Revision 5b9e85f by Chris Burt December 3, 2005, 00:52 (GMT) |
Just one more useful commit from Desoto: added a newline to the end of the file. Hold the applause please. |
December 2, 2005, 21:46 (GMT) |
fix for #3498 (Swap colors on bigendian machines) I also made it so that the env variable is tried ahead of all of the other looking. (That way you can override a system default if its broken without having to upgrade) This also makes it so we can remove the OSX ifdef. So I did. lukep: If you still want it add it back in but my gut says the less ifdefs we have the better ;) Kent |
Revision 9588cfd by Ken Hughes December 2, 2005, 21:25 (GMT) |
Small changes to API docs on curves and space handlers explanations. |
December 2, 2005, 21:13 (GMT) |
This commit does very little for the number of files touched. I updated gen_dynlibtiff.py so its in sync with the file(s) it creates. I added a little more documentation to the readme.txt for adding new file formats. I also added two dummy functions to the tiff.c so it stopped whining about them being NULL. (I'm still working on the reported bugs but thought this was a good time to at least get this in) Kent |
Revision 6ba27d6 by Ken Hughes December 2, 2005, 18:00 (GMT) |
-- Bugfix #3524: theEditMesh structure was not being initialized correctly. |
Revision 066f79c by Ton Roosendaal December 2, 2005, 13:55 (GMT) |
Friday merge of bf-blender into orange branch. |
Revision d1c5950 by Ton Roosendaal December 1, 2005, 22:16 (GMT) |
Extra texture channel input for Mist effect; "Global". This feeds the global coordinate (from faces) to the sky texture color calculus, this to make textured mist a bit less transparent (was only view coordinate). |
Revision b99e1f6 by Ton Roosendaal December 1, 2005, 19:32 (GMT) |
Just copied over changes in engine, from bf-blender. This someohow was missing in the previous bf-blender sync. Now engine compiles for orange tree too. |
Revision c4a1d65 by Ton Roosendaal December 1, 2005, 19:04 (GMT) |
True X-mirror mesh editing! Set the option in EditMode, in 2nd mesh tools panel. It only works on transform options now (grab/rot/scale), and of course assumes a near- perfect symmetrical mesh. Mesh Object itself can be on any location though (and rotated etc). |
Revision a332c7c by Johnny Matthews December 1, 2005, 16:36 (GMT) |
Bugfix #3510 Adding a couple of countall() to update header after using the Vertgroup and Material Group "select" and "deselect" buttons |
Revision 466c92c by Nils Thuerey December 1, 2005, 16:10 (GMT) |
- last bugfix caused problems when using the makefile, this should work as well now |
Revision 64a6fde by Ton Roosendaal December 1, 2005, 16:00 (GMT) |
Wee li'll commit in tooltip for "W" button softbodies. |
Revision ee20ed8 by Nils Thuerey December 1, 2005, 15:44 (GMT) |
- this should fix bug #3468 (scons problem with fluidsim off) |
Revision a09fbc0 by Brecht Van Lommel December 1, 2005, 12:45 (GMT) |
Small addition to stretch minimize: with pad +/- or the wheel mouse you can now blend between the original and minimized. Stretch minimizing trades conformality (= perfect squares in checkerboard texture) for a better sampling of the texture (= often not so well shaped checkerboard), so it is useful to let the user find a balance between the two. |
December 1, 2005, 11:05 (GMT) |
Updated the sconscript for new file parametrizer.c |
Revision 8a7242f by Ken Hughes December 1, 2005, 05:30 (GMT) |
-- Bugfix #3139: Blender.Library.Open() was changing current .blend filename. We now save and restore file before opening library. |
Revision 95e94b4 by Ken Hughes December 1, 2005, 04:50 (GMT) |
Make curnurb.flagU and curnurb.flagV range check their inputs, plus make the documentation correctly describe how the attributes and methods work. |
Revision d6feeb6 by Brecht Van Lommel December 1, 2005, 02:09 (GMT) |
Orange branch commit. This commit adds new underlying uv unwrapper code, intended to be more extensible. At the moment this has a re-implementation of LSCM. This has not been activated yet, since it doesn't add anything new. What's new is the stretch minimize tool from tuhopuu. It works by selecting some some uv's in the uv editor window, and then pressing ctrl+V. The uv's on the boundary stay fixed. More stuff will follow as I port it over & fix it. |
Revision d369a44 by Ton Roosendaal November 30, 2005, 20:22 (GMT) |
Orange bugreport; disabling (with small icon button) a deforming modifier for EditMode, the CrazySpace correction still worked. Made it check for the modifier mode flag. |
Revision 22188fb by Ken Hughes November 30, 2005, 20:18 (GMT) |
-- previous commit was decrefing a borrowed reference; thanks Ascotan for tracking this down! |
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