Revision a61c0d7 by Martin Poirier March 4, 2005, 03:52 (GMT) |
need to use MIN2 instead of min for compatibility with other compilers. |
Revision f458405 by Martin Poirier March 4, 2005, 00:07 (GMT) |
Fixed resize constraining. Was using same function as translation but this is no go for unaligned axis. Made a generic snapGrid function. Now, each transform needs to define it's snapping parameters in their init. This is needed because of the constraint branching. |
Revision 2903617 by Ton Roosendaal March 3, 2005, 21:25 (GMT) |
Thanks to stefano; auto-handles on Bezier curve now make a (near) perfect circle. bug report; http://projects.blender.org/tracker/index.php?func=detail&aid=2274&group_id=9&atid=125 |
Revision b2288bc by Simon Clitherow March 3, 2005, 20:40 (GMT) |
Applied correct '\' for file paths on Windows (thanks Elubie!) |
Revision 894a735 by Ton Roosendaal March 3, 2005, 20:30 (GMT) |
Tinsy UI change in game-framing menu (X and Y resol buttons correct align) Provided by Carsten. |
Revision c48fcd1 by Johnny Matthews March 3, 2005, 19:45 (GMT) |
New menu option: When converting a subsurf or metaball to mesh, the option to delete the original is added, along with code to make it work :) |
Revision 58b3022 by Martin Poirier March 1, 2005, 19:22 (GMT) |
Fixed a bug in the constraint projection code. It only worked correctly when locking the Z axis because of a malformed if clause. Renamed the constraints defines to CON_* Renamed the fonctions used to interactively select a constraint (with MMB). The previous naming scheme was obscure at best. Added a CON_SELECT flag when selecting interactively. (Following the idea of the patch joeedh submitted). New behavior when selecting a constraint interactively, not only does it highlight the axis that will be selected, it also makes it the current constraint. Holding down Ctrl when selecting a constraint with MMB now does the same as hitting Ctrl-AXIS. That is, it locks that axis (planar constraint on the normal plane). - - - - - To all those who posted suggestions, I'm not forgetting them: - broken / desoto with the plane draw thingy, - RobertT's push/pull transformation (that was from before the new code even) - UnNamed's MMB interactive idea as we discussed on IRC and all the others that I've noted down somewhere. Next for today, I'll have a look at local constraint (object's axis). |
Revision dbce997 by Ton Roosendaal March 1, 2005, 16:19 (GMT) |
Bug #2266 - top header count updates correct now using SHIFT+F4 databrowse - same for switching layers in 3d window |
Revision a7afceb by Ton Roosendaal March 1, 2005, 15:29 (GMT) |
Fixed very old annoyance; If the startup file ".Blanguages" is not found, Blender now will only printf a warning if started in debug mode (-d). It used to popup a menu, even before the UI was initialized, causing annoyance... it's irrelevant info. |
Revision bd87464 by Ton Roosendaal March 1, 2005, 14:03 (GMT) |
Bug fix #2260 "Select group, Parent" menu crashed when parent was in other scene. Simply added extra check in code. |
Revision bc0ca65 by Ton Roosendaal March 1, 2005, 13:14 (GMT) |
Bug fix #2248 Pressing AKEY in channel buttons (names) of IpoWindow did not show all or hide all anymore. Was due to commit last july, which enabled unlimited amount of channels. |
Revision 52b84f0 by Willian Padovani Germano March 1, 2005, 02:37 (GMT) |
BPython: - Gert de Roost reported an inconsistency between nmesh.getMode and .setMode. Now .setMode() optionally accepts an int value, as returned by getMode(). - Campbell Barton pointed that object.getData(name_only=True) was by mistake returning the obj name, not the obdata name, as it should. Fixed now. - small doc updates Thanks both for the reports. |
Revision 6c62b0d by Stephen Swaney February 27, 2005, 20:07 (GMT) |
Part of Big Cleanup: move data declarations out of header files. BGL.[ch] work done by Joilnen Leite (pidhash). Thanks! updated 0-todo.txt. No changes to executable code. |
Revision cfd5439 by Martin Poirier February 27, 2005, 19:14 (GMT) |
Fixed Constraint projection code in perspective mode. When using a planar constraints, it follows the movement of the mouse exactly instead of just casting on the plane. In user terms: the motion on screen of the selection follows the motion of the mouse pointer. Gives some errors when the constraint plane is nearly perpendicular to the view port though. Added a debug print function for 4D vectors to arithb.c Optimised the 3D -> view projection functions in view.c (a bit). |
Revision db892de by Stephen Swaney February 27, 2005, 15:15 (GMT) |
Updates to NMesh doc contributed by Campbell Barton. Corrections and useful user-oriented hints. |
Revision f45ef42 by Joseph Gilbert February 25, 2005, 23:09 (GMT) |
MSVC7 project files link to lib/windows/freetype once again |
Revision f33b71b by Joseph Gilbert February 25, 2005, 21:24 (GMT) |
Removed freetype project from extern solution |
Revision 76500cd by Ton Roosendaal February 25, 2005, 19:01 (GMT) |
Transform; correct inverse parent implementation for translating children |
Revision bca210b by Johnny Matthews February 25, 2005, 17:48 (GMT) |
Update on Add Text as lines: Spaces lines based on view -tnx Kaito for inverse help cleaned up code added undo |
Revision b334be1 by Ton Roosendaal February 25, 2005, 17:40 (GMT) |
New transform: - added texture space grab/scale (TKEY objectmode) - made new transform work with menus (meaning, dropping dreaded while-hold) To Martin & other while-hold lovers: this needs to be carefully thought over and designed. I prefer to look on this within context of making transform fully tablet/pen friendly, as option. Aim now for me is still: get transform back to work! :) |
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