Revision 2e6624a by Joseph Eagar July 31, 2007, 05:27 (GMT) |
=Render Bugfix= Previous bugfix of spec not being included in only shadow lamps had 2 errors. There weren't any checks for if shi->spec and shi->shad go below 0 because of an only shadow lamp, and also the code for including spec in only shadow lamps was slightly wrong. |
July 31, 2007, 01:45 (GMT) |
Tweak to allow building NDOFManager with old Makefiles |
Revision ab4af04 by Joilnen Leite July 30, 2007, 19:40 (GMT) |
new ICON_FONTPREVIEW |
Revision 84e817d by Joilnen Leite July 30, 2007, 19:38 (GMT) |
bitmap to fontpreview button |
Revision 127a232 by Joilnen Leite July 30, 2007, 16:44 (GMT) |
Reverting to python 2.5 and openEXR true as default |
Revision 443a641 by Joilnen Leite July 30, 2007, 15:59 (GMT) |
Font preview |
Revision ecd42c4 by Campbell Barton July 30, 2007, 15:19 (GMT) |
nested comment |
Revision 848ea23 by Campbell Barton July 30, 2007, 13:26 (GMT) |
removing unused dna |
Revision 655fb54 by Joshua Leung July 30, 2007, 11:10 (GMT) |
Removing some useless code, and fixed a few compiler warnings. |
Revision 8b127a9 by Campbell Barton July 30, 2007, 02:24 (GMT) |
this importer tried to be smart by splitting quads that were not planer. - This is not somthing an importer should do and a user was having problems importing meshes to subsurf from lightwave. also some other updates, and small cleanup. |
Revision c7ac424 by Martin Poirier July 29, 2007, 22:35 (GMT) |
fix mix of declaration and instructions (it would choke MSVC) and add missing return type. |
Revision 6fd555a by JLuc Peuriere July 29, 2007, 21:48 (GMT) |
tweak of parameters following Martin report also update view type so that grid follow |
Revision bfa77f6 by JLuc Peuriere July 29, 2007, 18:03 (GMT) |
more work on the ndof system. turntable code should work reasonabilly well now. fly code need works but is no more insane on Os X. transform object is not present here. if you find the movements a bit slow, you can speed it in the preferences up to 2x in the view & controls panel. button1 (left) of the device let you switch between the 3 modes. button2 let you switch between unconstrained and dominant mode. the plugin must be named 3DxNdofBlender.plug and be placed in a folder named plugins in same folder as executable check no scaling is done in the plugin please check it works ok on 3 platforms |
Revision 6dcde0b by Joshua Leung July 29, 2007, 11:15 (GMT) |
More Constraints Bugfixes: * Transform Constraint should now work in more cases. Somehow the old code (for location case) wasn't working correctly. * ChildOf Constraint applied on objects, should now get the right 'inverse'/'offset' matrix set. It now uses the same code that is used by Blender's parenting method to do so. |
Revision a2b3831 by Geoffrey Bantle July 29, 2007, 08:36 (GMT) |
-> Selection functions and Mesh Iterators Selections should now be handled through the BME_select_vert/edge/poly functions. To check selection state use the BME_SELECTED macro. For iterating over the verts/ edges/polys or loops in a mesh use the BME_first and BME_next functions. |
Revision ec260e1 by Joseph Eagar July 29, 2007, 07:32 (GMT) |
updated sconscript |
Revision 9382c9f by Geoffrey Bantle July 29, 2007, 05:25 (GMT) |
-> Fixed transform code Fixed transform code for bmesh so that scaling/rotation/translation of editmode elements works again. PET mode still not working. Also moved the bmesh kernel source files to blenkernel. |
Revision ddbd918 by Brecht Van Lommel July 28, 2007, 21:35 (GMT) |
Forgot to commit file in the game engine. |
Revision 8742899 by Brecht Van Lommel July 28, 2007, 21:04 (GMT) |
Armature CrazySpace Improvement =============================== An improved CrazySpace correction is now used for Armature modifiers that use vertex groups, and that are the first enabled modifiers in the stack. This is a a specific case, but also a common one. http://www.blender.org/development/current-projects/changes-since-244/skinning/ Implementation Notes: - The quaternion crazyspace correction is still used for modifiers other than the armature modifier. - Modifiers can now provide a deform matrix per vertex to be used for crazyspace correction, only the armature modifier implements this now. |
Revision 0281bda by Andrea Weikert July 28, 2007, 16:28 (GMT) |
== MSVC 7.1 projectfiles == - new files rayshade.c and raytrace.c replace ray.c - new file meshlaplacian.c |
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