| July 25, 2019, 12:25 (GMT) | 
| Merge branch 'master' into sculpt-mode-features | 
| July 15, 2019, 17:12 (GMT) | 
| Fix PBVH sculpt vertex color drawing | 
| July 15, 2019, 17:11 (GMT) | 
| Sculpt vertex colors: Support for Unified paint settings and secondary color | 
| July 15, 2019, 16:27 (GMT) | 
| Fix blueprint tool matrix calculation This should fix some plane scaling problems | 
| July 15, 2019, 16:24 (GMT) | 
| Merge branch 'master' into sculpt-mode-features | 
| July 9, 2019, 13:24 (GMT) | 
| Fix normal radius versioning | 
| July 9, 2019, 13:20 (GMT) | 
| Fix formatting | 
| July 8, 2019, 14:21 (GMT) | 
| Fix mask extract Windows build | 
| July 8, 2019, 14:19 (GMT) | 
| Fix qex cmake | 
| July 8, 2019, 14:15 (GMT) | 
| Blueprint tool: Initial implementation Work in progress - Geometry generation code is only for testing the operator. It will triangulate any generated ngon and the normal calculation can fail. - Snapping options are not integrated with scene settings - Gird alignment is forced to global X axis. This can cause problems with rotated objects. - The tool only works from object mode. It crashes in other modes. - Some internal grid default values are not set up properly and can make the operator crash - The grid preview is not integrated with the gizmo system, you need to start the operator in order to see it | 
| July 2, 2019, 13:32 (GMT) | 
| Sculpt vertex colors: add color blend modes to the paint brush This makes all color blend modes available from the paint mode dropdown. Source alpha is currently hardcoded to 1 to avoid confusion. The viewport can't display it properly. | 
| June 29, 2019, 23:13 (GMT) | 
| Remove old mask opacity control and property | 
| June 29, 2019, 22:36 (GMT) | 
| Fix color fill mask intensity I added this multiplication to fix the pressure sensitivity of my broken wacom pen while testing the paint brush. I should add separate sculpt and paint strength factors. | 
| June 29, 2019, 16:05 (GMT) | 
| Sculpt: Paint mask extract operator [WIP] Currently the operator extracts a triangulated mesh from the mask and applies a solidify modifier. I would like to avoid using a shrinkwrap or duplicating the sculpt to create the external edge loop. I think it should be possible to do something similar to the relax brush to shrink the geometry to fit the external loop within the mask. | 
| June 29, 2019, 15:35 (GMT) | 
| Cleanup and variable renaming | 
| June 27, 2019, 23:31 (GMT) | 
| Merge branch 'master' into sculpt-mode-features | 
| June 22, 2019, 16:30 (GMT) | 
| Merge branch 'master' into sculpt-mode-features | 
| June 16, 2019, 21:16 (GMT) | 
| Add remesh panel to the topbar This panel has the same options as the mesh properties remesh panel. | 
| June 16, 2019, 21:11 (GMT) | 
| Fix crash with mesh filters and EEVEE | 
| June 16, 2019, 21:05 (GMT) | 
| Add front faces only option to the mask lasso tool | 
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 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021