July 10, 2003, 00:28 (GMT) |
removed a wrong parameter name |
July 10, 2003, 00:23 (GMT) |
Documentation fot the Ipo module |
July 10, 2003, 00:22 (GMT) |
minor changes; deleted unuseful functions. |
July 9, 2003, 23:21 (GMT) |
removed a function prototype which was already in modules.h |
July 9, 2003, 23:19 (GMT) |
name changes for Curve functions (added an underscore) |
July 9, 2003, 21:20 (GMT) |
documentation for the module Curve, to be formatted with epydoc |
July 9, 2003, 21:18 (GMT) |
change the values of the functions get/set size/loc/rot to lists. added the attributes loc, rot, size changed the parameters of getControlPoint to int int list cosmetic changes in names |
Revision 1e666dd by Ton Roosendaal July 9, 2003, 20:09 (GMT) |
- this smartass hack, which was removed from editscreen.c, was needed for the textwindow. doh! now you can press alt+p in textwindow again! |
Revision 5aa8ac3 by Ton Roosendaal July 9, 2003, 16:02 (GMT) |
* F11 now nicely pops/pushes a window again * works (for OSX) only with the commit I did in Ghost 1 minute ago! * needs to be checked for all other OS's. |
Revision 0a5145c by Ton Roosendaal July 9, 2003, 16:01 (GMT) |
* Added a roman -> latin charset convertor. MacOSX returns a Roman charset with kEventParamKeyMacCharCodes as defined here: http://developer.apple.com/documentation/mac/Text/Text-516.html I am not sure how international this works... For cross-platform convention, we'll use the Latin ascii set instead. As defined at: http://www.ramsch.org/martin/uni/fmi-hp/iso8859-1.html * changed window-pop behaviour, it now also activates the window for input (OSX only) |
Revision 4f57166 by Ton Roosendaal July 9, 2003, 15:54 (GMT) |
* typing special characters in 3d font now works again. For OSX ghost will use the internal standards for ascii values > 127 * someone has to check how X11 returns these values! Otherise the old Blender codes (alt+s = german S) will still work though. * still have to check this for the buttons! |
Revision 7e082b8 by Ton Roosendaal July 9, 2003, 14:44 (GMT) |
- increased the character loading/conversion routine that it includes the entire ascii extended set (up to 255) |
July 9, 2003, 12:25 (GMT) |
added what needed to link a curve to an object (modification of Object_link added 2 functions Curve_CheckPyObject and Curve_FromPyObject that I had forgotten |
Revision da91343 by Michel Selten July 8, 2003, 20:06 (GMT) |
* Forgot to update the Object.name variable functionality. Had a bug in it to return the first 2 identifying characters too - which it shouldn't. |
Revision f4f7e8e by Ton Roosendaal July 8, 2003, 13:07 (GMT) |
- changed silly name 'shadelamplus' to shade_lamp_loop |
Revision e45e145 by Ton Roosendaal July 8, 2003, 10:15 (GMT) |
* fixed two more subloops in button drawing for new optimized usage of glFinish(). Textbut and the 'But' (render for example) didnt work proper. |
Revision c5cc6a2 by Ton Roosendaal July 7, 2003, 16:12 (GMT) |
- old python: removed reference to UIfrontbuf, just to get it compiling for those who dont have EXPYTHON defined |
Revision b4b10df by Ton Roosendaal July 7, 2003, 15:50 (GMT) |
* removed the global uiFrontbuf from interface.c (and python, it was used there) * replaced with nice local (uiBlock) storage of what goes on in drawing. it now only calls a glDrawBuffer() and glFinish() when it is actually needed Result: interface drawing in general is speedy again, especially for gfx cards that dont allow frontbuffer drawing, and copy stuff to the frontbuf with a glFinish() call. Needs to be tested on all platforms... report to me when you see problems like menus not drawing correctly, tooltips not drawing or not disappearing, etc. |
Revision 828347f by Michel Selten July 6, 2003, 20:34 (GMT) |
* removed some debugging prints. Accidentally committed them last time. * nicely format the matrix object when printing. |
Revision a4cc252 by Ton Roosendaal July 6, 2003, 20:18 (GMT) |
- miencho (thanks) pointed me to a weak line in draw mesh solid call. it used a pointer, without checking its value. the calling code took care it never happened, nevertheless... added a comment there. |
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Master Commits
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