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Revision 2e6624a by Joseph Eagar
July 31, 2007, 05:27 (GMT)
=Render Bugfix=

Previous bugfix of spec not being included in only shadow lamps had 2 errors.
There weren't any checks for if shi->spec and shi->shad go below 0 because of
an only shadow lamp, and also the code for including spec in only shadow lamps
was slightly wrong.
Revision df81fa9 by Matt Ebb
July 31, 2007, 01:45 (GMT)
Tweak to allow building NDOFManager with old Makefiles
July 30, 2007, 19:40 (GMT)
new ICON_FONTPREVIEW
July 30, 2007, 19:38 (GMT)
bitmap to fontpreview button
July 30, 2007, 16:44 (GMT)
Reverting to python 2.5 and openEXR true as default
July 30, 2007, 15:59 (GMT)
Font preview
July 30, 2007, 15:19 (GMT)
nested comment

July 30, 2007, 13:26 (GMT)
removing unused dna

Revision 655fb54 by Joshua Leung
July 30, 2007, 11:10 (GMT)
Removing some useless code, and fixed a few compiler warnings.
July 30, 2007, 02:24 (GMT)
this importer tried to be smart by splitting quads that were not planer. - This is not somthing an importer should do and a user was having problems importing meshes to subsurf from lightwave.
also some other updates, and small cleanup.
July 29, 2007, 22:35 (GMT)
fix mix of declaration and instructions (it would choke MSVC) and add missing
return type.
July 29, 2007, 21:48 (GMT)
tweak of parameters following Martin report
also update view type so that grid follow
July 29, 2007, 18:03 (GMT)
more work on the ndof system.

turntable code should work reasonabilly well now.
fly code need works but is no more insane on Os X.
transform object is not present here.

if you find the movements a bit slow, you can speed
it in the preferences up to 2x in the view & controls
panel.

button1 (left) of the device let you switch between
the 3 modes. button2 let you switch between
unconstrained and dominant mode.

the plugin must be named 3DxNdofBlender.plug
and be placed in a folder named plugins in same
folder as executable

check no scaling is done in the plugin

please check it works ok on 3 platforms
Revision 6dcde0b by Joshua Leung
July 29, 2007, 11:15 (GMT)
More Constraints Bugfixes:

* Transform Constraint should now work in more cases. Somehow the old code (for location case) wasn't working correctly.
* ChildOf Constraint applied on objects, should now get the right 'inverse'/'offset' matrix set. It now uses the same code that is used by Blender's parenting method to do so.
July 29, 2007, 08:36 (GMT)
-> Selection functions and Mesh Iterators

Selections should now be handled through the BME_select_vert/edge/poly functions.
To check selection state use the BME_SELECTED macro. For iterating over the verts/
edges/polys or loops in a mesh use the BME_first and BME_next functions.
Revision ec260e1 by Joseph Eagar
July 29, 2007, 07:32 (GMT)
updated sconscript
July 29, 2007, 05:25 (GMT)
-> Fixed transform code

Fixed transform code for bmesh so that scaling/rotation/translation
of editmode elements works again. PET mode still not working.

Also moved the bmesh kernel source files to blenkernel.
July 28, 2007, 21:35 (GMT)

Forgot to commit file in the game engine.

July 28, 2007, 21:04 (GMT)

Armature CrazySpace Improvement
===============================

An improved CrazySpace correction is now used for Armature modifiers that use
vertex groups, and that are the first enabled modifiers in the stack. This is
a a specific case, but also a common one.

http://www.blender.org/development/current-projects/changes-since-244/skinning/

Implementation Notes:

- The quaternion crazyspace correction is still used for modifiers other than
the armature modifier.
- Modifiers can now provide a deform matrix per vertex to be used for
crazyspace correction, only the armature modifier implements this now.

July 28, 2007, 16:28 (GMT)
== MSVC 7.1 projectfiles ==
- new files rayshade.c and raytrace.c replace ray.c
- new file meshlaplacian.c

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