Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 149d4ab by Matt Ebb
August 13, 2007, 23:25 (GMT)
Added selection by similar edge seams and sharpness to the "Select
Similar" menu (Shift G). Also did some tweaking in there to make
the menu a bit more sensible.
August 13, 2007, 21:08 (GMT)
== Multires ==

Partial fix for bug #7013, adding multires removes all vertex color layers

* Added a warning when adding multires levels to a mesh with more than one vcol layer. The user can choose to allow multires to delete the non-active layer(s), or cancel.

Note that this is a temporary fix; a better solution will be to make multiple vcol layers work with multires.

August 13, 2007, 14:52 (GMT)
added a 2 error messages when the user tries to join objects that dont support joining and when there is no active object
August 13, 2007, 01:01 (GMT)
== Sculpt Mode ==

Fixed bug reported here:
http://blenderartists.org/forum/showthread.php?t=102975

* Removed an opengl texture attribute change used while drawing the propset sculpt brush; was causing model shading to disappear on textured models.

August 12, 2007, 08:10 (GMT)
only draw the xor line when the mouse moves (border moving).
This is the only thing that made software GL unuseable, and would even hang blender when using some debugging tools.
The lag was noticibel on some cheap graphics cards also.

There is a problem with blenders events that means the mouse movement events are sent while the mouse button release event isnt for some time. This could make resizing a border take a fairly long time... 4-10sec.
even though this is a workaround, only redrawing when the mouse is moved is logical.
Revision 33e4972 by Joshua Leung
August 12, 2007, 07:30 (GMT)
Action Editor - Code Cleanups:

* I've replaced the long lists of #defines in header_action.c with enums, which should make that easier to maintain/add new items as needed.
* Added a few comments also
August 12, 2007, 06:14 (GMT)
move mesh_vgroup_average to the weightpaint menu and rename. also added an option to add the active weight group or all groups.
- fix from 2.44 so makeDisplayList updates 3d text
August 12, 2007, 01:38 (GMT)
left a print in and didnt account for no vgroups BPyMesh also had an error when meshWeight2List was called on a mesh with no vgroups
August 12, 2007, 01:30 (GMT)
script submitted by Johnny Matthews (guitargeek) - but I rewrote to make use of some existing functions in BPyMesh.py
This averages the weights of vert groups per island (based on face connectivity)
Nice for making scales and works well with new dual-quat interpolation

August 11, 2007, 20:45 (GMT)
Fix compiler warning.

bb and mselect are different struct, gcc warning about assignment
incompatible pointer.
August 11, 2007, 12:58 (GMT)
when applying size/rotation the envelope and bone radius wasnt being scaled.
Revision bd1db95 by Joshua Leung
August 11, 2007, 12:09 (GMT)
Restoring a part of BeBraw's patch that I removed before committing as it didn't seem to be working at the time.
Revision 4294de8 by Joshua Leung
August 11, 2007, 11:50 (GMT)
Patch #7035 by Juho Vepsalainen (bebraw):

Multiple selected bones are now able to be parented to the active bone in EditMode. Previously, only one selected bone could be parented to another at a time.
Revision e866898 by Joshua Leung
August 11, 2007, 09:20 (GMT)
== Action Editor - Time Stuff for Tools ==

Part 2 of work from yesterday. Now tools in Action Editor are aware of (work well) with time display in seconds as well.
Revision 0f3af56 by Joshua Leung
August 10, 2007, 12:12 (GMT)
Changed a few comments for Action Editor flags.
Revision 246e675 by Joshua Leung
August 10, 2007, 12:10 (GMT)
== Action Editor - Time Display ==

The Action Editor can now display timing in seconds too. By default, it still displays timing in frames, but it is possible to switch the time display to seconds.

The hotkey to toggle this is Ctrl T.

Notes:
- Many of the Action Editor's tools have yet to be made aware of this. Therefore, they will still work as though frames are used. Only Transform, Snap, and Mirror should really be affected. This will be fixed when I wake up.
- Nothing *should* be broken, but I might have missed something.
August 9, 2007, 13:34 (GMT)
Mesh.c - getVertFromGroup ~25% speedup.
export_fbx.py - initial support for bones applied to weighted meshes.
Revision c66acd3 by Joshua Leung
August 9, 2007, 09:09 (GMT)
Bugfix:

Made inserting new keyframes use a coarser threshold for determining when to replace existing keyframes with new ones. Now, it shouldn't create so many keyframes stacked on top of each other, but yet still keep some bizzare cases working.
August 9, 2007, 01:07 (GMT)
Small Transform code cleanup and addins for future features.

- Removing evil InitTransModeFlags (I would always forget to update that when adding new stuff). It's properly done in the per transform init now.
- Add toggleable mode for Shear (with MMB) for horizontal or vertical shear. Toggle shear mode also changes the input mode from vertical to horizontal and vice versa (it's intuitiver that way). (This was suggested in a really old patch but never implemented because I disliked adding transform specific handling in the main event switch).
- Add custom event handlers per transform (currently only used for Shear)
- Add custom data pointer and freeing flag (only (a)bused by Shear).

NOTE to Levi Schooley: Some stuff in there might be useful for you.
Revision 5f5b358 by Joshua Leung
August 8, 2007, 07:14 (GMT)
Added comments documenting a few variables in the DNA_curve_types.h structs
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