Revision e700b79 by Ton Roosendaal July 19, 2005, 11:21 (GMT) |
Removed last remainder of old transform. The function is still called special_aftertrans_update() though... |
Revision 5f22838 by Ton Roosendaal July 19, 2005, 10:50 (GMT) |
Bugfix #2818 On importing a file (dxf for example), the active filename got set to the imported filename, causing save-over to use that too. Tracked it down to be a very old feature... better to remove this, doesn't work according specs! |
Revision 8fa4245 by Ton Roosendaal July 19, 2005, 10:06 (GMT) |
1) Removed old annoyance in adding armature or bones. - Add Armature or Bone (SHIFT+A) now adds by default a single Bone, view aligned and of unit-size 1. - Then use E-key (extrude) to draw chains, this option now doesn't popup the "OK" requester anymore, so works fast - Another new method is using CTRL+click to add Bones This makes it working identical to the other edit modes in Blender. The old modal loop for drawing bones just wasn't working well either. Related to this; have a real set of useful Armature primitives? 2) Removed event REMAKEALLIPO, which was added in NaN days for testing, and proved to be extremely slow. Code is moved now to editnla.c. Thanks Tom Hendrick to pointing to this nasty buggy feature! |
Revision 1baf64c by Ton Roosendaal July 19, 2005, 08:02 (GMT) |
Bug fix; pose mode transform didn't count # of selected bones correctly, skipping selected bones with parent but without "IK to Parent" |
Revision da93fdc by Martin Poirier July 19, 2005, 05:35 (GMT) |
Added DAG flush to NMesh when updating geometry (was needed after zr's latest commits). I added that in mesh_update, if anyone has a better idea, feel free to fix it. |
Revision 59a2980 by Daniel Dunbar July 19, 2005, 04:27 (GMT) |
- some missing changes for switch of mesh_modifier to deform new verts array. I don't really know how to use softbody, so it would be nice if someone would test this for me. |
Revision 2dbb940 by Erwin Coumans July 19, 2005, 04:11 (GMT) |
initialize simd quad in default constructor this should not be necessary, its for testing |
Revision 09b5272 by Daniel Dunbar July 19, 2005, 02:36 (GMT) |
- split mesh_deform off from object_deform - changed mesh_modifier, sbObjectStep, object_deform to take vertexCo argument instead of operating on mesh - fixed bug where a derived mesh would not be returned in editmode - removed object_wave, replaced by init_wave_deform and calc_wave_deform - moved cached DerivedMesh to Object, not Mesh... fixes heisenbugs with linked objects |
Revision 8962195 by Johnny Matthews July 19, 2005, 02:23 (GMT) |
Fix for bug #2848 This flushes selection upward in subdivide based on select mode. So faces with all edges selected should now be selected as well. |
Revision 3181991 by Daniel Dunbar July 19, 2005, 01:12 (GMT) |
- silly bug, didn't test for hash before freeing |
Revision b58f7d0 by Daniel Dunbar July 19, 2005, 00:21 (GMT) |
- change mesh_get_derived_render to mesh_create_derived_render (always builds new DerivedMesh... caching can come later) - split DerivedMesh returning functions into editmesh and mesh groups - got rid of DL_NORS displist type (get built on fly for mesh when needed) - got rid of Mesh.disp (yay!) - started to punch DerivedMesh returning functions into shape to introduce modifier stack |
Revision d1dfb24 by Ton Roosendaal July 18, 2005, 22:18 (GMT) |
Bugfix: clear rotation on Pose bone didn't flush changes to DAG Fix for previous commit today; found other test file with action constraint that behaved different... found out the old action constraint used the deform matrix (from restpos to pose) to define the key. ALso removed unused function from outliner.c |
Revision 272f35d by Daniel Dunbar July 18, 2005, 20:49 (GMT) |
- ditch mesh_uses_displist |
Revision 945c2e0 by Daniel Dunbar July 18, 2005, 20:48 (GMT) |
- change convert subsurf to mesh to use mesh_create_derived_no_deform (converts any modifier now) |
Revision 3b21e95 by Daniel Dunbar July 18, 2005, 20:34 (GMT) |
- remove some extverts related cruft |
Revision 609022a by Daniel Dunbar July 18, 2005, 20:05 (GMT) |
- miscapitalized ghash... Ok, I'll stop trying to bump up my commits per minute rate for now. |
Revision 28057fa by Daniel Dunbar July 18, 2005, 20:03 (GMT) |
- yet another warning fix |
Revision 47072e5 by Daniel Dunbar July 18, 2005, 20:00 (GMT) |
- another warning fix |
Revision 02cadf8 by Daniel Dunbar July 18, 2005, 19:59 (GMT) |
- minor warning fix |
Revision 1e3bd6d by Daniel Dunbar July 18, 2005, 19:58 (GMT) |
- added DerivedMesh.getVertCos function and implementations - added mesh_create_derived_no_deform[_render] - mesh_create_orco now always goes through a DerivedMesh, some redundant copying atm but can be fixed (and orco generation is not a big bottleneck) New feature: TexMesh (texcomesh) works with subsurf now (are you listening rob?) |
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