Blender Git Loki

Blender Git "sculpt-mode-features" branch commits.

Page: 2 / 7

July 25, 2019, 12:25 (GMT)
Merge branch 'master' into sculpt-mode-features
July 15, 2019, 17:12 (GMT)
Fix PBVH sculpt vertex color drawing
July 15, 2019, 17:11 (GMT)
Sculpt vertex colors: Support for Unified paint settings and secondary
color
July 15, 2019, 16:27 (GMT)
Fix blueprint tool matrix calculation

This should fix some plane scaling problems
July 15, 2019, 16:24 (GMT)
Merge branch 'master' into sculpt-mode-features
July 9, 2019, 13:24 (GMT)
Fix normal radius versioning
July 9, 2019, 13:20 (GMT)
Fix formatting
July 8, 2019, 14:21 (GMT)
Fix mask extract Windows build
July 8, 2019, 14:19 (GMT)
Fix qex cmake
July 8, 2019, 14:15 (GMT)
Blueprint tool: Initial implementation

Work in progress

- Geometry generation code is only for testing the operator. It will triangulate any
generated ngon and the normal calculation can fail.
- Snapping options are not integrated with scene settings
- Gird alignment is forced to global X axis. This can cause problems
with rotated objects.
- The tool only works from object mode. It crashes in other modes.
- Some internal grid default values are not set up properly and can make
the operator crash
- The grid preview is not integrated with the gizmo system, you need to
start the operator in order to see it
July 2, 2019, 13:32 (GMT)
Sculpt vertex colors: add color blend modes to the paint brush

This makes all color blend modes available from the paint mode dropdown.
Source alpha is currently hardcoded to 1 to avoid confusion. The
viewport can't display it properly.
June 29, 2019, 23:13 (GMT)
Remove old mask opacity control and property
June 29, 2019, 22:36 (GMT)
Fix color fill mask intensity

I added this multiplication to fix the pressure sensitivity of my broken
wacom pen while testing the paint brush. I should add separate sculpt
and paint strength factors.
June 29, 2019, 16:05 (GMT)
Sculpt: Paint mask extract operator [WIP]

Currently the operator extracts a triangulated mesh from the mask and
applies a solidify modifier.
I would like to avoid using a shrinkwrap or duplicating the sculpt to
create the external edge loop. I think it should be possible to do
something similar to the relax brush to shrink the geometry to fit the
external loop within the mask.
June 29, 2019, 15:35 (GMT)
Cleanup and variable renaming
June 27, 2019, 23:31 (GMT)
Merge branch 'master' into sculpt-mode-features
June 22, 2019, 16:30 (GMT)
Merge branch 'master' into sculpt-mode-features
June 16, 2019, 21:16 (GMT)
Add remesh panel to the topbar

This panel has the same options as the mesh properties remesh panel.
June 16, 2019, 21:11 (GMT)
Fix crash with mesh filters and EEVEE
June 16, 2019, 21:05 (GMT)
Add front faces only option to the mask lasso tool
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021