Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 4d6eb37 by Joshua Leung
August 8, 2007, 07:00 (GMT)
== Snap Cursor to Selected -> EditMode Bones ==

After complaints from wavez, Snap Cursor to Selected for Bones in EditMode now results in the cursor being snapped to the midpoint of the selected joint(s) like it did before my no zero-length bones commit.
Revision 17ff9ac by Joshua Leung
August 8, 2007, 06:36 (GMT)
Bugfix #7019: Mirror Function for IPO curves gives strange results

This problem was resulted from the handles on keyframes not being mirrored as well. I thought that the handle resetting function would solve that, but obviously it didn't.
Revision 38ec778 by Kent Mein
August 7, 2007, 16:34 (GMT)
This should fix up saving a blender runtime.

If you look at the log, the last change to this file I was trying to fix
game engine bug #6667. In so doing I added a print usage if you do not
pass any arguments to the gameplayer.

Things should work better now.

Kent

August 7, 2007, 13:20 (GMT)
getVertsFromGroup was vaguely documented
Revision 44e0306 by Joshua Leung
August 7, 2007, 11:26 (GMT)
== IPO Cleaning - Refactor ==

I've finally come to the conclusion that the old code used to clean up IPO-curves was utterly unsafe/unstable. It used to have a lot of memory-related bugs early on, which I had resolved, but still I found a file where this broke quite badly (thanks Cessen).

Now the code should be saner, as it does away with that evil memory copying that seems to be at fault. It would be advisable to have this properly tested for a few days before considering it for inclusion in 2.45 (stable) branch.
August 6, 2007, 20:20 (GMT)
* added armature (bones) support to the fbx exporter. Only rest state, no animation yet.
* fix for PLY from 2.44
Revision 2e6fd02 by Kent Mein
August 6, 2007, 15:32 (GMT)
Added include path ../include

reported by Melchior FRANZ.

Kent

August 6, 2007, 14:32 (GMT)

Bugfix:
Crazyspace correction for quaternion deform interpolation was broken.

Revision 6af121b by Ken Hughes
August 6, 2007, 14:27 (GMT)
Fix minor typo in error messages for Mathutils.DotVecs(), reported on python ML.

Revision e3fd45a by Joshua Leung
August 6, 2007, 07:13 (GMT)
== Preview Range Bugfix ==

Preview Range could get set with frame numbers less than 1. This caused problems with playback in a few cases, and also gave gibblish in the counter-cursor thing.
August 6, 2007, 00:51 (GMT)

Fix for bug #6977:
Drawing float images with the tiles option crashed.

August 6, 2007, 00:38 (GMT)

Fix for bug #6604:
Texture painting location was not accurate in perspective mode.

August 5, 2007, 19:13 (GMT)
== Sequencer ==

This fixes [#6996] Sequence Nesting and enables sequence nesting for the
first time :)

The old hack done by Ton prevented eternal loops by preventing Sequence
tracks being added to Sequence scenes.

We now disable "Do sequence" temporarily for the _current_ scene, which
has the same effect but leaves the possibility of sequence nesting
untouched.

Also fixes a warning in editseq (uninitialized variable).

August 5, 2007, 18:53 (GMT)
== Sequencer ==

This fixes [#6876] snapping to current frame crashes when one end of strip selected.

Some null checks were missing, that made generator strips fail...

August 5, 2007, 18:22 (GMT)
== Sequencer ==

This adds "[#6766] Transform Sequencer effect" by damiles.
* Configurable interpolation: no, linear, bicubic
* Makes it possible to specify coordinates in units of pixels or by percent
of the picture size

It makes the code a lot more clean, since new imbuf functions are used.

This patch also fixes
[#6829] Limit on VSE Transform Effect

August 5, 2007, 17:44 (GMT)
reverted to old hinge constraint, it breaks several tests/demos
Revision d638f54 by Ken Hughes
August 5, 2007, 16:48 (GMT)
Python API
----------
Fix documentation for Blender.CountPackedFiles(), incorrectly referred to
Blender.Blender_CountPackedFiles() instead.

Revision c411478 by Joshua Leung
August 5, 2007, 09:21 (GMT)
Little code cleanup.

bsystem_time was being called with an extra variable, which was useless. Most of the places that called it, were passing NULL for that variable anyway.

I've also cleaned up that function a bit, but the underlying problems with that part of the code still exist (EVIL GLOBALS that are exported for frame_to_float), for mblur and fields rendering features. That remains for another time.
August 5, 2007, 05:28 (GMT)
== Multires ==

Fixed bug #6939, Multires doesn't set level of edges to display properly.

Revision 37b5472 by Ken Hughes
August 3, 2007, 21:34 (GMT)
Tools
-----
Bugfixes for #6816 and #6988: Under Windows, Blender would crash if boolean
operations were done on objects which resulted in an empty mesh. Problem was
"iterators" created for ConvertCSGDescriptorsToDerivedMesh() tried to access
invalid memory.

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