Revision 38b5f56 by Campbell Barton August 13, 2020, 05:46 (GMT) |
Merge branch 'blender-v2.90-release' into master |
Revision f875d3e by Campbell Barton August 13, 2020, 05:46 (GMT) |
Merge branch 'blender-v2.90-release' into master |
Revision ad05e11 by Campbell Barton August 13, 2020, 05:41 (GMT) |
Fix T77409: Crash showing vertex/face duplicators in edit-mode This was a regression in deaff945d0b9 which skips copying a mesh. Dupli-verts/faces were not updated to account for this. This supports iterating over edit-mesh vertices & faces, since falling back to a full copy (as we do in some places) will be slow while transforming geometry. This commit looks as if it would change behavior with orcos, since any edit-mesh deformation causes them to be assigned. However in practice there is no functional change, details in comments. |
Revision 9bf8b67 by Campbell Barton August 13, 2020, 05:41 (GMT) |
Cleanup: remove two sided face check Two sided faces aren't supported and would cause many issues elsewhere. |
Revision ee90978 by Campbell Barton August 13, 2020, 05:41 (GMT) |
Cleanup: use 'inst_ob' variable name for consistency Dupli verts/faces named these arguments differently. |
Revision 494560f by Campbell Barton August 13, 2020, 05:41 (GMT) |
Cleanup: remove unused struct members from dupli-face/vert Replace the evaluated mesh with VertexDupliData.mvert since only vertices are used. This makes dupli-vert similar to how dupli-face was already working. |
Revision a45f2fd by Campbell Barton August 13, 2020, 05:41 (GMT) |
Cleanup: move mesh access for dupli vert/face into shared function De-duplicate mesh access & comments. |
Revision 12c24ec by Campbell Barton August 13, 2020, 05:41 (GMT) |
Cleanup: pass normal as a float to dupli-vert function Needed for supporting edit-mode dupli-verts. Currently the un-scaled short values are used to avoid changing behavior (noted in comments). |
Revision 51a461d by Campbell Barton August 13, 2020, 05:41 (GMT) |
Cleanup: spelling, use full sentences for object_dupli.c |
Revision f0285e3 by Campbell Barton August 13, 2020, 04:03 (GMT) |
Cleanup: use const for dupli vert/face, 'r_' prefix for return value Make it obvious which values are used read-only, which are written to. |
Revision 536b6b6 by Hans Goudey August 13, 2020, 01:04 (GMT) |
Merge branch 'blender-v2.90-release' |
August 13, 2020, 01:02 (GMT) |
UI: Fix curve widget fill artifacts Disable antialiasing which caused artifacts. Differential Revision: https://developer.blender.org/D8497 |
Revision 579cb77 by Germano Cavalcante August 12, 2020, 21:40 (GMT) |
Fix hair collision error introduced in recent commit |
Revision 5319eb3 by Germano Cavalcante August 12, 2020, 21:25 (GMT) |
Cleanup: Silence some arithmetic overflow warnings |
Revision c5e469a by Germano Cavalcante August 12, 2020, 21:25 (GMT) |
Cleanup: Move definitions of some variables closer to their use |
Revision 7d16db4 by Germano Cavalcante August 12, 2020, 21:25 (GMT) |
Cleanup: move assignment out of loop |
Revision 6d9358d by Germano Cavalcante August 12, 2020, 21:25 (GMT) |
Cleanup: Rename variable 'cloth1' to 'cloth' |
Revision ca827e3 by Pablo Dobarro August 12, 2020, 21:07 (GMT) |
Fix Boundary Brush symmetry with no constant falloff When using constant falloff symmetry was working fine because the same deformation is applied twice on the same vertices. When using no constant falloffs, the deformation is different between symmetry passes, so vertices need to be separated by symmetry areas to get the right deformation from its symmetry pass without being overwriten by the next one. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8541 |
Revision 1260baf by Antonio Vazquez August 12, 2020, 21:07 (GMT) |
GPencil: Remove unused variable and fix memory leak This was missing in previous commit |
Revision c77bf95 by Pablo Dobarro August 12, 2020, 21:06 (GMT) |
Sculpt: Boundary Brush Falloff Types and Offset This adds the boundary_falloff_type and boundary_offset to control how the falloff of the Boundary Brush is applied. Boundary Origin Offset is the same concept as the Pose Origin offset in the Pose Brush. It is a multiplier that adds extra length to the brush radius to locate the deformation pivot further from the boundary without affecting the falloff. The Falloff type includes Constant (previous default), brush radius, loop and loop and invert. Loop and Loop and Invert can be used to create deformation patterns in a mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8526 |
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