Revision 1c632c4 by Ton Roosendaal November 11, 2004, 23:56 (GMT) |
Fix for error found by aphex; Some extrusions still use proportional mode when thats on. Was due to adding transfrom('g') for non-normal extrude. Made it new code 'h' |
Revision 5989da1 by Ton Roosendaal November 11, 2004, 23:55 (GMT) |
Bugfix 1781 Small draw error in camera objects from camera view (one from 1995 or so!) Camera size depended on clipsta... |
Revision 74786fc by Simon Clitherow November 11, 2004, 20:24 (GMT) |
Fix for #1777: - Flagged screens as 'dirty' to be redrawn at next swapbuffers. |
Revision ac866ca by Willian Padovani Germano November 11, 2004, 17:59 (GMT) |
BPython: - Stephan Gartner reported a crash with Scripts Help Browser script found while porting blender to Linux/x86_64, related to bugs in Blender.Window.Theme module: two object types were being defined with wrong sizes. My mistake, when I wrote that code I copied/pasted those portions around and didn't check properly. Should be fixed now. Thanks Stephan. |
Revision 5f5445d by Ton Roosendaal November 11, 2004, 16:00 (GMT) |
Tsk tsk! Using a short to count vertices amount in Mirror menu doesnt work when there are a lot, eh :) |
November 11, 2004, 15:58 (GMT) |
Added a header to get rid of this: editmesh_loop.c:305: warning: implicit declaration of function `backdrawview3d' I also removed the config.h stuff from this file, since were not using autoconf Kent |
Revision d673c4a by Ton Roosendaal November 11, 2004, 15:31 (GMT) |
1) Bug fix 1776 Lattices seem to have deform lag, when they're animated with Ipos. Found out this behaviour is already from before 2.25... solved with removing a where_is_object() from deform code, but dont fully grasp why. Tested with good demo file, with motion blur too. 2) No functional changes, just made 2 files compile without warnings; - added extra ifdefs __NLA_BLENDCON for unused calls - removed zealot 'const' from function protos and variables, these cannot work there, and hence gave warnings - added void pointer casts for array conversions in matrix code |
Revision c8c1492 by Ton Roosendaal November 11, 2004, 13:47 (GMT) |
Added winstuff.h for M_PI_2 define! |
Revision 2e4a102 by Ton Roosendaal November 11, 2004, 13:17 (GMT) |
Fix for bug #1756 This was caused by a very primitive method of interpolating quaternions. It was converting quats to mat and back to quat, and then just doing a linear interpolation. That whilst quaternions are renowned for having good interpolation possible. I've experimented with 2 quaternion interpolation methods, and can only get one to work correctly... the "official" version from Watt brothers I can't get working, both are in arithb.c now. Will arrange *close* review with experienced NLAers for it! But testing here gives fully predictable results. Also changed; - added pointer check in drawaction - changed puldown menu for correct hotkeys for move NLA strips up/down |
Revision 11fe492 by Martin Poirier November 10, 2004, 21:27 (GMT) |
Proper fix for Ton's commit. Original commit message: "Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints in header "local" too, this to indicate it only does local scales." The solution was half good, since only object mode is restricted to local axis constraints. Fixed by checking for the Local flag (which was properly set). |
Revision 41f842a by Ton Roosendaal November 10, 2004, 18:36 (GMT) |
Added undo pushes for; - NLA window - Action Window - all databrowse buttons (assign, unlink, single user) |
Revision 4b6f66f by Ton Roosendaal November 10, 2004, 16:23 (GMT) |
Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints in header "local" too, this to indicate it only does local scales. In editmesh: added NULL pointer in return of function to prevent crash on error "give quad verts" |
Revision f7cc0cf by Ton Roosendaal November 10, 2004, 15:55 (GMT) |
Wrong vector math for hooks with falloff... now its OK! |
Revision 6ea9629 by Ton Roosendaal November 10, 2004, 15:04 (GMT) |
GamePlayer seems to be forced to quit pressing "end key". The code to check for it was very weak... causing apple key to quit it too. |
Revision 48121a0 by Jiri Hnidek November 10, 2004, 13:20 (GMT) |
- fix for bug #1577 MetaElems aren't truncated. It was caused by bad filling of octal tree. - bug fix: when non basis mball is in edit mode, then it is polygonised again. - bug fix: fixed some other unexpected disappearing of MetaBalls caused by bad filling of octal tree. |
Revision 46326b6 by Ton Roosendaal November 10, 2004, 11:14 (GMT) |
1) Fix for bugs #1735 #1759 Rotate edges was unfinished still, and not supposed to work on large selections. Code cleaned up some, and restricted to work on a single selected edge, or two adjacent selected faces. Also changed menu description, and give error() on wrong selection. 2) Fix for undo mixup in texteditor Global hotkey list now passes on ctrl+z (global undo) to local queue in textwindow. (Also for ctrl+y). Scriptwindow also doesn't accept global undo key. |
Revision a534361 by Ton Roosendaal November 9, 2004, 23:05 (GMT) |
More small changes; - Added "Add Hook" menu in mesh editmode pulldown (Vertices) and toolbox - Small tweak in editmode undo, tighten rules for what to do inbetween editmode sessions. (use same stack when object names identical) - Added correct redraw events for CTRL+C CTRL+V (r g b sliders for example) |
Revision 422127e by Martin Poirier November 9, 2004, 22:47 (GMT) |
Made numerical input work for extrude along normals (Bug #1762) Gosh, I hate working with the old transform (of course, all those hackish fix are not making it any better, mind you). |
Revision a4c582d by Ton Roosendaal November 9, 2004, 15:59 (GMT) |
Cosmetic stuff; - pulldown button for textwindow header OK - color picker had no correct border around it - border around 'game framing' and 'edge settings' smaller now |
Revision c16e5da by Willian Padovani Germano November 9, 2004, 14:07 (GMT) |
BPython: - Small doc update in a script; - Fixed bug #1742: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9 It was an internal error in bpython. I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set. Thanks intrr for reporting and blendix for pointing how to reproduce the bug. From my tests it should be working fine now. |
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