July 25, 2019, 12:25 (GMT) |
Merge branch 'master' into sculpt-mode-features |
July 15, 2019, 17:12 (GMT) |
Fix PBVH sculpt vertex color drawing |
July 15, 2019, 17:11 (GMT) |
Sculpt vertex colors: Support for Unified paint settings and secondary color |
July 15, 2019, 16:27 (GMT) |
Fix blueprint tool matrix calculation This should fix some plane scaling problems |
July 15, 2019, 16:24 (GMT) |
Merge branch 'master' into sculpt-mode-features |
July 9, 2019, 13:24 (GMT) |
Fix normal radius versioning |
July 9, 2019, 13:20 (GMT) |
Fix formatting |
July 8, 2019, 14:21 (GMT) |
Fix mask extract Windows build |
July 8, 2019, 14:19 (GMT) |
Fix qex cmake |
July 8, 2019, 14:15 (GMT) |
Blueprint tool: Initial implementation Work in progress - Geometry generation code is only for testing the operator. It will triangulate any generated ngon and the normal calculation can fail. - Snapping options are not integrated with scene settings - Gird alignment is forced to global X axis. This can cause problems with rotated objects. - The tool only works from object mode. It crashes in other modes. - Some internal grid default values are not set up properly and can make the operator crash - The grid preview is not integrated with the gizmo system, you need to start the operator in order to see it |
July 2, 2019, 13:32 (GMT) |
Sculpt vertex colors: add color blend modes to the paint brush This makes all color blend modes available from the paint mode dropdown. Source alpha is currently hardcoded to 1 to avoid confusion. The viewport can't display it properly. |
June 29, 2019, 23:13 (GMT) |
Remove old mask opacity control and property |
June 29, 2019, 22:36 (GMT) |
Fix color fill mask intensity I added this multiplication to fix the pressure sensitivity of my broken wacom pen while testing the paint brush. I should add separate sculpt and paint strength factors. |
June 29, 2019, 16:05 (GMT) |
Sculpt: Paint mask extract operator [WIP] Currently the operator extracts a triangulated mesh from the mask and applies a solidify modifier. I would like to avoid using a shrinkwrap or duplicating the sculpt to create the external edge loop. I think it should be possible to do something similar to the relax brush to shrink the geometry to fit the external loop within the mask. |
June 29, 2019, 15:35 (GMT) |
Cleanup and variable renaming |
June 27, 2019, 23:31 (GMT) |
Merge branch 'master' into sculpt-mode-features |
June 22, 2019, 16:30 (GMT) |
Merge branch 'master' into sculpt-mode-features |
June 16, 2019, 21:16 (GMT) |
Add remesh panel to the topbar This panel has the same options as the mesh properties remesh panel. |
June 16, 2019, 21:11 (GMT) |
Fix crash with mesh filters and EEVEE |
June 16, 2019, 21:05 (GMT) |
Add front faces only option to the mask lasso tool |
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