Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision b62927b by Jiri Hnidek
October 2, 2006, 13:29 (GMT)


updated verse to version r6p1
October 1, 2006, 21:49 (GMT)
softbodies
mostly reshuffeling UI to have things where i'd expect them to be
October 1, 2006, 19:45 (GMT)
Patch: [ #5036 ] IPO Curve Mirroring by Joshua Leung (aligorith)

This patch adds the feature of IPO curve mirroring. It mirrors the selected keyframes in the active ipo curves over a user-nominated mirror-line.

Options are:
- Mirror over current frame
- Mirror over vertical axis (X = 0)
- Mirror over horizontal axis (Y = 0)

Functionality can be accessed from:
- Hotkey M in IPO editor
- Submenu in header of IPO editor
October 1, 2006, 19:29 (GMT)
Patch: [ #5046 ] IPO Editor -> Axis Locking for Transform by Joshua Leung (aligorith)

** This is a heavily modified version of the patch, but the idea is the same. **

This adds X and Y as hotkey for constraining IPO transforms (grab only) and also fixes the display to only show relevant information when constraining (grab and scale).
October 1, 2006, 18:28 (GMT)
As discussed during meeting, Changed curve length/tilt markers to indicate direction.

That is, a 3D curve now displays as ->->->-> instead of -|-|-|-|.

Comparing the two, I didn't find the arrow display any more confusing then the straight lines when dealing with loops and tilt variations. Sharp turns are more likely to display crossed lines though.

Others should feel free to disagree and make it better.
Revision a88807b by Tom Musgrove
October 1, 2006, 16:49 (GMT)
==Mat4ToEul==

a utility function to convert 4x4 matrices to a euler rotation, contributed by Joshua Lueng (aligorith)
Revision 7e469ef by Tom Musgrove
October 1, 2006, 15:55 (GMT)
==kkey action column select update==

added constraint key column selection to column selection code, patch by Joshua Leung (aligorith)
October 1, 2006, 14:30 (GMT)
=== MSVC 7 project files ===
- small fix of a few output paths
October 1, 2006, 14:02 (GMT)
added a BPyObject.py with 1 function- getDerivedObjects, gets all dupliObjects and can optionaly get a mesh generated from the objects particles.
export obj can now export duplis and particles as well as faster face exporting and other small cleanups/speedups.
October 1, 2006, 12:39 (GMT)
Added missing check for 'WITH_BF_INTERNATIONAL'. This fixes loading truetype fonts for text objects.
September 30, 2006, 21:29 (GMT)
Fix for bug #5044: random crashes when rendering.
This one is of my own making, removed too many locks. Thanks Malefico for reporting.
September 30, 2006, 14:31 (GMT)
=== MSVC 7 project files ===
- added verse support
- verse library and server are compiled with the extern solution
- note: verse server still misses icon, VS2003 refuses to add the currently provided icon
September 30, 2006, 14:14 (GMT)
3rd attempt to commit, metaball fixes and small vector optimization
September 28, 2006, 20:27 (GMT)
new softbody feature:
simple (naive) self collision
estimates a collision ball
using the spring lenght to attached neighbours
(idea stolen from old cloth modifier files, but i'm sure ZAZ and genscher won't mind)
-- usefull for untangeling static cloth like objects
-- may be used for cloth simulation with known limitations
like 'tunnel effect' if objects are moving too fast ...

demo -- volatile files
http://www.wund.homepage.t-online.de/hidden/sb_without_selfcol.avi
http://www.wund.homepage.t-online.de/hidden/sb_with_selfcoll.avi

have fun
BM
September 28, 2006, 04:45 (GMT)
export matrix was wrong, cleanup import, more memory efficient and import the rest data to an unused key.
September 28, 2006, 02:37 (GMT)
-> Sanity Check for Selection History

Some operations like edge loop deselect would cause selection history
to become invalid. Added a sanity check to countall() to try and catch
these when they happen.
September 28, 2006, 01:55 (GMT)
-> Enter/Exit editmode wait cursor flags

The wait cursor was being called during editmode enter and exit for meshes.
This was a problem for several reasons. First of all, python modules like
Mesh now make use of editmode features. These methods that wrap editmode
tools may be called many times during the execution of a script
and lead to the wait cursor rapidly flickering on and off.

The other problem was that the wait cursor wasn't being called for editmode
enter and exit of all data types. This is unified now.

-New Arguments

enter_editmode() should be passed a nonzero integer or simply EM_WAITCURSOR
if the wait cursor is desired. Currently only the python API passes a '0'
to enter_editmode()

exit_editmode() has several options and they are passed in as the bitflags
EM_FREEDATA, EM_FREEUNDO and EM_WAITCURSOR. These flags are defined in
BDR_editobject.h.
September 27, 2006, 23:39 (GMT)
-> Add/Delete Scene fix

countall() wasn't being called when scenes were being added/deleted.
This caused the info header to temporarily display incorrect information
about scene statistics.
September 27, 2006, 19:45 (GMT)

Bugfix for a recent commit: live unwrapping behaved badly because
pinned uv charts were being auto rotated, they should just stay fixed.
September 27, 2006, 18:08 (GMT)
made fgon edges not draw lengths with length draw option
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