Revision 3c9a11f by Campbell Barton December 16, 2006, 03:36 (GMT) |
Sys.c was getting the path seperator out of the python dict and converting it to a char for all path functions. made DIRSEP a constant and refer to that directly. Draw.c's PupBlock limit was 24, made 120 to match blenders internal limit. |
Revision ca90938 by Joshua Leung December 16, 2006, 00:07 (GMT) |
== Long Keyframes == Bugfix for an error reported by Bassam/slikdigit. Sometimes, long keyframes could still get created where they aren't supposed to be (only occuring in a few ipo-curves). |
Revision 827cce1 by Campbell Barton December 15, 2006, 22:14 (GMT) |
update to Axiscopy, more error checking. basic functionality the same. - Dont allow it to apply the matrix twice to a linked-dupe. (Same as Apply Loc/Size/Rot) - Make sure that the source object is active, not just the first selected object. - Use Mesh instead of NMesh. - use mesh.transform(mat) rather then vert by vert vec*mat Other scripts had pupBlock changes for better layout. |
Revision 0369f08 by Campbell Barton December 15, 2006, 20:22 (GMT) |
made the hax height of the clever_numbers 8 rather then 5, was wrapping on too many scripts. bvh import was having errors on joints with no animation. typo in uvcopy from my previous commit. |
Revision d78aed0 by Jacques Beaurain December 15, 2006, 10:40 (GMT) |
CMake: Add scripts copy back into postbuild on Windows after accidentally removing it when adding the plugins |
Revision 956add1 by Campbell Barton December 15, 2006, 09:58 (GMT) |
Wasnt initializing a pointer as null, messed up making new object names |
Revision 65d5b47 by Campbell Barton December 15, 2006, 09:25 (GMT) |
removing uvcalc_from_adjacent for review on Sunday's meeting. image_dump2path is a stopgap util. We need to look into making Pack/Unpack use filenames, not IDnames. or have some other datamanagement utility. |
Revision c43b064 by Joshua Leung December 15, 2006, 05:51 (GMT) |
== Action Editor - 'Long' Keyframes == When animating, it is often useful to be able to visually see where the 'pauses' are between keyframes. Long keyframes do this - linking two keyframes in the same channel together. Long keyframes are only drawn when the two keyframes have the exact same values. This has to happen for every ipo-curve represented by the keyframes shown for a long keyframe to be drawn. I've added two new theme colours for the action editor. They are for the selected and deselected colours of the long keyframes (currently defaulted to be the same as the NLA strip selection colours). |
Revision e4340d1 by Campbell Barton December 15, 2006, 04:49 (GMT) |
Shift flips the current axis your draging. uv's and mocified vertex coords are now in a big list rather then stored be faces, should be faster |
Revision 0254065 by Campbell Barton December 15, 2006, 04:14 (GMT) |
Updated, optimizations and cleanup. * accurate mouse to mapping using ray intersect, * right clicking cancels and returns original coords Doc is here http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face |
Revision 0fbecfe by Joshua Leung December 14, 2006, 23:38 (GMT) |
Bugfix #5434: Animation (alt-a / timeline) will not play if Sta: frame set higher than End: frame The end frame should not be allowed to have a value less than the start frame. This commit sets the minimum allowable value of the end frame button in the Anim panel and the timeline to the start frame value. Ton/Matt - if there is a good reason to not do this, feel free to revert it back. |
Revision 1ed773c by Joshua Leung December 14, 2006, 23:20 (GMT) |
== Add Constraints Menu == Now, it is possible to add action constraints to the last selected bone from the Add Constraint Menu (Ctrl Alt C) |
Revision 4935f0b by Joshua Leung December 14, 2006, 22:58 (GMT) |
Constraints on bones working in 'local' mode, now obey the Enforce value for constraints. Only Copy Rotation used to do so. Note: only enforce values of 0.0 or 1.0 are useful/totally predictable |
Revision f631c2d by Campbell Barton December 14, 2006, 19:36 (GMT) |
new Uv-Calculation tool, Click project, a nifty 3 click way to use a face to set a projection aurientation and then 2 more clicks for the U and V scales with realtime updating as you move the mouse should be faster then using view project all the time because you dont have to line the view up with the faces. |
Revision b995593 by Campbell Barton December 14, 2006, 14:53 (GMT) |
faster sorting syntax in python, try/except for py 2.3 backwards compat ls.sort(key = lambda v: v.foo) rather then ls.sort(lambda a,b: cmp(a.foo, b.foo)) |
December 14, 2006, 10:43 (GMT) |
* reverted and tweaked UV calculation menu after IRC discussion with Cam |
Revision 3a739d9 by Campbell Barton December 14, 2006, 09:56 (GMT) |
fixed mouseViewRay in BPyWindow, was not applying the objects matrix to the mouse direction correctly. VCol and Weight gradient work again. |
Revision c5fba51 by Campbell Barton December 14, 2006, 03:43 (GMT) |
object_apply_def - use new BPy Object API funcs, no error in localview off_export - minor changes uv_archimap - cleanup. slightly slower but less duplicate code uv_from_adjacent - nothing BPY_menus - renamed py slot UvCalculation to UVCalculation to be consistant |
Revision 7a216f6 by Joshua Leung December 14, 2006, 00:08 (GMT) |
== Action Editor == When the active action in the action editor is the active strip in the NLA editor, translating (GKEY) the selected keys now shows the 'visual' time instead of the action's local time in the header. |
Revision f0adb2c by Chris Want December 13, 2006, 18:31 (GMT) |
Make 'WITH_OPENAL' a configurable option. This is mostly cosmetic because it gets set to one value or another on most platforms. On windows, only link to DirectX if WITH_OPENAL is set to ON (it isn't needed otherwise). This OpenAL stuff is pretty confusing! |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021