Blender Git "simulation-tree" branch commits. Page: 108 / 121 March 24, 2019, 17:40 (GMT) | initial body type for lazy input evaluation
| March 24, 2019, 16:29 (GMT) | cleanup classes that are used in a composition
| March 24, 2019, 16:03 (GMT) | remove special type info for lists
| March 24, 2019, 15:38 (GMT) | fix
| March 24, 2019, 15:16 (GMT) | new Switch node
| March 24, 2019, 15:14 (GMT) | new Boolean type
| March 24, 2019, 12:52 (GMT) | experimental byte code interpreter for function graph
| March 24, 2019, 12:52 (GMT) | better naming
| March 24, 2019, 10:31 (GMT) | simplify allocating tuple in prepared buffer
| March 24, 2019, 09:41 (GMT) | non recursive method to find required sockets
| March 22, 2019, 10:57 (GMT) | initial support for calling subprograms
| March 22, 2019, 10:52 (GMT) | fail early when node inserter does not work
| March 22, 2019, 09:51 (GMT) | rename tree type
| March 22, 2019, 09:21 (GMT) | implement custom search terms for nodes
| March 21, 2019, 17:44 (GMT) | better file naming
| March 21, 2019, 17:40 (GMT) | typo
| March 21, 2019, 11:17 (GMT) | implement concept of implicit conversions
| March 21, 2019, 11:16 (GMT) | cleanup
| March 21, 2019, 10:12 (GMT) | refactor frontend data type definition system
| March 21, 2019, 10:01 (GMT) | move data type information into a separate file
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