Revision 26719af by Joshua Leung December 30, 2006, 05:38 (GMT) |
A few little tweaks for compiling purposes. |
December 30, 2006, 05:37 (GMT) |
* Fix for bug #5555 Numpad zoom does not recognize that the transform properties window is collapsed. Just checks now to see if the floating panel is collapsed or not and where the mouse is before zooming. |
December 30, 2006, 05:36 (GMT) |
* Redraw the node editor when render passes are enabled or disabled in the outliner |
Revision 6985409 by Campbell Barton December 30, 2006, 01:04 (GMT) |
added pose_bone.displayObject for getting/setting custom bones |
Revision 04f9d7c by Nicholas Bishop December 30, 2006, 00:51 (GMT) |
Hopefully fixed bug #5437, sculpt - seam selection flushing eats lots of ram on low multires level This appears to have been caused by the excessive amount of memory that multires was eating up every time an edit operation pushed a new undo copy. Added a hack for multires that allows it to use the same multires data for multiple undo copies until the user actually changes levels (which is when multires data is actually updated.) |
Revision 3428647 by Nicholas Bishop December 29, 2006, 23:14 (GMT) |
Added texture rotation for sculpt brush (only drag mode for now.) |
Revision 5d061a5 by Nicholas Bishop December 29, 2006, 22:09 (GMT) |
Changed Add/Sub sculpt menu items to a single Add toggle, shortcut is Vkey |
Revision 6a2ad12 by Nicholas Bishop December 29, 2006, 21:53 (GMT) |
More improvements to the sculpt brush panel. Texture scale can now be set independently on the X/Y/Z axes for 3D textures and the X/Y axes for tiled brushes. The sizes can be locked together for 1:1 scaling. |
Revision 4763c38 by Joseph Eagar December 29, 2006, 21:17 (GMT) |
=IDProperties Python Test GUI Script update= Another stupid little coding mistake, made switching idblock types (like from object to scene) crash the script. |
Revision b0dbba3 by Nicholas Bishop December 29, 2006, 20:13 (GMT) |
Reorganized brush palette into three columns. Changed brush View slider to the range [0-10], since there's really no need to it to values like 93%, 90% is close enough. |
Revision afb5f20 by Campbell Barton December 29, 2006, 18:09 (GMT) |
record while in fly mode when record is enabled from the timeline. if play and record are enabled at the same time you can record the flight path. adds a keyframe for every frame, dosnt support the Keying options in the user prefs. If no rotation is being done on the camera, no rot keys are applied and same for location. |
Revision d734689 by Campbell Barton December 29, 2006, 13:13 (GMT) |
draw the right pannel when weughtpaint+vcol modes are on at the same time. (was drawing the vcol panel in wp mode) it may be good to not allow both modes at once. |
Revision 60544bb by Campbell Barton December 29, 2006, 11:09 (GMT) |
JMS's latest SVG importer with his compatibility fixes and optimizations. http://blenderartists.org/forum/showthread.php?t=66207 |
Revision 2f7abb4 by Nicholas Bishop December 29, 2006, 09:51 (GMT) |
Bug fix: if a file is saved with sculptmode on and a brush with a texture is enabled, the brush image must be loaded before it can be used. |
Revision dcb4700 by Nicholas Bishop December 29, 2006, 09:32 (GMT) |
Fixed case where sculpt brush texture is not set |
Revision 9ca61ba by Campbell Barton December 29, 2006, 08:57 (GMT) |
Scene.c - deprecation warning for getScene bvh_import.py - use old slow method of adding keyframes. setting IPO's was having problems. |
Revision d9e0e88 by Nicholas Bishop December 29, 2006, 08:40 (GMT) |
Sort-of-fix for bug #5382, sculpt - image/texture brush heavily distorted when not sculpting flat relative to screen Fix for bug #5248, sculpt - mirrored tiled texture odd results Changed the algorithm used for projecting the brush texture onto the model. The old algorithm was never implemented properly, causing increasingly wonky distortions of the brush as it got farther away from parallel to the screen. The new system uses the screen coords of vertices, the obvious advantage being that 2D screen coords can be mapped quite easily to 2D texture coords. The main disadvantage of this method is that there are still distortions in the brush as the surface beneath it becomes less parallel the screen. These distortions, however, are not as bad as the old ones because they are predictable from the user's perspective. (It's analogous to a movie being projected onto a sphere; if the viewer is in front of the sphere there is no apparent distortion, but from the side the movie appears stretched and distorted.) This may still be worth revisiting after the release. |
December 29, 2006, 06:58 (GMT) |
* Patch #5337 from Juho: Ipo vertex size theme setting (with some small modifications) |
December 29, 2006, 04:46 (GMT) |
* Dynamic icon file loading and themeability This patch allows icon files (.png) to be loaded into Blender dynamically, without having to go through the tedious and technical process of compiling them in. It also makes them part of the theme settings so they can be attached as part of a theme and saved in the default .B.blend. Icon files should be stored in $HOME/.blender/icons/ . This really sucks on Mac since it's hidden in the finder, but it's a separate issue. We need a better system of finding things like this, python scripts etc, perhaps a nice wrapped function something like BLI_getresourcedir(), then it's easy to do platform specific stuff there, like using ~/Library/Application Data on Mac. More info and docs in the patch tracker @ https://projects.blender.org/tracker/index.php?func=detail&aid=5334&group_id=9&atid=127 |
Revision 37c42e2 by Campbell Barton December 29, 2006, 00:25 (GMT) |
adding this script that takes 3 clicks to set the selected faces projections. Will try to add visual guides to make this easier to understand before release. http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face |
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