Blender Git "simulation-tree" branch commits. Page: 9 / 121 January 27, 2020, 21:05 (GMT) | enable node tree optimizations
| January 27, 2020, 21:05 (GMT) | cleanup naming
| January 27, 2020, 20:57 (GMT) | fix typo
| January 27, 2020, 20:30 (GMT) | pass buffer cache to functions via context
| January 27, 2020, 20:08 (GMT) | remove array allocator
| January 27, 2020, 20:07 (GMT) | try using BufferCache instead of ArrayAllocator
| January 27, 2020, 15:36 (GMT) | cleanup
| January 27, 2020, 15:23 (GMT) | cleanup
| January 27, 2020, 15:04 (GMT) | restructure file
| January 27, 2020, 14:59 (GMT) | cleanup naming
| January 27, 2020, 14:41 (GMT) | cleanup
| January 27, 2020, 14:40 (GMT) | cleanup
| January 26, 2020, 20:56 (GMT) | make single element execution work again
| January 26, 2020, 20:55 (GMT) | cleanup warning
| January 26, 2020, 20:00 (GMT) | cleanup
| January 26, 2020, 19:56 (GMT) | minor improvement
| January 26, 2020, 19:54 (GMT) | fix
| January 26, 2020, 19:50 (GMT) | cleanup
| January 26, 2020, 19:39 (GMT) | compute dependency depths in network implementation
| January 26, 2020, 16:26 (GMT) | initial deepest depth first heuristic
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