Blender Git Commits

Blender Git "master" branch commits.

Page: 5144 / 5574

December 11, 2006, 01:54 (GMT)
Do a better job of propagating face data in multires, including flags and materials
Revision 3d2dfe8 by Ken Hughes
December 11, 2006, 01:44 (GMT)


Python API
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Bugfix #5398: setting object layers from background render caused "bad call
to addqueue: 0 (18, 1)" messages to be sent to the console. Add a check in
addqueue_ext() for G.background first before printing.
December 10, 2006, 23:39 (GMT)

Cleaned up radiosity mesh adding code, was using ugly pointer tricks.
Revision 027025b by Tom Musgrove
December 10, 2006, 23:31 (GMT)
=bad level calls=

added

antialias_tagbuf

and

iibuf_sample

to stubs so that we can compile the gameengine again - ton please check when you wake up...
December 10, 2006, 20:30 (GMT)
Composite & Pass render goodies:

- New Passes: UV and Rad(iosity)
- New Nodes: UV Map and Index Mask
- Z-combine now is antialiased

As usual, please check the log. Has nice pics!
http://www.blender3d.org/cms/Composite__UV_Map__ID.830.0.html

For devs: the antialias code from Vector Blur is now exported in compo
too. Works pretty good. Even fixed a bug in antialias, so vectorblur
will be better.

Also: found out that OpenGL display list speedup accidentally was still
triggered with the rt button... so it did not work by default.
December 10, 2006, 19:09 (GMT)
Fixed bug #5353, retopo paint - changing in and out of full screen double frees
December 10, 2006, 18:34 (GMT)
The fade togglebutton should show for the Default, untextured brush.
December 10, 2006, 17:38 (GMT)
CMake: Fix postbuild step in Unix Makefiles because cp return error code
for CVS dir.
Revision bfaa86b by Chris Want
December 10, 2006, 17:22 (GMT)
Disabling the code is revision 1.161 that was tripping up users
building with mingw.
December 10, 2006, 17:09 (GMT)
CMake: Copy packaging files for Unix in post-build and fill in missing files for other platforms as well (plugins, text etc.)
December 10, 2006, 14:49 (GMT)
CMake: Copy .blender structure and necessary dlls for Windows builds as part of the postbuild to target directories.
December 10, 2006, 13:20 (GMT)
Bugfix #5399

Irregular Shadow Buffer: doesn't support wire shadow, but also should not
crash then!
Note that ISB works with real face coverage, not zbuffering faces at all.
For wires to work in this method, we have to introduce a wire thickness,
but that will give endpoint condition troubles.
December 10, 2006, 12:12 (GMT)
CMake: Remove odbc32 odbccp32 libs from Windows linking, these came from the SCons configs and are apparently not needed. They cause problems on VS Express C++ builds.
Revision c9b23fe by Joshua Leung
December 10, 2006, 05:52 (GMT)
Bugfix: (2nd part of bug #5393)

Action Channel 'protecting' now works for the NLA editor. Action
channels in the active action that are 'protected' cannot get
transformed, duplicated, or deleted in the NLA editor.
Revision b17ac64 by Joshua Leung
December 10, 2006, 05:11 (GMT)
Hotkeys for Mirror operations are now correct. Shift M not Ctrl M.
December 10, 2006, 05:05 (GMT)
Fixed bug #5390, smooth brush ignores verts on outer edge

The fix is to allow smoothing for edge verts, but only use other edge verts in
the calculation.
Revision ab150e8 by Joshua Leung
December 10, 2006, 02:57 (GMT)
== NLA Editor ==

Strips under an object's strip in the NLA editor can now get collapsed,
like items in the Outliner.

Once an object's strips have been collapsed, it is still possible to add
strips to that object; Other operations will not be possible.
December 9, 2006, 15:21 (GMT)
Bugfix #5383

Raytraced transparent: silly error in commit of dec 5, forgot one multiply
in the code, which made transparency look very much different.
Revision ba36ef9 by Ken Hughes
December 9, 2006, 06:17 (GMT)


Python API
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Bugfix #5373: creating a curve or text object using Object.New() without
linking any data to the object would later cause a segfault when ob->data
was later dereferenced. This problem will be fixed (hopefully soon) in the
API when new objects are created with data and linked to scenes all in one
step, but for now check for curves that ob->data is defined before using,
otherwise print an error message to the console and skip the object.
December 9, 2006, 01:10 (GMT)
Grab brush shouldn't show strength slider
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021