Blender Git Commits

Blender Git "sculpt-dev" branch commits.

Page: 8 / 56

October 11, 2021, 20:37 (GMT)
Sculpt: Allow non-manifold collapse

* This was always buggy, which is why
I have code that detects and snips off
non-manifold fins.
* Turns out it is more robust to simply allow
non-manifold collapses and clean up geometry
afterwards. IIRC this is how DynTopo (and the
paper it's based off of) originall worked.
October 11, 2021, 20:29 (GMT)
Sculpt: bump subversion
October 11, 2021, 20:27 (GMT)
Sculpt: enable dyntopo on paint brushes

* Paint brushes will now support
dyntopo if "dyntopo disabled"
(the one in their brush settings,
not the global setting in the
"Dynamic Topology" panel) is unchecked.
* Fixed dyntopo undo not properly handling
pushing more then one undo type.
October 11, 2021, 15:36 (GMT)
Sculpt: fix gcc compiler error

This one is an actual error. I
went through the trouble of compiling
in a linux VM and still somehow managed
to miss it.

Also fix wrong range for normal_radius_factor.
October 11, 2021, 11:25 (GMT)
Sculpt: fix symmetry bug and mesh filter
smooth improvements

* Fixed symmetry bug
* Exposed a few hard edge options to the mesh filter tool
* Updated default brushes inside of startup.blend.
October 10, 2021, 22:38 (GMT)
Sculpt: add new bending constraint to cloth filter
October 10, 2021, 21:37 (GMT)
Sculpt: experimental bending constraints for cloth
brush.

See "bending" checkmark in the cloth settings.
October 8, 2021, 23:22 (GMT)
Sculpt: don't set strength to inherit from
scene defaults by default.
October 8, 2021, 23:19 (GMT)
Sculpt: improve accuracy of tri in brush
test for dyntopo
October 8, 2021, 07:28 (GMT)
Sculpt: fix sharp brush, new experimental
mode was being enabled when it
shouldn't be
October 8, 2021, 02:44 (GMT)
Sculpt: fix broken jitter and smooth
stabilize brush settings.
October 7, 2021, 13:14 (GMT)
Sculpt: Added a little brush icon tool slot
interface to mask expand in "selection"
mode.

Leftclick runs normal expand.
Shfit-leftclick subtracts from mask.
Pressing CTRL inverts adding/subtracting
October 7, 2021, 09:19 (GMT)
Fix mask expand
October 7, 2021, 04:54 (GMT)
Sculpt: various uv-related fixed

* The dyntopo collapse function now
properly snaps UVs, including at
island boundaries.
* PBVHTriBufs are now split by UVs
(and face sets); this turned out
to be surprising easy.
* Also fixed a few bugs relating to
hiding/revealing stuff.
October 7, 2021, 01:33 (GMT)
Merge branch 'master' into sculpt-dev
October 7, 2021, 01:26 (GMT)
Sculpt: Add plane mode for draw sharp brush
October 6, 2021, 20:35 (GMT)
Sculpt: fix nasty radius symmetry bug

* Brush radius wasn't being calculated correctly if symmetry was on.
* Unnessed SCULPT_run_commandlist, it now calls
do_symmetrical_brush_actions instead of the reverse.
* Renamed MDynTopoVert to MSculptVert. Old name didn't
make sense given that all three PBVH types now use it.
Mercifully it's never saved in files, and even if it
somehow was saved the CD file loading code checks for
that.
October 6, 2021, 10:10 (GMT)
Sculpt: fix multi-res crash
October 6, 2021, 08:46 (GMT)
Sculpt: fix broken ray casting of original data in pbvh

Not sure if this ever worked.
October 6, 2021, 04:55 (GMT)
Sculpt: Fixed a few sculpt color issues

* Fixed broken smear brush
* Tweaked ui defaults a bit
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021