Revision 6742890 by Ken Hughes December 20, 2006, 18:07 (GMT) |
Python API ---------- User documentation for scn.objects (SceneObjects class). Documents what is implemented right now; there still may be some minor changes prior to release. |
Revision 253432b by Ton Roosendaal December 20, 2006, 17:57 (GMT) |
The Big Image refactor! Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening. |
Revision 0a0753b by Ken Hughes December 20, 2006, 16:02 (GMT) |
Python API ---------- Change Scene.objects.new() to accept the string "Empty" instead of Python None when creating new empty objects. |
Revision 56b79bb by Nicholas Bishop December 20, 2006, 08:33 (GMT) |
Modified sculptmode's vertex_users to use one large chunk of memory rather than many small pieces. |
Revision 547be2a by Nicholas Bishop December 20, 2006, 08:12 (GMT) |
As Brecht suggested, changed multires vert maps to use one big chunk of memory rather than many small ones. |
Revision 3ed0c21 by Nicholas Bishop December 20, 2006, 07:04 (GMT) |
Fixed bug #5443, Multires: crash when changing the level of edges to draw |
Revision 1852d1a by Erwin Coumans December 20, 2006, 06:43 (GMT) |
Enable 'show physics visualization' in the Game Menu. Should help to locate problems with collision detection/physics (also useful when baking, and/or using the new rigidbody constraints). |
Revision 427e306 by Nicholas Bishop December 20, 2006, 06:09 (GMT) |
Several small fixes for sculptmode. First, corrected the fade formula for sculptmode to use pi rather than 3. Second, property set with the FKey now updates the screen immediately when activated. Third, the two propset modes are now offset to the left of the mouse so that small adjustments to strength and size are easier to make. |
Revision f4a0318 by Martin Poirier December 19, 2006, 22:25 (GMT) |
=== Transform Snap === Draw a circle around the snapping point for visual aid. Different snapping target method, switchable in the 3d view header menu in the Transform menu. * Closest: Snaps the closest vertex to the point * Median: Snaps the median of the selection to the point * Center: Snaps the transform center to the point (this is different from median because you can use Cursor/Boundbox as center) Fix a bug with constraints/snap handling. |
Revision 83e3545 by Nicholas Bishop December 19, 2006, 18:38 (GMT) |
Prevent user from duplicating elements in edit mode while multires is active. |
Revision 2260add by Ken Hughes December 19, 2006, 17:17 (GMT) |
Python API ---------- Correcting typos in Object documentation. |
Revision 1ec3e6f by Campbell Barton December 19, 2006, 09:41 (GMT) |
adding ob_arm.makeParentBone([ob1, ob2...], bonename) ob.parentbonename is also settable now as long as it already has a bone parent |
Revision 468208a by Joshua Leung December 19, 2006, 09:21 (GMT) |
== Action Editor - Column Select Tools == * 'On Selected Markers' and 'Between Selected Markers' now get a correction for NLA action scaling . * Bugfix for 'Between Selected Markers': now keyframes that occur on and between the selected markers get selected. * Bugfix for 'On Selected Markers': now it only considers selected markers (it used to consider all markers) |
Revision 59b30d1 by Martin Poirier December 18, 2006, 23:48 (GMT) |
=== Transform Snap === Work in Progress: this adds vertex snapping capabilities to translations. As before, use the menu or the hotkey (` during transform) to turn on snapping. Currently, snapping is restricted to translation and only snap to verts. Also, it will snap the nearest moving vert to the snapping vert. This also has a timeout period and refreshes the snapping point only every 0.25 seconds (assuming the timer is precise enough to do that) to mitigate the slowdown due to repeated calls to findnearestvert. Eventually, a faster method will have to be used. Also, this uncovered a bug in findnearestvert which can manifest itself as jumps and lags in snapping. People are looking into it. Still, with all those disclaimers, get the suggestions/critics pouring in. |
Revision 3f55751 by Martin Poirier December 18, 2006, 23:40 (GMT) |
=== Bug Fix === There was a hotkey conflict between Preview Render and Push/Pull in object mode. This is a temporary fix, assigning Push/Pull to Alt-Shift-P (only applies to Object Mode, the rest is Shift-P as before). |
Revision dbbf458 by Joshua Leung December 18, 2006, 10:17 (GMT) |
== Scaling Constraints Working in Local-Space == * Patch #5442: "Fix Bone SizeLimit" by Heriberto Mendez (gammarayq21) 'Limit Scale' constraint can now work on bone's local scaling too. * I've also made the 'Copy Scale' constraint able to use the local scaling of bones too. |
Revision 019b13b by Nicholas Bishop December 18, 2006, 08:39 (GMT) |
Added support for undoing multires actions in sculptmode. |
Revision 0e65187 by Erwin Coumans December 18, 2006, 07:51 (GMT) |
Use degrees instead of radians for rigidbody constraint axis (euler angles). Radians can't specifiy 90-degree angles precisely, the input is only 3 decimals accurate... |
Revision abda078 by Joshua Leung December 18, 2006, 05:15 (GMT) |
== NLA Editor == Todo Tracker Item: #4754 Now the 'Convert Action to NLA Strip' command (CKEY) is able to be found in the NLA editor's header in the Strip Menu. It now tries to add a convert the active action of the active object (so it is no longer dependant on mouse location). |
Revision 26a7d5f by Chris Want December 18, 2006, 01:22 (GMT) |
The OpenEXR include path needed to be a bit more elaborate... oddly cmake always says OPENEXR_INC not found despite the fact that I have the headers and it finds them correctly during building. <digression> There seems to be some conflict between setting, configuring as an option, and autofinding files for some of the dependencies, and I don't know how to resolve this. </digression> |
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