Revision 246ab11 by Joshua Leung December 5, 2006, 05:25 (GMT) |
Some more action editor goodies: * Now it is possible to invert the selection status of keyframes and markers. These options can only be found in the Select menu in the header. * It is also possible to select the keyframes that occur within the 2 'extreme' selected markers. Hotkey for this is Ctrl K |
Revision 201df23 by Joshua Leung December 5, 2006, 03:48 (GMT) |
== Action Editor - Column Select Tools == Now it is possible to column select keyframes that occur on the same frame as selected markers with the hotkey: SHIFT K More selection goodies to come :-) |
Revision 0f7f11f by Joshua Leung December 5, 2006, 02:06 (GMT) |
Removed a few unused variables - compiler warnings. |
Revision d68d252 by Joshua Leung December 5, 2006, 01:11 (GMT) |
== Action Editor == Cleaned-up drawing code of keyframes. Code redundancy has been reduced, and there should be slight performance gains (less looping, no sorting of keys needed, possibly less memory usage). |
Revision 9b8258d by Joshua Leung December 4, 2006, 23:27 (GMT) |
Resolved a few compiler warnings: * Line 2451: unusued variable 'removed' * Line 3513: implicit declaration of function freeN. should be MEM_freeN Hopefully I didn't break anything. |
Revision 6faf0ac by Joshua Leung December 4, 2006, 23:16 (GMT) |
* Auto-Keyframing Option: 'Needed' Now, when auto-keyframing, there is the option to have 'cleaner' ipo curves. This is a user-pref option, and is based on the same code responsible for the 'Only Needed' keyframing mode. * Bugfix for Nicholas Bishop's recent sculptmode hotkeys: When entering text in a text object, hotkeys were not disabled, eg. type n = floating panel appears press 2 = layer 2 becomes visable. Was 'if' instead of 'else if' Reported by mfoxdogg on cvs. |
Revision 0bc62f2 by Nicholas Bishop December 4, 2006, 21:28 (GMT) |
A few more sculptmode hotkeys. NKey for the floating properties panel (also added menu item for that), pageup/pagedown for changing multires level, and alt+HKey for unhiding hidden areas of the sculptmesh. |
Revision 76d96a0 by Nicholas Bishop December 4, 2006, 21:10 (GMT) |
Hotkeys for changing sculptmode properties should redraw the view3d to update the floating panel. |
Revision 0bb1256 by Peter Schlaile December 4, 2006, 20:00 (GMT) |
== Sequencer == Fixed an off by one error in Speed Controller. If no IPO is present, enlarging the strip will now "stretch" time. Shrinking doesn't work right now because of stripdata-handling... |
Revision 1cef024 by Erwin Coumans December 4, 2006, 15:48 (GMT) |
update to latest Bullet 2.x sources. prepare to make near sensors much faster |
Revision d6e9265 by Nathan Letwory December 4, 2006, 14:32 (GMT) |
==SCons== * make blender_python understand we're doing a debug build when BF_DEBUG=1. Otherwise we get linking errors with scons/mingw |
Revision 0cc76d8 by Nicholas Bishop December 4, 2006, 05:36 (GMT) |
Large change to the way sculptmode drawing works. The default is now to draw using the standard drawing functions. Enabling the "Partial Redraw" item in the sculpt menu will turn on the optimizations which stores unmodified parts of the color buffer and only redraws the polygons that are within the modified area(s). The Partial Redraw option uses the accumulation buffer to store the copy, and unfortunately this is not accelerated on older cards. There are alternatives, e.g. drawing to an auxiliary buffer or downloading the data from the graphics card with glReadPixels, but there's no guarantee that these will run at an acceptable speed on older graphics cards either. For the cards that do accelerate the accumulation buffer (for nvidia cards, I would assume that is at least FX5200 and up, and maybe earlier) it provides a very significant speedup. |
Revision c520a2a by Joseph Eagar December 4, 2006, 04:51 (GMT) |
=IDProperties Small Update= BPy conventions were not being followed for PyObject_New; now they are. I still doubt the usefullness of doing this, however its important to maintain module standards. Which reminds me, anyone know where I can get that source code prettier that was used on the api files? It was kindof hard following the coding style of bpy with it being so different from normal blender, and also what with having to write the IDProperty code from scratch. :) |
Revision f22ee3f by Erwin Coumans December 4, 2006, 04:31 (GMT) |
added some 'angularFactor' for character control (to avoid rotation) |
Revision 2ec5d00 by Erwin Coumans December 4, 2006, 04:13 (GMT) |
fixed some motionstate synchronization issues nearsensor was not synchronized at the start wheels not synchronized properly (one frame delay) |
Revision fc691cd by Nicholas Bishop December 4, 2006, 03:26 (GMT) |
Fix for bug #5345, sculpt tool doesn't seems to use correctly the undo setting on the global preferences |
Revision c181c89 by Nicholas Bishop December 4, 2006, 02:36 (GMT) |
Fix for bug #5351, sculpt doesn't work in xray mode Moved depth update for sculptmode to after the point where xray/transp objects are drawn |
Revision 2bf573d by Nicholas Bishop December 4, 2006, 01:04 (GMT) |
Added numpad hotkeys for sculptmode |
Revision 706635d by Nicholas Bishop December 4, 2006, 00:44 (GMT) |
Forgot to add middlemouse events for sculptmode. |
Revision 9f4df07 by Nicholas Bishop December 4, 2006, 00:11 (GMT) |
First pass at setting up better hotkeys for sculptmode. http://projects.blender.org/pipermail/bf-committers/2006-November/016311.html As recommended on bf-committers, I created an entirely separate section for sculptmode hotkeys, so none of the standard hotkeys in space.c carry over. (However, the standard hotkeys in toets.c are left unchanged.) There are probably some useful hotkeys that have been disabled with this commit, and other hotkeys that still need to be added, so this needs review. |
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