Revision 2f0cf8c by Stephen Swaney May 5, 2005, 04:46 (GMT) |
print a msg about which Python version we are using before the evil "'import site' failed" msg appears. |
Revision 3469a99 by Joilnen Leite May 4, 2005, 23:18 (GMT) |
added Font.c . |
Revision fac824d by Joilnen Leite May 4, 2005, 22:52 (GMT) |
export function to Text3d use |
Revision 273ec4f by Joilnen Leite May 4, 2005, 21:31 (GMT) |
added load font support to Text3d submodule . |
Revision 028aae8 by Joilnen Leite May 4, 2005, 21:28 (GMT) |
define BPy_Font . |
Revision cc008db by Joilnen Leite May 4, 2005, 21:26 (GMT) |
it wrapping font stuff like font file info . |
Revision 6db7d23 by Ton Roosendaal May 4, 2005, 15:13 (GMT) |
On click-release for Manipulator handles, without moving mouse, it will stick to transform() until another mouse press (or ESC etc) |
Revision 3b2c30d by Ton Roosendaal May 4, 2005, 12:53 (GMT) |
Another big cleanup, thanks to transform recode. Could do this stage because Martin recoded the Mirror(). - removed old globals like 'tottrans' or 'centre' or 'centroid' as used by old transform - removed a lot of code from editobject.c - moved all transform related code to transform_conversions.c (Note for Martin; sorry that's a mess... it now has all the weird functions for finding posemode dependencies... thats for the depgraph phase to remove) |
Revision 4664431 by Ton Roosendaal May 4, 2005, 08:46 (GMT) |
Removed redundant ghostwindow->commandqual veriable, which caused to hang on using Apple command keys. For example; starting a TextEdit from the Dock, Command+Q, caused Blender to treat all LMB events as a RMB. The commandqual variable was replaced with normal 'qualifier' key already long ago, should have been removed back then. |
Revision e05e855 by Martin Poirier May 4, 2005, 00:37 (GMT) |
Mirror function reuses new Transform (basicly calls the split off ElementResize function on the data). Updated the menus to work with that too. Of course, this doesn't work in object mode right now, because resize I haven't fixed negative resize (yet). Again, this would have easily benefited of a stand alone init and post Transform functions. When I have time... :| |
Revision a1f70b5 by Ton Roosendaal May 3, 2005, 11:45 (GMT) |
Bugfix #2506 Sky type "Paper" didn't give proper dx/dy texture frequencey in OSA render. Remainder of render recoding of last january. |
Revision f2f45d5 by Ton Roosendaal May 3, 2005, 11:05 (GMT) |
Removed old NO_FROZEN hack |
Revision f51b699 by Ton Roosendaal May 3, 2005, 10:55 (GMT) |
Latest button image. Note: this is a png 24 bits |
Revision 422b69f by Ton Roosendaal May 3, 2005, 10:54 (GMT) |
UI cleanup work; Proportional edit: - Proportional mode added to header as button/menu. Including new option to have only connected geometry influenced. - Added icons for proportional & proportional modes - Make proportional edit data part of Scene, so all gets saved. The Global flag G_PROPORTIONAL was removed - Made sure #defines get used properly, also tweaked order for proportional so it starts with regular 'smooth' by default. - Use ALT+O in editmode to switch to new proportional 'connected' mode Other UI stuff: - in EditMode, the layer buttons get hidden... the amount of icons in 3d header grows to fast. :) - made less ugly icons for the Manipulators. Still can be better. - Added alpha-filter for pre-processing Icon-image, giving nicer display of icon-antialising on dark or bright backdrops - disabled Manipulators when in editmode, and current layers don't show the edited data. - Added the value used to define Normal size (editmode draw) in Scene too, so it gets saved. |
Revision cdca939 by Ton Roosendaal May 2, 2005, 19:47 (GMT) |
Removed linewidth 2 from constraintlines |
Revision 9eb5eee by Ton Roosendaal May 2, 2005, 18:47 (GMT) |
Bug fix #2507 While doing a viewmove/rotate, the queue was not emptied nor read... so after a while the entire queue gets full, not registering a modifier key-release anymore. Fixed :) Reported error confirmed in windows and OSX. |
Revision 6d99044 by Jens Ole Wund(bjornmose) May 2, 2005, 18:16 (GMT) |
added DNA_object_force.h to DNA_makesdna project to make it look nicer in MSVC6 |
Revision 42126cb by Ton Roosendaal May 2, 2005, 13:28 (GMT) |
Added baking for softbodies. Works as follows; - press the 'show bake settings' button (no space left... :) - define start/end frame for bake, and an interval step. The baked result interpolates nicely (Bspline, 4 keys) so in general a step size of 2 or 3 still gives OK results. - Press "BAKE". This will do a full animation + playback. Press ESC if it you don't want it. Once Baked, the BAKE button becomes a FREE BAKE. As reminder the softbody buttons get blocked with error() menu. This saves OK in a file. Renders any frame, including fields and moblur. You can also set a "Timeoffs" for the softbody. And yes, this should be in the NLA once... :) NOTE! With this commit, files saved with the old (first commit) version by Jens Ole won't read the settings back... he stored all sofbody variables in Object, which was moved to a new struct when I did my first commit on SB (over a month ago) Also note that I moved particle deflecting & softbody to a new include. |
Revision 2606a5c by Ton Roosendaal May 2, 2005, 12:16 (GMT) |
Removed DerivedMesh and DispList creation from countall(). Apart from the not very structured way countall() is called, it should not make displists then, since the order of calculations then get spoiled. |
Revision 61f2736 by Martin Poirier May 2, 2005, 02:18 (GMT) |
Local axis constraint external call. Had to do it in a very hackish way which highlight a design problem in the code. To solve it (and would solve other problems too), we'd have to split off the initialisation function. Not terribly hard to do but I'm overwhelmed with work... Push/Pull had a problem with constraints enabling/disabling. Fixed Restablished infinite line for constraint draw (when not using manipulator) as discussed in meeting. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021