Revision 95ce9b9 by Ton Roosendaal October 11, 2003, 18:15 (GMT) |
- fixes in material buttons (still tentative design!) - cutoff of text in menus and buttons now even better! - size of pull-up menu buttons is corrected - pressing at 'menu button' had a delay, fixed General: the 'outo open' wont become default, it will be removed or become a user option. I am experimenting with it to get it all OK. The 'auto open' for secondary levels in pulldowns will remain there Check the latest state of pull-up menu buttons. for example the mode selector: you can use such buttons in three ways, - click on it, it opens and you can select - click-and-hold-mouse, move, release at item you want to select - move mouse over button, wait, it opens The 'auto open' and its time threshold both can be user settings. |
Revision a153a76 by Ton Roosendaal October 11, 2003, 14:12 (GMT) |
- two more panels for material buttons. work in progress.... |
Revision b8be733 by Ton Roosendaal October 11, 2003, 11:28 (GMT) |
- small fix, number buttons strings were cut off like sliders... |
Revision f437176 by Ton Roosendaal October 11, 2003, 10:57 (GMT) |
- improved drawing of slider button - strings for slider button are cut off correctly |
Revision 7913a4a by Ton Roosendaal October 11, 2003, 00:21 (GMT) |
- added method to have a preview render in panel - increased size of preview from 100 to 125 pix :) - put back header buttons for databrowse, but they need to move to buttonswindow itself |
Revision e799e39 by Roel Spruit October 10, 2003, 23:20 (GMT) |
- Added all the stuff of the last week to the MSVC 6.0 project file. - Added include BIF_gl.h to header_imasel.c (I think it needs that :) |
Revision c957bba by Ton Roosendaal October 10, 2003, 21:14 (GMT) |
- fixed bug in aligning different sized panels vertically |
Revision c536fe9 by Ton Roosendaal October 10, 2003, 20:50 (GMT) |
- another fix, now for unix systems with 'sloppy focus'. the mainwindow is set active again after rendering, without destroying the (optional) dispview image |
Revision de55663 by Ton Roosendaal October 10, 2003, 20:15 (GMT) |
- fixed error in making main window active again after rendering, it didnt work... |
Revision ee70acd by Ton Roosendaal October 10, 2003, 17:47 (GMT) |
- small little unitialized variable error... |
Revision 0d03929 by Ton Roosendaal October 10, 2003, 17:29 (GMT) |
Another huge commit!!! First, check on the new files, which are listed below. The new butspace.h is a local include, only to be used for the buttons drawn in the buttonswindow. - editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now - i quite completely reorganized it, it's now nicely telling you what context it is in - sorting error in panel align fixed (tabs were flipping) - align works correctly automatic when you click around in Blender - editsca.c renamed to buttons_logic.h - button names are truncated from the right for allmost all buttons (except text buttons and number buttons) - while dragging panels, you cannot move them outside window anymore And of course fixed loads of little bugs I encountered while testing it all. This is a version I really need good test & feedback for. Next step: restoring material/lamp/texture/world |
Revision 952cd82 by Ton Roosendaal October 10, 2003, 13:36 (GMT) |
- adapted startsize for osx version to match powerbook (768 high) - add patch in prevsize routine (editscreen.c) to subtract apple top header, this allows 'fullscreen' with windowbar behind topbar. |
Revision a044f0b by Willian Padovani Germano October 10, 2003, 03:16 (GMT) |
Splitting source/blender/src/headerbuttons.c in smaller header_***.c files. The original headerbuttons.c is for now kept as headerbuttons.txt The included .h files were updated to only include needed ones in each file. Makefile.am (for the autotools build) was updated. Didn't test with original makefiles. Other build systems will of course need to be updated. |
Revision 6f34249 by Ton Roosendaal October 9, 2003, 12:20 (GMT) |
- increased default windowsize for OSX a bit, to match better a good layout. Old size was 800x600, just not too nice New size is 900x768. this default small size is for older macs that dont allow full size 32 bits opengl windows... silly er! :) |
Revision 416b110 by Ton Roosendaal October 7, 2003, 22:55 (GMT) |
- brought back hilites in buttons when mouse-over - automatic pulldown opening can now be controlled ( user setting?) it has two thresholds: - when no menu was opened before, it waits A milliseconds - when (in the same block a menu was opened, it waits B millisec. Currently A= 0.4 sec, B= 0.1 (or so) - 3d window header; brought back old drawtype menu (test, compare!) - another test: the old menubutton doesnt work anymore with hold-mouse only, you can also use it as the other popups (old method still works) - proposal; all buttons that pop up a block, get special drawtype (arrows) |
Revision bfef0c2 by Simon Clitherow October 7, 2003, 21:01 (GMT) |
- removed link with libblenkey.a (keymaker) (MSVC 6) |
Revision cb667fd by Simon Clitherow October 7, 2003, 20:59 (GMT) |
- removed keymaker project from intern build (MSVC 6) - no longer needed. |
Revision e889b37 by Ton Roosendaal October 7, 2003, 19:21 (GMT) |
- forgot one event code in render... - fixed the () in the && || code, typo... <blush> |
Revision 77e78ab by Simon Clitherow October 7, 2003, 19:14 (GMT) |
- removed button.c from MSVC 6 project files. |
Revision dcf9213 by Ton Roosendaal October 7, 2003, 18:42 (GMT) |
- if( a || b && c) is (a || (b && c)) and not the other way! thats what you get with cleaning warnings. :) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021