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Revision 706ccc0 by Rob Haarsma
April 28, 2003, 02:15 (GMT)
Added Quicktime support for OSX and Windows.

This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the QTDevWinCIncludes and QTDevWinLibraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bfblendersourceblenderimbuf
bfblendersourceblendersrc
bfblendersourceblenderrender
bfblendersourcecreator
April 27, 2003, 14:05 (GMT)
first commit with hours and hours of comment translation for render code...
April 27, 2003, 11:55 (GMT)
More translations of c comments, now also include files!
April 27, 2003, 10:37 (GMT)
Removed BL_misc project which is no longer required (blendertimer.c/.h)
April 27, 2003, 10:05 (GMT)
just 2 include files translated...
April 27, 2003, 09:59 (GMT)
translated comments for imbuf c files
April 26, 2003, 18:01 (GMT)
comments translated for blenloader files
April 26, 2003, 16:13 (GMT)
all comments translated in blenkernel C files
(fake commit, for cvs mail to be sent out)
April 26, 2003, 16:03 (GMT)
DNA instructions translated! Now we can do some serious manipulations...
April 26, 2003, 16:02 (GMT)
- translations for comments in blender lib files
Revision 701ebe1 by Chris Want
April 26, 2003, 14:16 (GMT)
Test of commit mail
April 26, 2003, 13:07 (GMT)
The last of the blenkernel files with translated comments
April 26, 2003, 11:56 (GMT)
- another series of translated c files.

-Ton-
April 25, 2003, 15:48 (GMT)
- first of a series of translated C comments. No dutchies get advantage anymore soon... :-)
Revision c46a6de by Chris Want
April 24, 2003, 23:13 (GMT)
A fix for bug #96 (MNME's armature bug). The result of a
crossproduct was not checked for a zero vector.
Revision c95692d by Chris Want
April 24, 2003, 00:48 (GMT)
Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable
(set per bone in editmode in the button window).
April 21, 2003, 20:33 (GMT)
* Split Object.c (created Object.h)
* Split Blender.c (created Blender.h)
* Followed a naming convention suggested by Willian for Modules and Classes.
* Implemented New, Get and GetSelected functions for the Object module.
* Implemented most of the attributes in the Get and Set functions for the
Object module.
* Hopefully fixed a link error on OS X.
Declared g_blenderdict externally in modules.h and moved the real
declaration to Blender.c
April 8, 2003, 19:54 (GMT)
The following updates have been contributed by Willian P. Germano:
* Implemented BPY_end_python function.
* Implemented error handling. This results in rerunning a script after an
error has occurred. No need to restart blender anymore.
* Camera module supports dir()
* variable assignment now calls the Python equivalent function - this has
type checking and should be safer now.
* Implemented the Lamp module. Used the Camera module as a template.
* Implemented the Image module.
* Added EXPP_ClampFloat and EXPP_intError functions to gen_utils.[ch]
* Implemented 'constant' object.
April 7, 2003, 00:43 (GMT)
More VC7 stack trashing fixes, vec3 ops performed on a vec2 (oh my!)
Revision 1f668df by Chris Want
March 31, 2003, 17:27 (GMT)
Irix will now link to ode
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