Revision 82421a2 by Ton Roosendaal December 14, 2004, 22:01 (GMT) |
Fix for #2017 Actually a 1 liner fix, added displist re-make event for wave objects being used to vertexparent objects to. Will of course be much better solved with the dep graph! |
Revision b5d9b1e by Ton Roosendaal December 14, 2004, 18:18 (GMT) |
Small fixes for UI; - Add UV Sphere now aligns with view, as do all primitives - Small drawing error in edges between blender areas (black lines were 2 pixels too short) - Replaced the heuristics in opening sublevel menus, to be less frustrating. It now keeps sublevel open while mouse moves within the triangle defined by original mouse location (before moving) and the closest vertical edge of the new sub menu. Works nice for toolbox and pulldowns. |
Revision f310621 by Ton Roosendaal December 14, 2004, 18:12 (GMT) |
Bug fix #2016 Particles added to mesh being deformed with Armature crashes. Bug introduced with 2.33, particle collisions... leon added some fancy updates for actions and armature displists there, which are highly disputable. I left it in, because I didn't see it was actually new. Note: particles added while updating mesh with armatures is not supported, it will shoot particles from original location. What does work, is static particles. |
Revision 65d5d12 by Ton Roosendaal December 14, 2004, 13:08 (GMT) |
Makefile didnt copy files correctly, obviously because the nan_definitions were not there... |
Revision 5981b77 by Ton Roosendaal December 13, 2004, 17:11 (GMT) |
While giving snapto a good test (thanks all_select.blend!) I found it was not implemented on MetaBall editmode, causing an old global var to wreak havoc. |
Revision 900b952 by Ton Roosendaal December 13, 2004, 16:46 (GMT) |
Bug fix #2013 Face dots didn't recalculate after a 'snap to grid' or 'snap to cursor'. |
December 13, 2004, 13:51 (GMT) |
STEP macro was a typo waiting to happen. Fix done by LetterRip. Kent |
Revision 551806b by Kester Maddock December 13, 2004, 09:53 (GMT) |
Set the physics scale on added objects. (Fix bug #1837) |
Revision 5dc6d22 by Kester Maddock December 13, 2004, 09:10 (GMT) |
Reset backface culling. (Fix bug #1960) |
Revision a9128a5 by Ton Roosendaal December 12, 2004, 21:13 (GMT) |
Bug fix, after irc report sk1p: frame-sliding (LMB) in action, nla, sound and ipo window went into very tight while loop, causing cpu to choke. Added nice idle. Bug fix, found self while testing: - relative.blend, editmode - delete part, exit editmode - enter editmode, undo twice, exit editmode -> crash The trick to copy 'old' locations of vertices to keys isnt undo-resistant yet. This fix at least doesnt crash, but copying doesnt work when undo-ing back to previous editmode session (indices just differ from current mesh...) |
Revision d422cbb by Ton Roosendaal December 12, 2004, 19:06 (GMT) |
Bug, reported by Bassam; When editing Meshes with vertex keys (RVKs), the undo stack isn't updated correctly, causing a loss of the situation when entering editmode after changing active key, and doing undo immediate after. This due to an 'optimizer' in the undo code that tried to prevent undos pushed on identical situations (e.g. pressing TAB multiple times). Decided to remove that convention, the annoyance of having possible multiple undos in a row isn't worth solving it by potential losses. |
Revision f48b4f5 by Ton Roosendaal December 12, 2004, 18:16 (GMT) |
Bugfix #2008 Combination of: - render movie - with border set - and "crop" set Crashed. Was due to feeding movie initialize code wrong frame sizes. Another oldie! Also found that crop+border+parts doesnt work. This now is prevented with warning and return. |
Revision c021f10 by Simon Clitherow December 12, 2004, 16:24 (GMT) |
Added missing include path for BIF_toolbox.h. |
Revision 7e4daad by Jiri Hnidek December 12, 2004, 15:28 (GMT) |
- bug fix reported by LetterRip at IRC (just typo: expant isn't expand) |
Revision 20f4632 by Jiri Hnidek December 12, 2004, 13:42 (GMT) |
- bug fix #1874 https://projects.blender.org/tracker/?func=detail&aid=1874&group_id=9&atid=125 normal vectors of vertexes are exported correctly now |
Revision d12960d by JLuc Peuriere December 12, 2004, 13:29 (GMT) |
fix for potential crasher. we were returning pointer to a local var |
Revision 91c3cff by Ton Roosendaal December 12, 2004, 11:19 (GMT) |
Bug fix #2005 Simple case; make MAXSTACK define for vrml import to allow import up to 750k faces or 1M vertices (was 125k faces, 160k vertices). |
Revision 201c742 by Ton Roosendaal December 11, 2004, 16:33 (GMT) |
Ctrl+C and CTRL+V copy/paste didn't work for COL buttons ("swatches"). Thanks Chris B for a useful fix! |
Revision 7434e91 by Rob Haarsma December 11, 2004, 15:56 (GMT) |
Bugfix #1589 When the render output directory doesn't exist (on windows) the BLI_recurdir_fileops() function tries to create a directory with no name. Added check if a name is specified.. |
Revision 10d2330 by Ton Roosendaal December 11, 2004, 15:48 (GMT) |
The ugly global R.flag was reset to zero, before it was calling functions that could popup error() boxes. These dont work then, and need to be disabled by keeping R.flag on R_RENDERING This is a half fix for a report Rob H works on. Will wait for his test. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021