Revision 50b6f0a by Ton Roosendaal December 3, 2003, 15:44 (GMT) |
- another oldie! Bug 475, which was wrongly categorized by me as OpenGL error... Jesterking report helped me finding the mistake! We found out that pressing F12 while rendering is in progress, crashes... Hi Yamyam, I beg you to forgive me! Totally misread the report... the error was only in pressing F12 *during* rendering, it even restarts a render then. This happens always, no matter what is being rendered. I found the code for renderwindow doesn't use queues to store events, like in the rest of Blender, but immediately executes incoming events. This means you can even press ZKEY (zoom) or F11 (hide) while rendering. In CVS I've committed a patch that checks if Blender renders, before allowing to execute the F12 event. Also now blocked is F3 (!) during render. The other options (zoom, push window) still work. -Ton- |
Revision ff03e82 by Ton Roosendaal December 3, 2003, 15:39 (GMT) |
- fixed ridiculous old bug that didn't allow weightpainting with the option "Area" in paint buttons set. Apparently reevan forgot to check on some old vertexpaint globals hanging around, preventing the routine from sampling the backbuffer. Now weightpaint works identical to vertexpaint for 'area' or 'no area'. |
Revision 5d2546e by Ton Roosendaal December 2, 2003, 18:39 (GMT) |
- fixed vertexpaint and weightpaint, which stopped working because of previous fix for Transform Panel... the convention that 3d window has to leave in 2d ortho mode also applies on backbuffer now, which left painting routine confused. A single call to persp(PERSP_VIEW) fixes this. |
Revision ee2cfab by Ton Roosendaal December 2, 2003, 15:09 (GMT) |
- new splash for 2.31a. thanks Matt! |
Revision 7a916e3 by Ton Roosendaal December 2, 2003, 14:30 (GMT) |
- upped version to 2.31a |
Revision 29ac120 by Martin Poirier December 2, 2003, 00:19 (GMT) |
Fixed constline camera grab There's a bug left with local axis constraints, but it's only a minor annoyance and fixing it would take more time that I can give (finals at the U you know...) Also deleted some vestige of an old feature that was disabled. |
Revision 4930270 by Martin Poirier December 2, 2003, 00:04 (GMT) |
Fixed FollowPath flag annoyance |
Revision ffabbbe by Roel Spruit December 1, 2003, 15:01 (GMT) |
Nathan Letwory's patch for bug #424 const errors kept MSVC7 projectfiles from compiling. |
Revision b5e0a7b by Roel Spruit December 1, 2003, 14:27 (GMT) |
Nathan Letwory's patch for Bug #458 (Fileselect bug) |
Revision e35ed55 by Ton Roosendaal December 1, 2003, 13:13 (GMT) |
- added fix done for manual designer: when you want to make screenshot with a pulldown or popup menu in it, press (alt+)ctrl+f3 while the menu is visible, ESC, press (alt+)ctrl+f3 again. Note the (alt+) is for OSX users only. |
Revision 3489a56 by Ton Roosendaal December 1, 2003, 13:01 (GMT) |
- fix for reported error in drawing 3d window buttons Panel when you have VertexPaint or FaceSelect mode on. The error was caused by not resetting to 2d buttons matrix after drawing the color codes for selection in backbuffer. |
Revision 8581a64 by Ton Roosendaal December 1, 2003, 11:58 (GMT) |
- bug fix: for OSX using ctrl or alt + f12 didn't render anymore. this is because some macs eject a cdrom then... ahem! |
Revision 99058de by Ton Roosendaal December 1, 2003, 10:37 (GMT) |
- fixed type in printf (radiostity!) |
Revision 1bef682 by Ton Roosendaal November 30, 2003, 22:29 (GMT) |
- added initializers for scaling button panels in view3d and ipo... this was never done because of file read do_versions() did it! but creating an ipowin where never was one before showed error. |
Revision 5691b4d by Ton Roosendaal November 30, 2003, 19:18 (GMT) |
- fix for layer buttons, now button rows type TOGR accept input based at actual bit value, and not order of creation. it is the only location in Blender where this is used... so! |
Revision 477c231 by Ton Roosendaal November 28, 2003, 21:09 (GMT) |
- bug #742 autosmooth (F9) was always on, when material Radio was set... should only be done when Radio render was on too. |
Revision 8a5ab80 by Ton Roosendaal November 28, 2003, 20:45 (GMT) |
- ARGH! breaking the cvs tag for 2.31... but this a true crash which should have been fixed now we know it. pressing CTRL+1,2,3,4 was meant to set subdivision levels, but it read the active pointer without it checking for NULL... tsk! |
Revision 1edc595 by Ton Roosendaal November 27, 2003, 23:41 (GMT) |
- last minute crash, reported by aphex' testing: when removing header from buttons window, the previewrender didnt show or crashes. was caused by relying to an evil global pointer 'lockpoin' which was only set in headerbuttons... |
Revision 26ffe6e by Ton Roosendaal November 27, 2003, 23:34 (GMT) |
- while i am committing: small button aligning arror for 'separate textures' in F5 menu. |
Revision 087dda2 by Ton Roosendaal November 27, 2003, 10:22 (GMT) |
- forgot a define... |
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