Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 14, 2004, 22:01 (GMT)
Fix for #2017

Actually a 1 liner fix, added displist re-make event for wave objects
being used to vertexparent objects to. Will of course be much better
solved with the dep graph!
December 14, 2004, 18:18 (GMT)
Small fixes for UI;

- Add UV Sphere now aligns with view, as do all primitives
- Small drawing error in edges between blender areas (black lines were 2
pixels too short)
- Replaced the heuristics in opening sublevel menus, to be less frustrating.
It now keeps sublevel open while mouse moves within the triangle defined
by original mouse location (before moving) and the closest vertical edge
of the new sub menu. Works nice for toolbox and pulldowns.
December 14, 2004, 18:12 (GMT)
Bug fix #2016

Particles added to mesh being deformed with Armature crashes.
Bug introduced with 2.33, particle collisions... leon added some fancy
updates for actions and armature displists there, which are highly
disputable. I left it in, because I didn't see it was actually new.

Note: particles added while updating mesh with armatures is not supported,
it will shoot particles from original location.
What does work, is static particles.
December 14, 2004, 13:08 (GMT)
Makefile didnt copy files correctly, obviously because the nan_definitions
were not there...
December 13, 2004, 17:11 (GMT)
While giving snapto a good test (thanks all_select.blend!) I found it was
not implemented on MetaBall editmode, causing an old global var to wreak
havoc.
December 13, 2004, 16:46 (GMT)
Bug fix #2013

Face dots didn't recalculate after a 'snap to grid' or 'snap to cursor'.
Revision 021087d by Kent Mein
December 13, 2004, 13:51 (GMT)

STEP macro was a typo waiting to happen.

Fix done by LetterRip.

Kent
December 13, 2004, 09:53 (GMT)
Set the physics scale on added objects. (Fix bug #1837)
December 13, 2004, 09:10 (GMT)
Reset backface culling. (Fix bug #1960)
December 12, 2004, 21:13 (GMT)
Bug fix, after irc report sk1p:

frame-sliding (LMB) in action, nla, sound and ipo window went into very
tight while loop, causing cpu to choke. Added nice idle.

Bug fix, found self while testing:
- relative.blend, editmode
- delete part, exit editmode
- enter editmode, undo twice, exit editmode -> crash

The trick to copy 'old' locations of vertices to keys isnt undo-resistant
yet. This fix at least doesnt crash, but copying doesnt work when undo-ing
back to previous editmode session (indices just differ from current mesh...)
December 12, 2004, 19:06 (GMT)
Bug, reported by Bassam;

When editing Meshes with vertex keys (RVKs), the undo stack isn't
updated correctly, causing a loss of the situation when entering
editmode after changing active key, and doing undo immediate after.

This due to an 'optimizer' in the undo code that tried to prevent undos
pushed on identical situations (e.g. pressing TAB multiple times).
Decided to remove that convention, the annoyance of having possible
multiple undos in a row isn't worth solving it by potential losses.
December 12, 2004, 18:16 (GMT)
Bugfix #2008

Combination of:
- render movie
- with border set
- and "crop" set
Crashed.

Was due to feeding movie initialize code wrong frame sizes. Another oldie!

Also found that crop+border+parts doesnt work. This now is prevented with
warning and return.
December 12, 2004, 16:24 (GMT)
Added missing include path for BIF_toolbox.h.
Revision 7e4daad by Jiri Hnidek
December 12, 2004, 15:28 (GMT)


- bug fix reported by LetterRip at IRC (just typo: expant isn't expand)
Revision 20f4632 by Jiri Hnidek
December 12, 2004, 13:42 (GMT)


- bug fix #1874

https://projects.blender.org/tracker/?func=detail&aid=1874&group_id=9&atid=125

normal vectors of vertexes are exported correctly now
December 12, 2004, 13:29 (GMT)
fix for potential crasher. we were returning pointer to a local var
December 12, 2004, 11:19 (GMT)
Bug fix #2005

Simple case; make MAXSTACK define for vrml import to allow import up to
750k faces or 1M vertices (was 125k faces, 160k vertices).
December 11, 2004, 16:33 (GMT)
Ctrl+C and CTRL+V copy/paste didn't work for COL buttons ("swatches").
Thanks Chris B for a useful fix!
Revision 7434e91 by Rob Haarsma
December 11, 2004, 15:56 (GMT)
Bugfix #1589

When the render output directory doesn't exist (on windows) the BLI_recurdir_fileops() function
tries to create a directory with no name. Added check if a name is specified..
December 11, 2004, 15:48 (GMT)
The ugly global R.flag was reset to zero, before it was calling functions
that could popup error() boxes. These dont work then, and need to be
disabled by keeping R.flag on R_RENDERING

This is a half fix for a report Rob H works on. Will wait for his test.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021