Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 12, 2006, 15:23 (GMT)
==SCons==

* first part of cineon fix commit - after next commit it'll compile also with SCons
March 12, 2006, 14:51 (GMT)
Half fix for colorpicker: after using sliders, the redraw callback was
too late... moved it one line up. :)

Still unknown; why doesn't HSV color field not redraw?
March 12, 2006, 14:11 (GMT)
New: Import/Export of Cineon and DPX image files. The first is Kodak's
standard for film scanning, 10 bits/channel and logarithmic. DPX is
derived from Cineon as the ANSI/SMPTE industry standard.
DPX supports 16 bits color/channel, linear as well as logarithmic.

Code has been gratefully copied from CinePaint and was integrated in
Blender by Joe Eagar.

According to CinePaint's dev Robin Rowe the DPX code defaults to log
colorspace. Can't find in the code clues yet how to enable/disable that.
However, tests with write/read of DPX seems to show no visible loss by
log conversion code. Might be because it uses the entire 16 bit range...

CinePaint dpx files have been succesfully imported in a Quantel IQ HD/2K
finishing/grading set without problem, so for now I guess we can
use it! :)

Changes in code: added tests for image magic numbers before entering
the actual reading code. Prevents error prints, and makes it faster too.
(Note; this because Blender doesn't check for extensions, but calls
reading functions on every file until one accepts it. :)
March 12, 2006, 13:03 (GMT)
Pressing Tkey in empty action window crashed... bad pointer handling.
March 12, 2006, 11:51 (GMT)
A couple of render improvements;

- Bug fix: the upper tile in a collumn for Panorama render didn't put the
mainthread to sleep properly. Now panorama renders 25% faster if you had
set Y-Parts to 4.

- Enabling Compositing in Scene for first time now adds a "Composite" node
too, so render output gets applied.
- An attempt to render with "Do Composite" without "Composite" node will
throw an error and stops rendering. In background mode it will just not
render at all, and print errors.
- Errors that prevent rendering now give a popup menu again.
- Having MBlur or Fields option on will now normally render, but with an
error print in console (not done yet...)
March 11, 2006, 23:10 (GMT)
Added security to vectorbuffer code... before it gets used, it checks
for leftover initialized max-speed values, and clears it. Also gives
a giant print then... I want to know when it happens, and howto redo!

(error print = "tsk tsk! PASS_VECTOR_MAX left in buffer...")
March 11, 2006, 21:46 (GMT)
And now the studio is rendering panoramas... finding out that vectorblur
also could use correction for it.
The current perspective projected blur would look in 180 degree view like
this:

http://www.blender.org/bf/p2.jpg
(circle of planes rotating around camera)

After some fight with my rusty highschool gonio I got it fixed; nice
cylindrical projected speedvectors:

http://www.blender.org/bf/p1.jpg
March 11, 2006, 21:09 (GMT)

==UV Editor==

Ctrl+RMB in local sticky mode now selects as if in sticky mode. This used
to work only in non-sticky mode, but now with local sticky as default,
it's nice to have this functionality working there also.
March 11, 2006, 18:51 (GMT)
Fix for messy commits in attempt to fix groups wire colors...

- if you add new theme colors, you need to initialize them correctly and
add that in the usiblender.c version patching for saved themes
- the code for detecting group membership was highly confusing
- group colors were even used for non-groups

Further; I didnt add group theme colors yet, that's not a bug. It's a todo
item I preferred to tackle with having a decent wirecolor system once.
Revision f7cccc3 by Ken Hughes
March 11, 2006, 18:18 (GMT)


Bugfix #3995: NMesh.GetRawFromObject() would segfault sometimes if object
was in editmode, due to undefined derivedmesh data.
March 11, 2006, 17:15 (GMT)

Fix for bug #3739:

Drawing of multiple materials in texture mode, if there is no texface,
didn't use correct materials.
March 11, 2006, 16:39 (GMT)

Fix for bug #3997:

Rotating UV coordinates with snapping was image aspect ratio 'corrected'
for non square images. Only snapping for translation should be affected
by the aspect ratio.
March 11, 2006, 16:13 (GMT)

Fix for bug #3802: Display problems with modifiers and uv face select

The bug reported here was already fixed some weeks ago, but there were
more issues. Modifier display in face select and paint modes was never
properly finished.

This fixes some small drawing update glitches, and only allows modifiers
that preserve a mapping to the original mesh to be applied. Otherwise
selection and painting isn't even possible.
Revision 5f550b4 by Ken Hughes
March 11, 2006, 16:00 (GMT)


===Python API===
A bug fix and an enhancement:
* fixed bug when adding or deleting faces from a mesh which has
vertexColors; mesh->mcol was not being updated
* changed edges.extend() and faces.extend() to accept integer vertex
indices in addition to MVerts; this should make scripts simpler and
in general make things run faster
March 11, 2006, 13:33 (GMT)
changes in darwin config.py to reflect Nathan changes & better defaults.

Important note : for gcc3 linking you may have to remove -fexceptions
from LINKFLAGS but this is mandatory for gcc4
March 11, 2006, 13:15 (GMT)
==SCons==
* a comma was missing from a list :S
March 11, 2006, 12:34 (GMT)
With the commit last week to have curve bevels nice circular (when no
front/back is selected), the UV coordinates for curves should also be
corrected.
This commit re-uses the same code as for Nurbs, to make sure UV coordinates
wrap around nicely.

BUT! I've noticed that Daniel's commit of august in this code actually
broke this UV correction... in his craze to cleanup old code, he missed
the actual functionality. Meaning that in 2.40 and 2.41, "UV orco" texture
coordinates wrap around ugly in Nurbs Surfaces, something that was fixed
in NaN days.

Got no time for tracker now... but I'm sure it's in there! :)
Revision 7e85761 by Tom Musgrove
March 11, 2006, 10:51 (GMT)
==scripts==

removing obsolete and redundant scripts from the repository
Revision 9af7201 by Tom Musgrove
March 11, 2006, 10:45 (GMT)
==scripts==

updated directx8 exporter by Ben Omari
Revision dd21005 by Tom Musgrove
March 11, 2006, 03:23 (GMT)
==oops==

on reading the function looks like it is instead meant to select isolated edges and verts - doh! so changing back to previous...
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