Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 5, 2005, 04:46 (GMT)
print a msg about which Python version we are using
before the evil "'import site' failed" msg appears.
May 4, 2005, 23:18 (GMT)
added Font.c
.
May 4, 2005, 22:52 (GMT)
export function to Text3d use
May 4, 2005, 21:31 (GMT)
added load font support to Text3d submodule
.
May 4, 2005, 21:28 (GMT)
define BPy_Font
.
May 4, 2005, 21:26 (GMT)
it wrapping font stuff like font file info
.
May 4, 2005, 15:13 (GMT)
On click-release for Manipulator handles, without moving mouse, it will
stick to transform() until another mouse press (or ESC etc)
May 4, 2005, 12:53 (GMT)
Another big cleanup, thanks to transform recode. Could do this stage
because Martin recoded the Mirror().

- removed old globals like 'tottrans' or 'centre' or 'centroid' as used
by old transform
- removed a lot of code from editobject.c
- moved all transform related code to transform_conversions.c
(Note for Martin; sorry that's a mess... it now has all the weird
functions for finding posemode dependencies... thats for the depgraph
phase to remove)
May 4, 2005, 08:46 (GMT)
Removed redundant ghostwindow->commandqual veriable, which caused to hang
on using Apple command keys. For example; starting a TextEdit from the
Dock, Command+Q, caused Blender to treat all LMB events as a RMB.

The commandqual variable was replaced with normal 'qualifier' key already
long ago, should have been removed back then.
May 4, 2005, 00:37 (GMT)
Mirror function reuses new Transform (basicly calls the split off ElementResize function on the data).
Updated the menus to work with that too.

Of course, this doesn't work in object mode right now, because resize I haven't fixed negative resize (yet).

Again, this would have easily benefited of a stand alone init and post Transform functions. When I have time... :|
May 3, 2005, 11:45 (GMT)
Bugfix #2506

Sky type "Paper" didn't give proper dx/dy texture frequencey in OSA render.
Remainder of render recoding of last january.
May 3, 2005, 11:05 (GMT)
Removed old NO_FROZEN hack
May 3, 2005, 10:55 (GMT)
Latest button image. Note: this is a png 24 bits
May 3, 2005, 10:54 (GMT)
UI cleanup work;

Proportional edit:

- Proportional mode added to header as button/menu. Including new option
to have only connected geometry influenced.
- Added icons for proportional & proportional modes
- Make proportional edit data part of Scene, so all gets saved.
The Global flag G_PROPORTIONAL was removed
- Made sure #defines get used properly, also tweaked order for proportional
so it starts with regular 'smooth' by default.
- Use ALT+O in editmode to switch to new proportional 'connected' mode

Other UI stuff:

- in EditMode, the layer buttons get hidden... the amount of icons in
3d header grows to fast. :)
- made less ugly icons for the Manipulators. Still can be better.
- Added alpha-filter for pre-processing Icon-image, giving nicer display
of icon-antialising on dark or bright backdrops
- disabled Manipulators when in editmode, and current layers don't show
the edited data.
- Added the value used to define Normal size (editmode draw) in Scene too,
so it gets saved.
May 2, 2005, 19:47 (GMT)
Removed linewidth 2 from constraintlines
May 2, 2005, 18:47 (GMT)
Bug fix #2507

While doing a viewmove/rotate, the queue was not emptied nor read...
so after a while the entire queue gets full, not registering a modifier
key-release anymore. Fixed :)

Reported error confirmed in windows and OSX.
May 2, 2005, 18:16 (GMT)
added DNA_object_force.h to DNA_makesdna project
to make it look nicer in MSVC6
May 2, 2005, 13:28 (GMT)
Added baking for softbodies.

Works as follows;
- press the 'show bake settings' button (no space left... :)
- define start/end frame for bake, and an interval step.
The baked result interpolates nicely (Bspline, 4 keys) so in general a
step size of 2 or 3 still gives OK results.
- Press "BAKE". This will do a full animation + playback. Press ESC if it
you don't want it.

Once Baked, the BAKE button becomes a FREE BAKE. As reminder the softbody
buttons get blocked with error() menu.

This saves OK in a file. Renders any frame, including fields and moblur.
You can also set a "Timeoffs" for the softbody. And yes, this should be
in the NLA once... :)

NOTE! With this commit, files saved with the old (first commit) version by
Jens Ole won't read the settings back... he stored all sofbody variables in
Object, which was moved to a new struct when I did my first commit on SB
(over a month ago)

Also note that I moved particle deflecting & softbody to a new include.
May 2, 2005, 12:16 (GMT)
Removed DerivedMesh and DispList creation from countall().
Apart from the not very structured way countall() is called, it should not
make displists then, since the order of calculations then get spoiled.
May 2, 2005, 02:18 (GMT)
Local axis constraint external call. Had to do it in a very hackish way which highlight a design problem in the code. To solve it (and would solve other problems too), we'd have to split off the initialisation function. Not terribly hard to do but I'm overwhelmed with work...

Push/Pull had a problem with constraints enabling/disabling. Fixed

Restablished infinite line for constraint draw (when not using manipulator) as discussed in meeting.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021