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Blenderin Git "master"-kehityshaaran kommitit.

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December 16, 2006, 03:36 (GMT)
Sys.c was getting the path seperator out of the python dict and converting it to a char for all path functions.
made DIRSEP a constant and refer to that directly.
Draw.c's PupBlock limit was 24, made 120 to match blenders internal limit.
Revision ca90938 by Joshua Leung
December 16, 2006, 00:07 (GMT)
== Long Keyframes ==

Bugfix for an error reported by Bassam/slikdigit.
Sometimes, long keyframes could still get created where they aren't
supposed to be (only occuring in a few ipo-curves).
December 15, 2006, 22:14 (GMT)
update to Axiscopy, more error checking. basic functionality the same.
- Dont allow it to apply the matrix twice to a linked-dupe. (Same as Apply Loc/Size/Rot)
- Make sure that the source object is active, not just the first selected object.
- Use Mesh instead of NMesh.
- use mesh.transform(mat) rather then vert by vert vec*mat

Other scripts had pupBlock changes for better layout.
December 15, 2006, 20:22 (GMT)
made the hax height of the clever_numbers 8 rather then 5, was wrapping on too many scripts.
bvh import was having errors on joints with no animation.
typo in uvcopy from my previous commit.
December 15, 2006, 10:40 (GMT)
CMake: Add scripts copy back into postbuild on Windows after accidentally removing it when adding the plugins
December 15, 2006, 09:58 (GMT)
Wasnt initializing a pointer as null, messed up making new object names
December 15, 2006, 09:25 (GMT)
removing uvcalc_from_adjacent for review on Sunday's meeting.
image_dump2path is a stopgap util. We need to look into making Pack/Unpack use filenames, not IDnames. or have some other datamanagement utility.
Revision c43b064 by Joshua Leung
December 15, 2006, 05:51 (GMT)
== Action Editor - 'Long' Keyframes ==

When animating, it is often useful to be able to visually see where the
'pauses' are between keyframes. Long keyframes do this - linking two
keyframes in the same channel together.

Long keyframes are only drawn when the two keyframes have the exact
same values. This has to happen for every ipo-curve represented by the
keyframes shown for a long keyframe to be drawn.

I've added two new theme colours for the action editor. They are for
the selected and deselected colours of the long keyframes (currently
defaulted to be the same as the NLA strip selection colours).
December 15, 2006, 04:49 (GMT)
Shift flips the current axis your draging.
uv's and mocified vertex coords are now in a big list rather then stored be faces, should be faster
December 15, 2006, 04:14 (GMT)

Updated, optimizations and cleanup.
* accurate mouse to mapping using ray intersect,
* right clicking cancels and returns original coords

Doc is here
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face
Revision 0fbecfe by Joshua Leung
December 14, 2006, 23:38 (GMT)
Bugfix #5434: Animation (alt-a / timeline) will not play if Sta:
frame set higher than End: frame

The end frame should not be allowed to have a value less
than the start frame. This commit sets the minimum allowable
value of the end frame button in the Anim panel and the timeline
to the start frame value.

Ton/Matt - if there is a good reason to not do this, feel free to
revert it back.
Revision 1ed773c by Joshua Leung
December 14, 2006, 23:20 (GMT)
== Add Constraints Menu ==

Now, it is possible to add action constraints to the last selected bone
from the Add Constraint Menu (Ctrl Alt C)
Revision 4935f0b by Joshua Leung
December 14, 2006, 22:58 (GMT)
Constraints on bones working in 'local' mode, now obey the Enforce
value for constraints. Only Copy Rotation used to do so.

Note: only enforce values of 0.0 or 1.0 are useful/totally predictable
December 14, 2006, 19:36 (GMT)
new Uv-Calculation tool,
Click project, a nifty 3 click way to use a face to set a projection aurientation and then 2 more clicks for the U and V scales
with realtime updating as you move the mouse
should be faster then using view project all the time because you dont have to line the view up with the faces.
December 14, 2006, 14:53 (GMT)

faster sorting syntax in python, try/except for py 2.3 backwards compat

ls.sort(key = lambda v: v.foo)
rather then
ls.sort(lambda a,b: cmp(a.foo, b.foo))
Revision 4b99060 by Matt Ebb
December 14, 2006, 10:43 (GMT)
* reverted and tweaked UV calculation menu after IRC discussion with Cam
December 14, 2006, 09:56 (GMT)
fixed mouseViewRay in BPyWindow, was not applying the objects matrix to the mouse direction correctly.
VCol and Weight gradient work again.
December 14, 2006, 03:43 (GMT)
object_apply_def - use new BPy Object API funcs, no error in localview
off_export - minor changes
uv_archimap - cleanup. slightly slower but less duplicate code
uv_from_adjacent - nothing

BPY_menus - renamed py slot UvCalculation to UVCalculation to be consistant
Revision 7a216f6 by Joshua Leung
December 14, 2006, 00:08 (GMT)
== Action Editor ==

When the active action in the action editor is the active strip in the
NLA editor, translating (GKEY) the selected keys now shows the
'visual' time instead of the action's local time in the header.
Revision f0adb2c by Chris Want
December 13, 2006, 18:31 (GMT)
Make 'WITH_OPENAL' a configurable option. This is mostly cosmetic
because it gets set to one value or another on most platforms.
On windows, only link to DirectX if WITH_OPENAL is set to ON
(it isn't needed otherwise). This OpenAL stuff is pretty confusing!
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