Revision 268da28 by Ton Roosendaal July 28, 2004, 20:20 (GMT) |
As requested; the Ramp shaders have same blending operators as were added for texture blending. Also made the popups for this blending stuff in more logical order. |
Revision 6f30f4a by Simon Clitherow July 28, 2004, 18:28 (GMT) |
- added python23.zip & zlib.pyd (bundled python modules for Win32) provided by IanWill (thanks!) - updated build systems to suit |
Revision 6b1eb45 by Willian Padovani Germano July 28, 2004, 17:46 (GMT) |
Scripts: - Campbell Barton updated his sel_same.py script; - Added to Mesh scripts a call to Window.EditMode(0) to leave editmode before changing meshes. BPython: - small doc fixes / updates; - added a call to undo_push_mesh inside Window.EditMode(0). Mesh scripts could change the mesh but not the editmesh -- that would then overwrite the changed mesh. Made all mesh scripts leave edit mode before changing a mesh. |
Revision d2da4f7 by Simon Clitherow July 28, 2004, 17:24 (GMT) |
- small fix for the scons 'wininst' target, plus a typo correction :) |
Revision bbdfacf by JLuc Peuriere July 28, 2004, 16:47 (GMT) |
added a nice alert box when blender is run on a mac with less than 8Mb VRAM |
Revision 7047817 by Ton Roosendaal July 28, 2004, 16:45 (GMT) |
Added crease value in NKey menu editmode |
Revision 702b0ee by Simon Clitherow July 28, 2004, 16:22 (GMT) |
- recommitting the installer bmp file (with the -kb option this time) |
Revision fe5e130 by Simon Clitherow July 28, 2004, 16:19 (GMT) |
- update for the win installer scripts ( added new scripts, etc ). |
Revision 846da79 by Ton Roosendaal July 28, 2004, 15:07 (GMT) |
Oops, include file belonging to previous commit... Plus: moved particle interaction and effect buttons back to a single Object context. The proposed solution (sub context) has workflow issues, (adds another click (no hotkey) to view settings) whilst almost all Object buttons nicely fit in single view still. This was on todo since first particle commit, actually the idea was to move particle related issues to a special sub-context, but leave the effects themselves in the Object main menu. Splitting off Particles from the Effect system isn't in the scope of what is feasible now. Also note; the current panel 'particle interaction' actually should be a generic 'forces and collision' panel, since it's also relevant for soft body feature (WIP)... that can be changed later. |
Revision 76616c2 by Ton Roosendaal July 28, 2004, 13:21 (GMT) |
Added new selection outline as option in View->View Properties panel. And while working there added 3d cursor there as well. I admit it isn't the best location ever, but let's do the threaded discussions after 2.34 is out. :) |
Revision 4f9cd88 by Ton Roosendaal July 28, 2004, 12:47 (GMT) |
Removed unnecessary window-close on subsequent renders. This not only causes delays and lotsof redraw events for the desktop, it also made it impossible to drag a renderwindow to a desired position. Now it only re-opens on render size changes. Maybe enables to have the window permanent on 2nd monitor for extended desktops? Note; the 'pref position' preset in F10 still works, but only on window open of course. |
Revision 11ec017 by Ton Roosendaal July 28, 2004, 12:27 (GMT) |
Both transparent render and Unified render now behave with old speed again. Use raytraced material, or set the "full Osa" option if you like slow rendering, but with nice specular/shading/texture AA. |
Revision 95eb490 by Ton Roosendaal July 28, 2004, 10:01 (GMT) |
fix for #1479 Caused by commit Kester 7 weeks ago, adding sound actuator always crashes when no sounds have been loaded. He forgot to put a MEM_Free within the brackets. :) |
Revision fc362f9 by Ton Roosendaal July 28, 2004, 09:31 (GMT) |
Added framework OpenGL to link path, to enable the video memory check in osx ghost now. |
Revision 09dc9c4 by JLuc Peuriere July 28, 2004, 09:09 (GMT) |
forgot to copy back a change from my config.opt to SConstruct |
July 28, 2004, 09:00 (GMT) |
fixed a typo in Mathutil.Matrix (inverse --> invert) |
July 28, 2004, 00:21 (GMT) |
Interface drawing tweaks: * Made the shaded ends of popup menus the right shape, when the button is aligned, connected to another button. Found by desoto, fix by desoto * Made the icons inside icon buttons scale up with zoom, rather than just sit down in the bottom-left corner. The scaling up is rather ugly - consider this a temporary measure until we can find a nicer solution, on the backburner for 2.35. Found once again by Bugmaster Desoto, fix by ton. |
Revision 1564409 by Martin Poirier July 27, 2004, 23:24 (GMT) |
Uncommited dashed lines to indicated 1x1 zoom. While it did look nice and useful, it caused some rather nasty slowdown on some 3D cards. It was decided to push the feature as well as further discussions on it (zooming indicator in corner or others means of showing zoom level) for after 2.34. |
Revision fb40ae6 by Ton Roosendaal July 27, 2004, 22:23 (GMT) |
Added option to set 'full Osa' on non raytraced scenes. This makes sure old files still use the old fast OSA, and when you want a specific material to have specular/shader/texture AA you can set this individual. When rendering ray_mir or ray_transp or ray_shadow the new OSA will be effective by default however. Still todo; make this switch work for transparant faces and unified... |
Revision f3beeec by JLuc Peuriere July 27, 2004, 20:40 (GMT) |
new window behaviour for macos X computers : if video card is open GL accelerated and has 16 Mo or more start window in maximized mode wich is a full screen mode but keeping access to other windows and sytem menu items older comps start as usual |
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