Revision 2a51fef by Campbell Barton June 13, 2020, 06:56 (GMT) |
Fix error selecting similar vertex groups after the 32nd Replace 32bit int with bitmap to allow selecting any number of vertex groups. |
Revision 827959f by Campbell Barton June 13, 2020, 06:20 (GMT) |
Cleanup: use const arguments to deform functions This changes curve deform code not to set the objects inverse matrix, this shouldn't cause problems as it's not used elsewhere afterwards. |
Revision dd4071b by Campbell Barton June 13, 2020, 05:56 (GMT) |
Cleanup: remove redundant casts |
Revision c5a0ce1 by Campbell Barton June 13, 2020, 05:56 (GMT) |
Cleanup: naming for lattice deform functions - BKE_lattice_deform_data_create was init_latt_deform. - BKE_lattice_deform_data_destroy was end_latt_deform. - BKE_lattice_deform_data_eval_co was calc_latt_deform. |
Revision ca10903 by Campbell Barton June 13, 2020, 05:56 (GMT) |
Cleanup: use 'r_' prefix for return arguments Also improve alignment. |
Revision 75aac46 by Campbell Barton June 13, 2020, 05:16 (GMT) |
Cleanup: comments, use bool return value |
Revision 1754828 by Campbell Barton June 13, 2020, 05:02 (GMT) |
Cleanup: rename 'par', in deform code Naming is from legacy code where the deforming object was the parent. |
Revision 9f58337 by Campbell Barton June 13, 2020, 03:19 (GMT) |
Modifier: skip edit-mesh conversion for armature, curve & lattice This is an improvement over 2.7x which converted edit-mesh to mesh (CDDM) for all 3 modifiers. Overall this increases performance in edit-mode by around 15-20%. |
Revision a35de34 by Campbell Barton June 13, 2020, 02:50 (GMT) |
Cleanup: clang-format, unused variable |
Revision dea2c3f by Campbell Barton June 13, 2020, 02:50 (GMT) |
Cleanup: spelling |
Revision 098008f by Germano Cavalcante June 13, 2020, 01:07 (GMT) |
Fix T77295: Snapping in edit mode only works for non-selected polys/verts/edges Caused by the optimization of `Skip EditMesh to Mesh Conversion`. Now that EditMesh is used when the Mesh has no modifiers, do not skip the selected elements. |
Revision fd8d245 by Bastien Montagne June 12, 2020, 17:01 (GMT) |
LibOverride: Remove 'auto override' option. Now all overrides are handled that way. Performances of the process look decent enough, even with production characters... If performance issues still arise, we'll investigate other solutions. This should also make T73154 obsolete now. |
Revision b586f80 by Patrick Mours June 12, 2020, 16:24 (GMT) |
Cycles: Improve CUDA and OptiX error reporting in the viewport This patch makes the infamous "Cancel" error in the viewport a thing of the past. Instead it now shows a more useful error message and streamlines the error handling process in CUDA. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8008 |
June 12, 2020, 15:52 (GMT) |
Add ability to remove Library data-blocks through RNA API. Just uses same code as for all the other ID types. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7995 |
June 12, 2020, 15:38 (GMT) |
UI: Use consistent order for physics display icons The viewport, display order matches modifiers and the outliner. Differential Revision: https://developer.blender.org/D8001 |
Revision b1f9799 by Alexander Gavrilov June 12, 2020, 15:19 (GMT) |
Cloth: implement support for a hydrostatic pressure gradient. When a fluid is put under influence of gravity or acceleration, it forms an internal pressure gradient, which causes observable effects like buoyancy. Since now cloth has support for simulating pressure changes caused by fluid compression or expansion, it makes sense to also support the effects of gravity. This is intended for better simulation of objects filled or surrounded by fluids, especially when constrained by collisions or pinned vertices, and should result in more realistic shapes. Obviously, this doesn't actually simulate fluid dynamics; instead it is assumed that the fluid immediately adapts to changes in the shape or acceleration of the object without friction or turbulence, and instantly reaches a new static equilibrium. Differential Revision: https://developer.blender.org/D6442 |
Revision 0981b55 by Sybren A. Stüvel June 12, 2020, 15:09 (GMT) |
install_deps: bumped USD library version 19.11 ? 20.02 |
Revision cfff8aa by Sybren A. Stüvel June 12, 2020, 14:56 (GMT) |
USD: Library upgrade 19.11 ?�20.02 This upgrade required a few changes: - Some parts of our patch are no longer necessary, as the USD library now includes those changes. - The rest of the patch needed adjustment as the `pxr/base/lib/*` directories in USD's source code have moved to `pxr/base/*`. - Updated library names on Windows -- thanks @LazyDodo. Note that this does not enable the USD Python API for inclusion in Blender. It just aims at being an as-simple-as-possible version upgrade of the USD library. |
Revision dc80fe5 by Sybren A. Stüvel June 12, 2020, 14:37 (GMT) |
USD: Use new material binding API The material binding API that we used was removed in the Universal Scene Description library version 20.02. Using this new API, the code is compatible with both USD 19.11 and 20.02. |
Revision 7e43bbb by Clément Foucault June 12, 2020, 14:17 (GMT) |
Fix T77586 EEVEE: UDIM image Texture doesn't Display properly |
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