Revision 9f2f13a by Martin Poirier March 27, 2005, 23:13 (GMT) |
Transform was still prototyped as having only one parameter in transform.h. Caused some warnings and possibly errors since some calls were missing the context. The rest is proof of concept goody for a CONNECTED limiter for PET. That is, PET affecting only elements which are connected together. Only affects Curves right now since that was easier to test connectivity with. Still some polishing to do (falloff is based on distance of effect, not real distance), but it's a proof of concept, so... |
Revision 0d19ac1 by Daniel Dunbar March 27, 2005, 22:51 (GMT) |
- update NMesh.c to use DerivedMesh API |
Revision 57b1660 by Daniel Dunbar March 27, 2005, 22:42 (GMT) |
- added DerivedMesh convertToDispListMesh function with implementations, this is to ease migration. - updated particles and STL converter to use DerivedMesh interface. This is a bit wasteful at the moment, but these are not key performance areas. Can update once DerivedMesh has accessors for faces and face data. |
Revision e86d5ea by Daniel Dunbar March 27, 2005, 22:14 (GMT) |
- added drawMappedEdgeEM function to DerivedMesh with implementations (draws single mapped edge) - updated editmesh code to use new interface (-2 DLM uses) |
Revision 2a66e1d by Daniel Dunbar March 27, 2005, 21:27 (GMT) |
- added getNum{Verts,Faces} accessors to DerivedMesh with implementations - updated edit.c to use DerivedMesh interface |
Revision 05685e6 by Martin Poirier March 27, 2005, 21:25 (GMT) |
Context parameter for Transform. For tex space edit, crease (soon) and future use. Manipulator assumes no context. |
Revision 35aa81c by Daniel Dunbar March 27, 2005, 20:39 (GMT) |
Scary commit! - Switch to using DerivedMesh interface for draw_mesh_object. - Code builds a "fake" DerivedMesh for Mesh/EditMesh which ends up making code a lot clearer. Plenty of work to be done - the DerivedMesh is still very specialized to how the code draws which means it is not a very general interface and is a little messy. Should work though I hope. |
Revision 818d76b by Daniel Dunbar March 27, 2005, 20:34 (GMT) |
NOTE: New file to be added to project files - add new DerivedMesh type, currently just encapsulates drawing |
Revision 9cfcd5d by Ton Roosendaal March 27, 2005, 19:54 (GMT) |
Two small fixes in transform, committed so Martin can work... - scale negative draws widget OK (scale widget only now) - scale negative threshold (for flip) was on vertical Y, now is perpen- dicular to center of axis. |
Revision 6a6d89b by Ton Roosendaal March 27, 2005, 18:18 (GMT) |
Button image file with transform icons |
Revision b8d59cc by Ton Roosendaal March 27, 2005, 18:17 (GMT) |
Transform goodies; - Added icons for the Widgets to blenderbuttons pic - Added in header - if widget in use - three buttons to choose widget type (hold shift for combo widgets) - Hotkey CTRL+space now switches widgets on/off I also noticed negative scaling doesn't work satisfying yet; - for scale widget, using center didn't work correct anymore (fixed) - negative scaling didn't even get applied! (fixed) - but; scaling somethig negative now flips back to positive... ???? Last one i need Martin P for! Note that I had to change Mat3ToSize.... |
Revision 6420120 by Daniel Dunbar March 27, 2005, 17:17 (GMT) |
- everyone loves prototypes |
Revision 9744f93 by Daniel Dunbar March 27, 2005, 14:38 (GMT) |
- one last CCG warning patch |
Revision 61c9e10 by Daniel Dunbar March 27, 2005, 14:37 (GMT) |
- more warning removal/cleanup for CCG, apparently GCC is not happy about coercing (xxx**) to (void**) (sadly enough) |
Revision 3c5a013 by Daniel Dunbar March 27, 2005, 14:17 (GMT) |
- get rid of some warnings in CCG code, thanks lukep |
Revision c9c47bd by Johnny Matthews March 27, 2005, 13:34 (GMT) |
Adding some docs for camera insertIpoKey additions |
Revision 9fc5849 by Stephen Swaney March 27, 2005, 13:28 (GMT) |
New Bpy method: Camera.insertIpoKey() Contributed by Johnny Matthews (guitarGeek) |
Revision 577f822 by Daniel Dunbar March 26, 2005, 21:41 (GMT) |
- lamp line was drawing in wrong location |
Revision f102ee2 by Daniel Dunbar March 26, 2005, 19:47 (GMT) |
- shademodel wasn't being set correctly for normal mesh face draw |
Revision b92e0d1 by Daniel Dunbar March 26, 2005, 19:42 (GMT) |
- remove some unused variables from cleanup - fix for when mesh has no medge (would draw as points always) |
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