Revision c0823d1 by Nicholas Bishop December 11, 2006, 01:54 (GMT) |
Do a better job of propagating face data in multires, including flags and materials |
Revision 3d2dfe8 by Ken Hughes December 11, 2006, 01:44 (GMT) |
Python API ---------- Bugfix #5398: setting object layers from background render caused "bad call to addqueue: 0 (18, 1)" messages to be sent to the console. Add a check in addqueue_ext() for G.background first before printing. |
Revision e314b7a by Brecht Van Lommel December 10, 2006, 23:39 (GMT) |
Cleaned up radiosity mesh adding code, was using ugly pointer tricks. |
Revision 027025b by Tom Musgrove December 10, 2006, 23:31 (GMT) |
=bad level calls= added antialias_tagbuf and iibuf_sample to stubs so that we can compile the gameengine again - ton please check when you wake up... |
Revision 089e87c by Ton Roosendaal December 10, 2006, 20:30 (GMT) |
Composite & Pass render goodies: - New Passes: UV and Rad(iosity) - New Nodes: UV Map and Index Mask - Z-combine now is antialiased As usual, please check the log. Has nice pics! http://www.blender3d.org/cms/Composite__UV_Map__ID.830.0.html For devs: the antialias code from Vector Blur is now exported in compo too. Works pretty good. Even fixed a bug in antialias, so vectorblur will be better. Also: found out that OpenGL display list speedup accidentally was still triggered with the rt button... so it did not work by default. |
Revision b003221 by Nicholas Bishop December 10, 2006, 19:09 (GMT) |
Fixed bug #5353, retopo paint - changing in and out of full screen double frees |
Revision fddd9fa by Nicholas Bishop December 10, 2006, 18:34 (GMT) |
The fade togglebutton should show for the Default, untextured brush. |
Revision 78f7fc4 by Jacques Beaurain December 10, 2006, 17:38 (GMT) |
CMake: Fix postbuild step in Unix Makefiles because cp return error code for CVS dir. |
Revision bfaa86b by Chris Want December 10, 2006, 17:22 (GMT) |
Disabling the code is revision 1.161 that was tripping up users building with mingw. |
Revision 6cbe9b8 by Jacques Beaurain December 10, 2006, 17:09 (GMT) |
CMake: Copy packaging files for Unix in post-build and fill in missing files for other platforms as well (plugins, text etc.) |
Revision db0b953 by Jacques Beaurain December 10, 2006, 14:49 (GMT) |
CMake: Copy .blender structure and necessary dlls for Windows builds as part of the postbuild to target directories. |
Revision 6451c2b by Ton Roosendaal December 10, 2006, 13:20 (GMT) |
Bugfix #5399 Irregular Shadow Buffer: doesn't support wire shadow, but also should not crash then! Note that ISB works with real face coverage, not zbuffering faces at all. For wires to work in this method, we have to introduce a wire thickness, but that will give endpoint condition troubles. |
Revision 2517216 by Jacques Beaurain December 10, 2006, 12:12 (GMT) |
CMake: Remove odbc32 odbccp32 libs from Windows linking, these came from the SCons configs and are apparently not needed. They cause problems on VS Express C++ builds. |
Revision c9b23fe by Joshua Leung December 10, 2006, 05:52 (GMT) |
Bugfix: (2nd part of bug #5393) Action Channel 'protecting' now works for the NLA editor. Action channels in the active action that are 'protected' cannot get transformed, duplicated, or deleted in the NLA editor. |
Revision b17ac64 by Joshua Leung December 10, 2006, 05:11 (GMT) |
Hotkeys for Mirror operations are now correct. Shift M not Ctrl M. |
Revision c66b56b by Nicholas Bishop December 10, 2006, 05:05 (GMT) |
Fixed bug #5390, smooth brush ignores verts on outer edge The fix is to allow smoothing for edge verts, but only use other edge verts in the calculation. |
Revision ab150e8 by Joshua Leung December 10, 2006, 02:57 (GMT) |
== NLA Editor == Strips under an object's strip in the NLA editor can now get collapsed, like items in the Outliner. Once an object's strips have been collapsed, it is still possible to add strips to that object; Other operations will not be possible. |
Revision 8776881 by Ton Roosendaal December 9, 2006, 15:21 (GMT) |
Bugfix #5383 Raytraced transparent: silly error in commit of dec 5, forgot one multiply in the code, which made transparency look very much different. |
Revision ba36ef9 by Ken Hughes December 9, 2006, 06:17 (GMT) |
Python API ---------- Bugfix #5373: creating a curve or text object using Object.New() without linking any data to the object would later cause a segfault when ob->data was later dereferenced. This problem will be fixed (hopefully soon) in the API when new objects are created with data and linked to scenes all in one step, but for now check for curves that ob->data is defined before using, otherwise print an error message to the console and skip the object. |
Revision 178b5e1 by Nicholas Bishop December 9, 2006, 01:10 (GMT) |
Grab brush shouldn't show strength slider |
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