Blender Git "simulation-tree" branch commits. Page: 60 / 121 July 31, 2019, 15:21 (GMT) | rename file
| July 31, 2019, 15:18 (GMT) | move VTreeDataGraph to separate file
| July 31, 2019, 15:11 (GMT) | cleanup VTreeDataGraph
| July 31, 2019, 15:01 (GMT) | rename BTreeGraphBuilder to VTreeDataGraphBuilder
| July 31, 2019, 14:57 (GMT) | new Combine Color node
| July 31, 2019, 14:49 (GMT) | only compile when there are outputs
| July 31, 2019, 14:29 (GMT) | move ui code of multiple nodes in the same file
| July 31, 2019, 14:09 (GMT) | extract some methods from llvm array execution
| July 31, 2019, 13:48 (GMT) | don't expose different array execution functions
| July 31, 2019, 13:40 (GMT) | don't prepare execution stack when not necessary
| July 31, 2019, 13:18 (GMT) | cleanup llvm ir when stack info is maintained
| July 31, 2019, 12:54 (GMT) | support for compiling particle functions down to machine code
| July 31, 2019, 12:27 (GMT) | some llvm usage improvements
| July 31, 2019, 12:24 (GMT) | llvm does not permit void*, so replace all uses with i8*
| July 31, 2019, 09:23 (GMT) | initial tuple call array execution
| July 31, 2019, 08:35 (GMT) | fix merge conflict
| July 31, 2019, 08:30 (GMT) | Merge branch 'master' into functions
| July 30, 2019, 14:13 (GMT) | use another strategy to create functions for unlinked inputs
| July 30, 2019, 13:06 (GMT) | clang-format
| July 30, 2019, 12:59 (GMT) | add buttons to create particle type nodes
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