Blender Git Loki

Blender Git "sculpt-dev" branch commits.

Page: 30 / 56

April 6, 2021, 04:24 (GMT)
Forgot to increase array size for data transfer modifier struct.
April 5, 2021, 16:22 (GMT)
Merge branch 'master' into sculpt-dev
April 4, 2021, 02:29 (GMT)
Merge branch 'master' into temp_bmesh_multires
April 4, 2021, 02:23 (GMT)
Add support for sculpt colors to the data transfer modifier
April 2, 2021, 20:55 (GMT)
Add a paranoia check
April 2, 2021, 20:42 (GMT)
Fixed an out of bounds read error.
April 1, 2021, 22:58 (GMT)
fix gcc build errors
April 1, 2021, 22:09 (GMT)
Fix last commit to handle symmetrical brushing properly
April 1, 2021, 21:51 (GMT)
* Dyntopo now has its own brush spacing. This is a huge performance
boost for brushes with fine spacing, e.g. the clay brush.
April 1, 2021, 20:07 (GMT)
Finished curvature rake.
March 31, 2021, 02:00 (GMT)
wrote a fast and inaccurate distance to triangle function
for DynTopo. Profiling consistently showed it to be a bottleneck.
I've now written scalar versions of this function four times.

For now I'm committing this inaccuration version. I'm also committing
code for a vectorized version I found in a paper. Still need to rejigger
the dyntopo code to use it though.
March 30, 2021, 07:57 (GMT)
Merge branch 'master' into temp_bmesh_multires
March 30, 2021, 07:08 (GMT)
Added per-brush DynTopo settings which are stored in a new DynTopoSettings struct.

This system is designed to inherit settings from scene dyntopo defaults
in a highly flexible way; settings can be individually overridden via the
.inherit bitmask.

At stroke time the scene settings and brush->dyntopo are merged
and stored in brush->cached_dyntopo.

Note that brush->flag has a bit flag, DYNTOPO_DISABLED, with a few
subtlies. It does not switch the PBVH back to PBVH_FACES mode, it
simply disbles dyntopo topology update. It also doesn't inherit from
any default settings. And it's the only setting
that's currently exposed in the UI.
March 27, 2021, 20:52 (GMT)
Sculpt: Initial implementation of uniform smoothing
March 27, 2021, 20:27 (GMT)
Merge branch 'master' into sculpt-dev
March 26, 2021, 21:23 (GMT)
Add this file
March 26, 2021, 00:38 (GMT)
Only send all vcol layers to gpu (for pbvh drawing) in a material
draw mode.
March 26, 2021, 00:17 (GMT)
* Sculpt color layers are now properly handle by pbvh bmesh draw code.
Before only the active layer was uploaded to the GPU, now all of them
(except the autogenerated original color layer) are.
March 25, 2021, 18:32 (GMT)
Code cleanup
March 25, 2021, 01:46 (GMT)
Sculpt Poly Loop: Fix symmetry
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021