Blender Git Loki

Blender Git "soc-2008-nicholasbishop" branch commits.

January 5, 2009, 03:26 (GMT)
Fixed file loading for multires (broken during merge), also corrected
linker flags so I can link with the gold linker.
January 5, 2009, 01:58 (GMT)
Everything in the branch should once again compile.
January 5, 2009, 00:05 (GMT)
Synch more files from trunk
January 4, 2009, 23:03 (GMT)
Added/corrected more files from the merge.
January 4, 2009, 22:34 (GMT)
Resynch gameengine
January 4, 2009, 22:30 (GMT)
Resynch a couple more directories with trunk

January 4, 2009, 22:12 (GMT)
Replaced this branch's intern directory with trunk's.

January 4, 2009, 08:43 (GMT)
Added files missed during the merge.
January 4, 2009, 07:47 (GMT)
Nasty merge from trunk's r18216.

January 1, 2009, 03:40 (GMT)
Handle the (extremely unlikely) case that the max multires levels is exceeded

January 1, 2009, 03:25 (GMT)
A couple of very minor cleanups

December 30, 2008, 23:36 (GMT)
Updated sculptmode's anchored brush to work with the new multires.

December 30, 2008, 18:14 (GMT)
Subsurf UVs with the multires modifier.

December 30, 2008, 04:41 (GMT)
Based on user feedback, changed the default curve from the sinusoidal shape to a sharper point. Makes the default brush less blobby.

December 30, 2008, 03:56 (GMT)
Moved the Multires/Sculpt undo data into the multires modifier. Also fixed up the way the data is free'd to fix a bug that made it appear sculpting had been lost after doing an undo.

December 30, 2008, 00:31 (GMT)
Fixed a bug caused by counting DM faces rather than faces in the original mesh.

Also removed an unused function.

November 23, 2008, 02:42 (GMT)
Better support for triangles with the new tangent calculations.

November 20, 2008, 08:25 (GMT)
WIP: Fixed tangents for vertices of valence 3. Still need to look at handling triangles better.

November 20, 2008, 06:44 (GMT)
WIP: Switched the displacer over to using the new tangents. Mostly works, except for valence-3 vertices.

November 20, 2008, 06:00 (GMT)
WIP: Moved calculating the TS matrix into it's own function, since it's getting a bit complicated now.

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