Blender Git Commits

Blender Git "master" branch commits.

Page: 5148 / 5574

Revision 246ab11 by Joshua Leung
December 5, 2006, 05:25 (GMT)
Some more action editor goodies:

* Now it is possible to invert the selection status of keyframes and markers.
These options can only be found in the Select menu in the header.

* It is also possible to select the keyframes that occur within the 2
'extreme' selected markers. Hotkey for this is Ctrl K
Revision 201df23 by Joshua Leung
December 5, 2006, 03:48 (GMT)
== Action Editor - Column Select Tools ==

Now it is possible to column select keyframes that occur on the
same frame as selected markers with the hotkey: SHIFT K

More selection goodies to come :-)
Revision 0f7f11f by Joshua Leung
December 5, 2006, 02:06 (GMT)
Removed a few unused variables - compiler warnings.
Revision d68d252 by Joshua Leung
December 5, 2006, 01:11 (GMT)
== Action Editor ==

Cleaned-up drawing code of keyframes. Code redundancy has been
reduced, and there should be slight performance gains (less looping,
no sorting of keys needed, possibly less memory usage).
Revision 9b8258d by Joshua Leung
December 4, 2006, 23:27 (GMT)
Resolved a few compiler warnings:
* Line 2451: unusued variable 'removed'
* Line 3513: implicit declaration of function freeN. should be MEM_freeN

Hopefully I didn't break anything.
Revision 6faf0ac by Joshua Leung
December 4, 2006, 23:16 (GMT)
* Auto-Keyframing Option: 'Needed'
Now, when auto-keyframing, there is the option to have 'cleaner'
ipo curves. This is a user-pref option, and is based on the same
code responsible for the 'Only Needed' keyframing mode.


* Bugfix for Nicholas Bishop's recent sculptmode hotkeys:
When entering text in a text object, hotkeys were not disabled,
eg. type n = floating panel appears press 2 = layer 2 becomes visable.
Was 'if' instead of 'else if'

Reported by mfoxdogg on cvs.
December 4, 2006, 21:28 (GMT)
A few more sculptmode hotkeys. NKey for the floating properties panel (also added menu item for that), pageup/pagedown for changing multires level, and alt+HKey for unhiding hidden areas of the sculptmesh.
December 4, 2006, 21:10 (GMT)
Hotkeys for changing sculptmode properties should redraw the view3d to update the floating panel.
December 4, 2006, 20:00 (GMT)
== Sequencer ==

Fixed an off by one error in Speed Controller.
If no IPO is present, enlarging the strip will now "stretch" time.
Shrinking doesn't work right now because of stripdata-handling...
December 4, 2006, 15:48 (GMT)
update to latest Bullet 2.x sources. prepare to make near sensors much faster
December 4, 2006, 14:32 (GMT)
==SCons==

* make blender_python understand we're doing a debug build when BF_DEBUG=1. Otherwise
we get linking errors with scons/mingw
December 4, 2006, 05:36 (GMT)
Large change to the way sculptmode drawing works. The default is now to draw
using the standard drawing functions. Enabling the "Partial Redraw" item in the
sculpt menu will turn on the optimizations which stores unmodified parts of the
color buffer and only redraws the polygons that are within the modified area(s).

The Partial Redraw option uses the accumulation buffer to store the copy, and
unfortunately this is not accelerated on older cards. There are alternatives,
e.g. drawing to an auxiliary buffer or downloading the data from the graphics
card with glReadPixels, but there's no guarantee that these will run at an
acceptable speed on older graphics cards either. For the cards that do
accelerate the accumulation buffer (for nvidia cards, I would assume that is at
least FX5200 and up, and maybe earlier) it provides a very significant speedup.
Revision c520a2a by Joseph Eagar
December 4, 2006, 04:51 (GMT)
=IDProperties Small Update=

BPy conventions were not being followed for PyObject_New;
now they are. I still doubt the usefullness of doing this,
however its important to maintain module standards.

Which reminds me, anyone know where I can get that source code
prettier that was used on the api files? It was kindof
hard following the coding style of bpy with it being so
different from normal blender, and also what with having
to write the IDProperty code from scratch. :)
December 4, 2006, 04:31 (GMT)
added some 'angularFactor' for character control (to avoid rotation)
December 4, 2006, 04:13 (GMT)
fixed some motionstate synchronization issues
nearsensor was not synchronized at the start
wheels not synchronized properly (one frame delay)
December 4, 2006, 03:26 (GMT)
Fix for bug #5345, sculpt tool doesn't seems to use correctly the undo setting on the global preferences
December 4, 2006, 02:36 (GMT)
Fix for bug #5351, sculpt doesn't work in xray mode

Moved depth update for sculptmode to after the point where xray/transp objects are drawn
December 4, 2006, 01:04 (GMT)
Added numpad hotkeys for sculptmode
December 4, 2006, 00:44 (GMT)
Forgot to add middlemouse events for sculptmode.
December 4, 2006, 00:11 (GMT)
First pass at setting up better hotkeys for sculptmode.

http://projects.blender.org/pipermail/bf-committers/2006-November/016311.html
As recommended on bf-committers, I created an entirely separate section for
sculptmode hotkeys, so none of the standard hotkeys in space.c carry over.
(However, the standard hotkeys in toets.c are left unchanged.)

There are probably some useful hotkeys that have been disabled with this commit,
and other hotkeys that still need to be added, so this needs review.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021