Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 6, 2004, 12:31 (GMT)
Reorder update: do physics before logic, so logic doesn't get stale position data (eg for camera actuator)
November 6, 2004, 04:58 (GMT)
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
November 6, 2004, 04:56 (GMT)
Add new broad phase collision response to Solid: this will let us hook (and potentially reject) the detail phase.
November 6, 2004, 04:53 (GMT)
Fix the action actuator (bug #1699)
November 5, 2004, 17:18 (GMT)
Three minor fixes;

- themecolor for the 'bars' in NLA used signed char
- global undo, restore pointers for UI accidentally added user values for
oops and outliner, causing unused blocks to show used
- moved popup menus one pix up or down, it was overlapping the button
causing accidental selection of menus
November 5, 2004, 13:34 (GMT)
Inserted new convex method in beveling for editmesh too.
November 5, 2004, 12:58 (GMT)
Bug fix #1678

Deformed meshes (by armature for example) didn't get drawn correctly
for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :)

Additional to that I found out vertex paint doesn't correctly use the
'Area' option, when a mesh was deformed. That was an oldie.

Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear.
November 5, 2004, 10:19 (GMT)
Bug report #1732

Function "deselect vertex group" didn't use proper code for new edge/face
flags yet.
November 4, 2004, 20:00 (GMT)
- Added proper undopush for 'apply object'
- Added proper edgeflag test for knife
- Fixed error in 'make face' for cases I again didn't foresee (ordering
of vertices can be any, need to try 3 cases before rejecting)
November 4, 2004, 15:35 (GMT)
- MBall displays smooth again in 3d win (coding nice smooth for curves
borkened this... )

- Improved rule for adding face (FKEY); it now checks first for existance
of 4 connected edges, if that exists a face is created anyway, otherwise
it does the convex test. Alexander correctly noted that for subsurfs
non-convex quads should be allowed anyway. Hope this rule satisfies it.
November 3, 2004, 14:45 (GMT)
build on Linux/x86_64
November 3, 2004, 11:25 (GMT)
Two fixes;

- The function "convex()" in editmesh_lib() actually did not deliver
a proper test for convex at all. It was checking only if a quad could
be subdivided into 2 trias. Code for adding face (FKEY) used this
call in total confusing manner. That code was there in 1.40 already,
cannot find any clue what it was supposed todo... :)
Recoded convex() to deliver a proper test. FKEY will give warning on
attempt to make convex faces now.

- Added undo-free for editmode undo on file load
November 3, 2004, 10:48 (GMT)
Fix IPO actuator (Bug #1694)
November 2, 2004, 22:51 (GMT)
Fix (thanks goran!) for stupid || and && mixup... causing dither to underflow
November 2, 2004, 15:58 (GMT)
Potential fix #2 for error in 'flashing UI' while adding Bones.
Also added redraw events for object buttons, to show constraints when
selecting bones
November 2, 2004, 05:13 (GMT)
BPython:
-- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools. The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael.
-- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa. Reported by Jonas Petersen with patch, thanks.
-- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir.
-- related to the above doc updates.
November 1, 2004, 21:17 (GMT)
Wavk report #1730

Mesh editmode, 'add face' didn't do an undopush
November 1, 2004, 20:50 (GMT)
- Added initialize to '4' for new tab variable in text window
(prevents crash reported by sgefant!)
- Selection outline for Curve objects didnt draw right after leave
editmode
- outliner now default when first viewing Oops window (dangerous?)
- Zoom with ctrl+middlemouse works in Oops again
November 1, 2004, 18:04 (GMT)
Small tweak in dithering; the noise varies around 0.0 now.
Value 'dithering' in buttons can go to '2', for extra noise. 1.0 defaults
to exact 1.0/256.0 noise.
November 1, 2004, 17:03 (GMT)
- Fix for #1726, the convex() function is smarter now, checking on valid
trias to test in quad

PLus:

- Add undo-push after 'assign material' in curve editmode, plus redraw
to reflect material change
- Added tooltips for opengl light buttons in user presets
- Added correct buttons window redraw for armature selecting in
editmode
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021