Revision cf407da by Kester Maddock November 6, 2004, 12:31 (GMT) |
Reorder update: do physics before logic, so logic doesn't get stale position data (eg for camera actuator) |
Revision 38b993f by Kester Maddock November 6, 2004, 04:58 (GMT) |
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. |
Revision b3395ed by Kester Maddock November 6, 2004, 04:56 (GMT) |
Add new broad phase collision response to Solid: this will let us hook (and potentially reject) the detail phase. |
Revision ce4b232 by Kester Maddock November 6, 2004, 04:53 (GMT) |
Fix the action actuator (bug #1699) |
Revision e901792 by Ton Roosendaal November 5, 2004, 17:18 (GMT) |
Three minor fixes; - themecolor for the 'bars' in NLA used signed char - global undo, restore pointers for UI accidentally added user values for oops and outliner, causing unused blocks to show used - moved popup menus one pix up or down, it was overlapping the button causing accidental selection of menus |
Revision c013711 by Ton Roosendaal November 5, 2004, 13:34 (GMT) |
Inserted new convex method in beveling for editmesh too. |
Revision b169abb by Ton Roosendaal November 5, 2004, 12:58 (GMT) |
Bug fix #1678 Deformed meshes (by armature for example) didn't get drawn correctly for vertex paint, weightpaint, UV faceselect. Was OK in 2.34 :) Additional to that I found out vertex paint doesn't correctly use the 'Area' option, when a mesh was deformed. That was an oldie. Plus; made tooltips for 'Area' and 'Normals' in Paint Panel clear. |
Revision 5ffb4cb by Ton Roosendaal November 5, 2004, 10:19 (GMT) |
Bug report #1732 Function "deselect vertex group" didn't use proper code for new edge/face flags yet. |
Revision 82f8a02 by Ton Roosendaal November 4, 2004, 20:00 (GMT) |
- Added proper undopush for 'apply object' - Added proper edgeflag test for knife - Fixed error in 'make face' for cases I again didn't foresee (ordering of vertices can be any, need to try 3 cases before rejecting) |
Revision 0ad6944 by Ton Roosendaal November 4, 2004, 15:35 (GMT) |
- MBall displays smooth again in 3d win (coding nice smooth for curves borkened this... ) - Improved rule for adding face (FKEY); it now checks first for existance of 4 connected edges, if that exists a face is created anyway, otherwise it does the convex test. Alexander correctly noted that for subsurfs non-convex quads should be allowed anyway. Hope this rule satisfies it. |
Revision 772b66d by Stefan Gartner November 3, 2004, 14:45 (GMT) |
build on Linux/x86_64 |
Revision 691302f by Ton Roosendaal November 3, 2004, 11:25 (GMT) |
Two fixes; - The function "convex()" in editmesh_lib() actually did not deliver a proper test for convex at all. It was checking only if a quad could be subdivided into 2 trias. Code for adding face (FKEY) used this call in total confusing manner. That code was there in 1.40 already, cannot find any clue what it was supposed todo... :) Recoded convex() to deliver a proper test. FKEY will give warning on attempt to make convex faces now. - Added undo-free for editmode undo on file load |
Revision 318fb94 by Kester Maddock November 3, 2004, 10:48 (GMT) |
Fix IPO actuator (Bug #1694) |
Revision 15f1770 by Ton Roosendaal November 2, 2004, 22:51 (GMT) |
Fix (thanks goran!) for stupid || and && mixup... causing dither to underflow |
Revision fb27561 by Ton Roosendaal November 2, 2004, 15:58 (GMT) |
Potential fix #2 for error in 'flashing UI' while adding Bones. Also added redraw events for object buttons, to show constraints when selecting bones |
Revision 0737153 by Willian Padovani Germano November 2, 2004, 05:13 (GMT) |
BPython: -- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools. The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael. -- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa. Reported by Jonas Petersen with patch, thanks. -- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir. -- related to the above doc updates. |
Revision bad7e33 by Ton Roosendaal November 1, 2004, 21:17 (GMT) |
Wavk report #1730 Mesh editmode, 'add face' didn't do an undopush |
Revision cae8b87 by Ton Roosendaal November 1, 2004, 20:50 (GMT) |
- Added initialize to '4' for new tab variable in text window (prevents crash reported by sgefant!) - Selection outline for Curve objects didnt draw right after leave editmode - outliner now default when first viewing Oops window (dangerous?) - Zoom with ctrl+middlemouse works in Oops again |
Revision 9a5f985 by Ton Roosendaal November 1, 2004, 18:04 (GMT) |
Small tweak in dithering; the noise varies around 0.0 now. Value 'dithering' in buttons can go to '2', for extra noise. 1.0 defaults to exact 1.0/256.0 noise. |
Revision c667415 by Ton Roosendaal November 1, 2004, 17:03 (GMT) |
- Fix for #1726, the convex() function is smarter now, checking on valid trias to test in quad PLus: - Add undo-push after 'assign material' in curve editmode, plus redraw to reflect material change - Added tooltips for opengl light buttons in user presets - Added correct buttons window redraw for armature selecting in editmode |
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