Revision bd8cd6a by Campbell Barton July 22, 2006, 14:22 (GMT) |
noticed my BVH test import blender was 30meg+ turns out to be python new action function (M_NLA_NewAction) was making actions with 2 users, so that acrions would never de-allocated, alloc_libblock alredy assigns a user, so just dont assign another from M_NLA_NewAction. |
Revision bfd9f8e by Ton Roosendaal July 21, 2006, 11:52 (GMT) |
Bugfix #4747 Using "Deselect all" pulldown in Node Editor crashed when no nodetree is visible. Bugfix #4753 Hotkey SHIFT+P in buttons window started game engine, which it should not. |
Revision 12a1fc3 by Nils Thuerey July 20, 2006, 15:27 (GMT) |
- fixed manual viscosity bug (#4733) - added some more free/copy checks for bug 4094, but still not enough |
Revision 873d46a by Peter Schlaile July 20, 2006, 13:15 (GMT) |
== Sequencer plugins == applied bugfix by Stephane Soppera, removing two warnings and declaring pointers explicitly as unsigned char*. (has worked without it, since the compiler flags declare all (char*) in blender to be unsigned...) |
Revision cebb1f9 by Ton Roosendaal July 20, 2006, 11:01 (GMT) |
Bugfix #4734 code provided by Stephane Soppera: ImageWindow and Node previews now draw in correct premul-alpha, eliminating bad black lines in alpha areas. |
Revision 0128c40 by Ton Roosendaal July 20, 2006, 10:36 (GMT) |
Bugfix #4741 Ancient issue; when you press keypad-0, it should assign the active camera object to a scene, but this did not happen when that camera was already assigned to the active 3d view. A rare case, causing 'error no camera' on a render. |
Revision 60f3a33 by Campbell Barton July 20, 2006, 06:50 (GMT) |
Added a note explaining the poseMatrix space and how to get the worldspace location. |
Revision 49bbb32 by Ton Roosendaal July 19, 2006, 19:46 (GMT) |
Bugfix #4736 Composite: the Translate Node only worked in some cases (pixel processor call), and not for: - filter - seperate rgba - conversion of buffer types (value to rgba etc) Blur still doesn't either, but that code is too optimized to add quick. Will put on todo for checking on better unification of translations. |
Revision d2f8f51 by Ton Roosendaal July 19, 2006, 15:39 (GMT) |
Removed leftover SDL include from render module. |
Revision b85c3fb by Ken Hughes July 19, 2006, 14:35 (GMT) |
===Python API=== Bugfix #4728: passing an interator sequence to me.faces.delete() caused a crash; check explicitly for lists or tuples. |
Revision 6122d50 by Chris Want July 19, 2006, 13:05 (GMT) |
Converting a mesh object with modifiers to a temporary mesh during export would cause a problem since the temporary meshes created would often reuse the same name for many objects. This fix mangles the object name and uses this for the temporary mesh name to avoid this problem. (The naming is important, since vrml has 'DEF' and 'USE' statements that are used like C macros, so if two meshes have the same name the exporter will try to 'recycle' data to keep file sizes low). |
Revision f4737af by Ton Roosendaal July 19, 2006, 11:28 (GMT) |
Bugfix #4724 Actually a bug since dark ages... the code that tries to find the view correction (zoom) factor for grabbing stored result in a global. With multiple 3d windows open, with different views, that could result in wrong correction. Just made the factor a local property in View3D. |
Revision fe43c5e by Erwin Coumans July 19, 2006, 06:39 (GMT) |
use 'fixedtime/enable all frames' from the blend file |
Revision e61189b by Erwin Coumans July 19, 2006, 05:12 (GMT) |
accidently replaced initGamePlayerPythonScripting with initGamePythonScripting, causing the gameplayer to crash on all platforms (lack of PyInitialize()... |
Revision e194ccc by Ken Hughes July 18, 2006, 21:02 (GMT) |
===Python API=== Bugfix: using Image.GetCurrent() and image.save() on the "Render Result" image could result in a segfault since image->ibuf was NULL. This change forces ibuf to be created if necessary. NOTE: the Image API needs additional methods/attributes for image.save() to really do anything useful. The image type, quality, etc., don't seem to be gettable/settable so the resulting image file may not be in the format the user would like. |
Revision 5e58b27 by Ton Roosendaal July 18, 2006, 16:49 (GMT) |
Second part of bugfix #4715 Re-replaced glFinish back to glFlush, should fix display updates? |
Revision 31870bf by Ton Roosendaal July 18, 2006, 16:42 (GMT) |
Bugfix #4715 After inserting border in entire image, the display update was missing. |
Revision 38b6f07 by Campbell Barton July 18, 2006, 10:20 (GMT) |
fixed error that mode this script not work in python 2.3 |
Revision afbe9a7 by Ton Roosendaal July 18, 2006, 09:56 (GMT) |
Silly crasher fix: - set material to "use nodes" - don't add a material-node yet, but set "Halo" on. Crash! Added a missing NULL pointer check. |
Revision 13e4883 by Campbell Barton July 16, 2006, 13:54 (GMT) |
Bugfix only for a queer bug that occurs (in non of my previous tests) where an edge is added with the same verts- an invalid edge of course. |
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