Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision faff703 by guignot
July 10, 2003, 00:28 (GMT)
removed a wrong parameter name
Revision 2ef1ee2 by guignot
July 10, 2003, 00:23 (GMT)

Documentation fot the Ipo module
Revision be1338c by guignot
July 10, 2003, 00:22 (GMT)

minor changes; deleted unuseful functions.
Revision b216fb1 by guignot
July 9, 2003, 23:21 (GMT)
removed a function prototype which was already in modules.h
Revision 3482bee by guignot
July 9, 2003, 23:19 (GMT)
name changes for Curve functions (added an underscore)
Revision d92c4f7 by guignot
July 9, 2003, 21:20 (GMT)
documentation for the module Curve, to be formatted with epydoc
Revision 4cf1470 by guignot
July 9, 2003, 21:18 (GMT)
change the values of the functions get/set size/loc/rot to lists.
added the attributes loc, rot, size
changed the parameters of getControlPoint to int int list
cosmetic changes in names
July 9, 2003, 20:09 (GMT)
- this smartass hack, which was removed from editscreen.c, was needed for
the textwindow. doh!

now you can press alt+p in textwindow again!
July 9, 2003, 16:02 (GMT)
* F11 now nicely pops/pushes a window again
* works (for OSX) only with the commit I did in Ghost 1 minute ago!
* needs to be checked for all other OS's.
July 9, 2003, 16:01 (GMT)
* Added a roman -> latin charset convertor.
MacOSX returns a Roman charset with kEventParamKeyMacCharCodes
as defined here: http://developer.apple.com/documentation/mac/Text/Text-516.html
I am not sure how international this works...
For cross-platform convention, we'll use the Latin ascii set instead.
As defined at: http://www.ramsch.org/martin/uni/fmi-hp/iso8859-1.html

* changed window-pop behaviour, it now also activates the window for input
(OSX only)
July 9, 2003, 15:54 (GMT)
* typing special characters in 3d font now works again. For OSX ghost will
use the internal standards for ascii values > 127
* someone has to check how X11 returns these values! Otherise the old
Blender codes (alt+s = german S) will still work though.
* still have to check this for the buttons!
July 9, 2003, 14:44 (GMT)
- increased the character loading/conversion routine that it includes the
entire ascii extended set (up to 255)
Revision 6fe633a by guignot
July 9, 2003, 12:25 (GMT)
added what needed to link a curve to an object (modification of Object_link
added 2 functions Curve_CheckPyObject and Curve_FromPyObject
that I had forgotten
July 8, 2003, 20:06 (GMT)
* Forgot to update the Object.name variable functionality. Had a bug in it to
return the first 2 identifying characters too - which it shouldn't.
July 8, 2003, 13:07 (GMT)
- changed silly name 'shadelamplus' to shade_lamp_loop
July 8, 2003, 10:15 (GMT)
* fixed two more subloops in button drawing for new optimized usage of
glFinish(). Textbut and the 'But' (render for example) didnt work proper.
July 7, 2003, 16:12 (GMT)
- old python: removed reference to UIfrontbuf, just to get it compiling
for those who dont have EXPYTHON defined
July 7, 2003, 15:50 (GMT)
* removed the global uiFrontbuf from interface.c (and python, it was used
there)
* replaced with nice local (uiBlock) storage of what goes on in drawing.
it now only calls a glDrawBuffer() and glFinish() when it is actually
needed

Result: interface drawing in general is speedy again, especially for gfx
cards that dont allow frontbuffer drawing, and copy stuff to the frontbuf
with a glFinish() call.

Needs to be tested on all platforms... report to me when you see problems
like menus not drawing correctly, tooltips not drawing or not disappearing,
etc.
July 6, 2003, 20:34 (GMT)
* removed some debugging prints. Accidentally committed them last time.
* nicely format the matrix object when printing.
July 6, 2003, 20:18 (GMT)
- miencho (thanks) pointed me to a weak line in draw mesh solid call.
it used a pointer, without checking its value. the calling code
took care it never happened, nevertheless... added a comment there.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021