October 11, 2021, 20:37 (GMT) |
Sculpt: Allow non-manifold collapse * This was always buggy, which is why I have code that detects and snips off non-manifold fins. * Turns out it is more robust to simply allow non-manifold collapses and clean up geometry afterwards. IIRC this is how DynTopo (and the paper it's based off of) originall worked. |
October 11, 2021, 20:29 (GMT) |
Sculpt: bump subversion |
October 11, 2021, 20:27 (GMT) |
Sculpt: enable dyntopo on paint brushes * Paint brushes will now support dyntopo if "dyntopo disabled" (the one in their brush settings, not the global setting in the "Dynamic Topology" panel) is unchecked. * Fixed dyntopo undo not properly handling pushing more then one undo type. |
October 11, 2021, 15:36 (GMT) |
Sculpt: fix gcc compiler error This one is an actual error. I went through the trouble of compiling in a linux VM and still somehow managed to miss it. Also fix wrong range for normal_radius_factor. |
October 11, 2021, 11:25 (GMT) |
Sculpt: fix symmetry bug and mesh filter smooth improvements * Fixed symmetry bug * Exposed a few hard edge options to the mesh filter tool * Updated default brushes inside of startup.blend. |
October 10, 2021, 22:38 (GMT) |
Sculpt: add new bending constraint to cloth filter |
October 10, 2021, 21:37 (GMT) |
Sculpt: experimental bending constraints for cloth brush. See "bending" checkmark in the cloth settings. |
October 8, 2021, 23:22 (GMT) |
Sculpt: don't set strength to inherit from scene defaults by default. |
October 8, 2021, 23:19 (GMT) |
Sculpt: improve accuracy of tri in brush test for dyntopo |
October 8, 2021, 07:28 (GMT) |
Sculpt: fix sharp brush, new experimental mode was being enabled when it shouldn't be |
October 8, 2021, 02:44 (GMT) |
Sculpt: fix broken jitter and smooth stabilize brush settings. |
October 7, 2021, 13:14 (GMT) |
Sculpt: Added a little brush icon tool slot interface to mask expand in "selection" mode. Leftclick runs normal expand. Shfit-leftclick subtracts from mask. Pressing CTRL inverts adding/subtracting |
October 7, 2021, 09:19 (GMT) |
Fix mask expand |
October 7, 2021, 04:54 (GMT) |
Sculpt: various uv-related fixed * The dyntopo collapse function now properly snaps UVs, including at island boundaries. * PBVHTriBufs are now split by UVs (and face sets); this turned out to be surprising easy. * Also fixed a few bugs relating to hiding/revealing stuff. |
October 7, 2021, 01:33 (GMT) |
Merge branch 'master' into sculpt-dev |
October 7, 2021, 01:26 (GMT) |
Sculpt: Add plane mode for draw sharp brush |
October 6, 2021, 20:35 (GMT) |
Sculpt: fix nasty radius symmetry bug * Brush radius wasn't being calculated correctly if symmetry was on. * Unnessed SCULPT_run_commandlist, it now calls do_symmetrical_brush_actions instead of the reverse. * Renamed MDynTopoVert to MSculptVert. Old name didn't make sense given that all three PBVH types now use it. Mercifully it's never saved in files, and even if it somehow was saved the CD file loading code checks for that. |
October 6, 2021, 10:10 (GMT) |
Sculpt: fix multi-res crash |
October 6, 2021, 08:46 (GMT) |
Sculpt: fix broken ray casting of original data in pbvh Not sure if this ever worked. |
October 6, 2021, 04:55 (GMT) |
Sculpt: Fixed a few sculpt color issues * Fixed broken smear brush * Tweaked ui defaults a bit |
|