Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5356 / 5574

July 19, 2005, 11:21 (GMT)
Removed last remainder of old transform. The function is still called
special_aftertrans_update() though...
July 19, 2005, 10:50 (GMT)
Bugfix #2818

On importing a file (dxf for example), the active filename got set to the
imported filename, causing save-over to use that too. Tracked it down to
be a very old feature... better to remove this, doesn't work according
specs!
July 19, 2005, 10:06 (GMT)
1) Removed old annoyance in adding armature or bones.

- Add Armature or Bone (SHIFT+A) now adds by default a single Bone, view
aligned and of unit-size 1.
- Then use E-key (extrude) to draw chains, this option now doesn't popup
the "OK" requester anymore, so works fast
- Another new method is using CTRL+click to add Bones

This makes it working identical to the other edit modes in Blender. The old
modal loop for drawing bones just wasn't working well either.

Related to this; have a real set of useful Armature primitives?

2) Removed event REMAKEALLIPO, which was added in NaN days for testing, and
proved to be extremely slow. Code is moved now to editnla.c.
Thanks Tom Hendrick to pointing to this nasty buggy feature!
July 19, 2005, 08:02 (GMT)
Bug fix; pose mode transform didn't count # of selected bones correctly,
skipping selected bones with parent but without "IK to Parent"
July 19, 2005, 05:35 (GMT)
Added DAG flush to NMesh when updating geometry (was needed after zr's latest commits).
I added that in mesh_update, if anyone has a better idea, feel free to fix it.
July 19, 2005, 04:27 (GMT)
- some missing changes for switch of mesh_modifier to
deform new verts array.

I don't really know how to use softbody, so it would be nice
if someone would test this for me.
July 19, 2005, 04:11 (GMT)
initialize simd quad in default constructor
this should not be necessary, its for testing
July 19, 2005, 02:36 (GMT)
- split mesh_deform off from object_deform
- changed mesh_modifier, sbObjectStep, object_deform to take vertexCo
argument instead of operating on mesh
- fixed bug where a derived mesh would not be returned in editmode
- removed object_wave, replaced by init_wave_deform and calc_wave_deform
- moved cached DerivedMesh to Object, not Mesh... fixes heisenbugs
with linked objects
July 19, 2005, 02:23 (GMT)
Fix for bug #2848 This flushes selection upward in subdivide based on select mode. So faces with all edges selected should now be selected as well.
July 19, 2005, 01:12 (GMT)
- silly bug, didn't test for hash before freeing
July 19, 2005, 00:21 (GMT)
- change mesh_get_derived_render to mesh_create_derived_render (always
builds new DerivedMesh... caching can come later)
- split DerivedMesh returning functions into editmesh and mesh groups
- got rid of DL_NORS displist type (get built on fly for mesh when
needed)
- got rid of Mesh.disp (yay!)
- started to punch DerivedMesh returning functions into shape to introduce
modifier stack
July 18, 2005, 22:18 (GMT)
Bugfix: clear rotation on Pose bone didn't flush changes to DAG

Fix for previous commit today; found other test file with action
constraint that behaved different... found out the old action constraint
used the deform matrix (from restpos to pose) to define the key.

ALso removed unused function from outliner.c
July 18, 2005, 20:49 (GMT)
- ditch mesh_uses_displist
July 18, 2005, 20:48 (GMT)
- change convert subsurf to mesh to use mesh_create_derived_no_deform
(converts any modifier now)
July 18, 2005, 20:34 (GMT)
- remove some extverts related cruft
July 18, 2005, 20:05 (GMT)
- miscapitalized ghash...

Ok, I'll stop trying to bump up my commits per minute rate for now.
July 18, 2005, 20:03 (GMT)
- yet another warning fix
July 18, 2005, 20:00 (GMT)
- another warning fix
July 18, 2005, 19:59 (GMT)
- minor warning fix
July 18, 2005, 19:58 (GMT)
- added DerivedMesh.getVertCos function and implementations
- added mesh_create_derived_no_deform[_render]
- mesh_create_orco now always goes through a DerivedMesh, some
redundant copying atm but can be fixed (and orco generation is
not a big bottleneck)

New feature: TexMesh (texcomesh) works with subsurf now (are
you listening rob?)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021