Revision 9465bf6 by Stephen Swaney March 26, 2005, 18:14 (GMT) |
Updated Bpy method Object.getData() now supports new Text3d type. Contributed by Johnny Matthews. |
Revision 24e52b7 by Johnny Matthews March 26, 2005, 18:01 (GMT) |
Adding some docs for world and lamp insertIpoKey additions |
Revision c9c0e8d by Stephen Swaney March 26, 2005, 17:30 (GMT) |
More Bpy goodness! New insertIpoKey() methods for Lamp and World types. Contributed by Johnny Matthews (guitarGeek) |
Revision 5c87aef by Daniel Dunbar March 26, 2005, 17:29 (GMT) |
- integrated get_mvert_weight and color_temperature into drawobject.c (just used for calculating weight map) - removed two_sided (replace with glLightModeli calls) - huge rewrite of drawobject.c for meshes, extracting simple drawing functions and then reworking to bring some order and clarity back to the code. A lot was changed here so it is likely I missed a few things in testing although I tried to be very careful. Please let me know if you find any changes in drawing. |
Revision 9b8a035 by Stephen Swaney March 26, 2005, 13:41 (GMT) |
add new file SumoPHYCallbackBridge.cpp to SConscript for SCons build. |
Revision e81041b by Ton Roosendaal March 26, 2005, 10:59 (GMT) |
TEMPORAL HACK!!! Added the is_a_really_crappy_nvidia_card() call in BMF_DrawString(), this to solve a bug in NVidia 6800 drivers of MacOSX G5. It is #ifdeffed for OSX only, and queries for a NVidia 6800 card to activate the patch. The issue is that these drivers forgot to correctly implement viewport() offset for drawing bitmap fonts, causing text display in Blender to be invisible, except for the leftmost/bottom sub window. This hack will be removed when Apple releases a driver upgrade, which is unknown when to happen. Has to be decided still if this is worth for a release, or that we provide the hack as separate download. Thanks Randall Rickert for all testing, and Daniel for code review! :) |
Revision 9b40577 by Daniel Dunbar March 25, 2005, 21:18 (GMT) |
- made give_mesh_mvert static |
Revision fe3b127 by Ton Roosendaal March 25, 2005, 16:59 (GMT) |
Added Manipulator Combo mode, with translate/rotate/scale combined. Center remains translate though. Can be activitated as 4th CTRL hotkey cycle. |
March 25, 2005, 16:31 (GMT) |
I'll break this commit into two sections in the moto files I got rid of a few warnings about blah shadows a previous declaration. In the gameengine files I fix the following: removed some unused vars removed dos style line breaks added newlines to last line in a couple of files to remove warnings. Kent |
Revision 5892409 by Chris Burt March 25, 2005, 16:05 (GMT) |
Adjusted tooltips for RGB and Grad buttons on particle settings panel. User pointed out in bug tracker that these weren't entirely accurate. |
Revision 9483988 by Chris Burt March 25, 2005, 14:57 (GMT) |
Quickly hacked together a fix for game engine compiling. There were two missing files in Kester's new commits. This commit adds these two files so that compiling can continue as it is intended to. Emilie M. found a home for the files rather quickly, Ton recieived the files from Erwin via email, and we all tested. Works great! Thanks to everyone that helped! |
March 25, 2005, 14:48 (GMT) |
Small fix for the following warning: ../include/MT_Quaternion.h:62: warning: declaration of 'angle' shadows a member of 'this' Kent |
Revision f49d713 by Daniel Dunbar March 25, 2005, 14:28 (GMT) |
- removed unused variable |
Revision c4971c2 by Ton Roosendaal March 25, 2005, 13:31 (GMT) |
Transform fix; in PoseMode you now can do multiple chains again. |
March 25, 2005, 13:18 (GMT) |
added an #include <stdlib.h> to fix this: KX_RayCast.h:92: error: `NULL' was not declared in this scope Kent |
Revision 727a056 by Ton Roosendaal March 25, 2005, 11:17 (GMT) |
A couple of wee transform featurettes; - center of rotation for camera in cameraview rotate has to remain the camera center itself, drawing the dashed helpline then doesn't work, since it's behind the camera clipplane. Just disabled that line. - made MMB switch for cameraview grab to become quadratic, for a dolly this feels OK, and makes it possible to move in small and large scenes. - restored SHIFT modifier for translation and scaling. This based on old convention that allowed precision editing on top of the transform you already applied before pressing SHIFT. Solved it with a new flag (T_SHIFT_MOD), since the G.qual cannot be used. Transform() innerloop has to detect the SHIFT event itself. Also coded it with storing the mouseposition while SHIFT event happened. Hope Martin can approve! :) - Martin's last commit made Manipulator Translate not work, it passed on a zero translation to the constrainter, causing NaN's. Nicely catched the exception. - Fixed 'Trackball' to accept number input too |
Revision cf30d94 by Kester Maddock March 25, 2005, 10:35 (GMT) |
Patch from Erwin Coumans: Abstract the physics engine. Reenable ODE in the physics engine buttons. |
Revision c844aa2 by Kester Maddock March 25, 2005, 10:33 (GMT) |
Big patches: Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor) |
Revision 3dd17ce by Chris Burt March 25, 2005, 04:25 (GMT) |
Commented out some old cruft in the Makefile which seemed to be unrelated to the Cygwin platform. This produced some silly error message about files which haven't existed in the CVS repository for many months now. I can remember seeing this message for at least a year and since it has *never* changed I decided to investigate. Looks like unmaintained part of the build system that nobody pays attention to but just in case I've left it in tact with the following comment: This code below seems outdated and doesn't even seem to apply to the Windows platform. I've commented it out until someone can take a look at it and confirm or deny. If it breaks anything blame Chris Burt / Desoto Hopefully that's clear enough, but I really think this is a trivial change and if after review nobody minds I'll simply erase the offending code. |
Revision b9da612 by Chris Burt March 25, 2005, 03:47 (GMT) |
Since Cygwin isn't compatible with all of this fancy AVI codec business we need to do a check to be sure that we're not attempting to compile AVI codec related features on Cygwin. Prior to Rob's commit today, this setting wasn't exposed to Cygwin by default because it was hidden by a WITH_QUICKTIME ifdef but when Rob cleaned up today he removed that and the WIN32 ifdef inspired Cygwin and the free tools to try and compile these pieces. This resulted in an undefined reference to get_avicodec_settings. Rob: Please review this change to be sure its compatible with the rest of your integration of the avicodec and quicktime. It seems to go flawlessly here but without your OK I'm not comfortable making this permenant. I based this modifcation on other instances of this check for FREE_WINDOWS so it should be just fine. As always if it breaks something blame Ton. :P |
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