Blender Git Commits

Blender Git "master" branch commits.

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November 11, 2004, 23:56 (GMT)
Fix for error found by aphex;

Some extrusions still use proportional mode when thats on. Was due to
adding transfrom('g') for non-normal extrude. Made it new code 'h'
November 11, 2004, 23:55 (GMT)
Bugfix 1781

Small draw error in camera objects from camera view (one from 1995 or so!)
Camera size depended on clipsta...
November 11, 2004, 20:24 (GMT)
Fix for #1777:

- Flagged screens as 'dirty' to be redrawn at next swapbuffers.
November 11, 2004, 17:59 (GMT)
BPython:
- Stephan Gartner reported a crash with Scripts Help Browser script found while porting blender to Linux/x86_64, related to bugs in Blender.Window.Theme module:
two object types were being defined with wrong sizes. My mistake, when I wrote that code I copied/pasted those portions around and didn't check properly. Should be fixed now. Thanks Stephan.
November 11, 2004, 16:00 (GMT)
Tsk tsk! Using a short to count vertices amount in Mirror menu doesnt
work when there are a lot, eh :)
Revision 29ca2ad by Kent Mein
November 11, 2004, 15:58 (GMT)


Added a header to get rid of this:
editmesh_loop.c:305: warning: implicit declaration of function `backdrawview3d'

I also removed the config.h stuff from this file, since were not using autoconf

Kent
November 11, 2004, 15:31 (GMT)
1) Bug fix 1776

Lattices seem to have deform lag, when they're animated with Ipos.
Found out this behaviour is already from before 2.25... solved with
removing a where_is_object() from deform code, but dont fully grasp
why.
Tested with good demo file, with motion blur too.

2) No functional changes, just made 2 files compile without warnings;

- added extra ifdefs __NLA_BLENDCON for unused calls
- removed zealot 'const' from function protos and variables, these cannot
work there, and hence gave warnings
- added void pointer casts for array conversions in matrix code
November 11, 2004, 13:47 (GMT)
Added winstuff.h for M_PI_2 define!
November 11, 2004, 13:17 (GMT)
Fix for bug #1756

This was caused by a very primitive method of interpolating quaternions.
It was converting quats to mat and back to quat, and then just doing
a linear interpolation. That whilst quaternions are renowned for having
good interpolation possible.

I've experimented with 2 quaternion interpolation methods, and can only
get one to work correctly... the "official" version from Watt brothers
I can't get working, both are in arithb.c now.

Will arrange *close* review with experienced NLAers for it! But testing
here gives fully predictable results.

Also changed;
- added pointer check in drawaction
- changed puldown menu for correct hotkeys for move NLA strips up/down
November 10, 2004, 21:27 (GMT)
Proper fix for Ton's commit.

Original commit message:
"Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints in header "local" too, this to indicate it only does local scales."

The solution was half good, since only object mode is restricted to local axis constraints. Fixed by checking for the Local flag (which was properly set).
November 10, 2004, 18:36 (GMT)
Added undo pushes for;

- NLA window
- Action Window
- all databrowse buttons (assign, unlink, single user)
November 10, 2004, 16:23 (GMT)
Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints
in header "local" too, this to indicate it only does local scales.

In editmesh: added NULL pointer in return of function to prevent crash
on error "give quad verts"
November 10, 2004, 15:55 (GMT)
Wrong vector math for hooks with falloff... now its OK!
November 10, 2004, 15:04 (GMT)
GamePlayer seems to be forced to quit pressing "end key".
The code to check for it was very weak... causing apple key to quit it too.
Revision 48121a0 by Jiri Hnidek
November 10, 2004, 13:20 (GMT)


- fix for bug #1577
MetaElems aren't truncated. It was caused by bad filling of octal tree.

- bug fix: when non basis mball is in edit mode, then it is polygonised again.

- bug fix: fixed some other unexpected disappearing of MetaBalls caused by bad filling of octal tree.
November 10, 2004, 11:14 (GMT)
1) Fix for bugs #1735 #1759

Rotate edges was unfinished still, and not supposed to work on large
selections. Code cleaned up some, and restricted to work on a single
selected edge, or two adjacent selected faces.
Also changed menu description, and give error() on wrong selection.

2) Fix for undo mixup in texteditor
Global hotkey list now passes on ctrl+z (global undo) to local queue
in textwindow. (Also for ctrl+y). Scriptwindow also doesn't accept
global undo key.
November 9, 2004, 23:05 (GMT)
More small changes;

- Added "Add Hook" menu in mesh editmode pulldown (Vertices) and toolbox
- Small tweak in editmode undo, tighten rules for what to do inbetween
editmode sessions. (use same stack when object names identical)
- Added correct redraw events for CTRL+C CTRL+V (r g b sliders for example)
November 9, 2004, 22:47 (GMT)
Made numerical input work for extrude along normals (Bug #1762)

Gosh, I hate working with the old transform (of course, all those hackish fix are not making it any better, mind you).
November 9, 2004, 15:59 (GMT)
Cosmetic stuff;

- pulldown button for textwindow header OK
- color picker had no correct border around it
- border around 'game framing' and 'edge settings' smaller now
November 9, 2004, 14:07 (GMT)
BPython:
- Small doc update in a script;
- Fixed bug #1742:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9

It was an internal error in bpython. I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set.

Thanks intrr for reporting and blendix for pointing how to reproduce the bug. From my tests it should be working fine now.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021