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Blender Git Statistics -> Branches -> soc-2008-nicholasbishop

"Soc-2008-nicholasbishop" branch

Total commits : 89
Total committers : 2
First Commit : May 25, 2008
Latest Commit : January 5, 2009


Commits by Month

DateNumber of Commits
January, 200911
December, 20085
November, 20087
October, 20083
September, 20080
August, 200820
July, 200826
June, 200813
May, 20084

Committers

AuthorNumber of Commits
Nicholas Bishop88
Martin Poirier1

Popular Files

FilenameTotal Edits
multires.c52
BKE_multires.h29
buttons_editing.c19
cdderivedmesh.c18
sculptmode.c12
readfile.c9
subsurf_ccg.c7
modifier.c7
customdata.c5
DNA_meshdata_types.h4

Latest commits Feed

January 5, 2009, 03:26 (GMT)
Fixed file loading for multires (broken during merge), also corrected
linker flags so I can link with the gold linker.
January 5, 2009, 01:58 (GMT)
Everything in the branch should once again compile.
January 5, 2009, 00:05 (GMT)
Synch more files from trunk
January 4, 2009, 23:03 (GMT)
Added/corrected more files from the merge.
January 4, 2009, 22:34 (GMT)
Resynch gameengine
January 4, 2009, 22:30 (GMT)
Resynch a couple more directories with trunk

January 4, 2009, 22:12 (GMT)
Replaced this branch's intern directory with trunk's.

January 4, 2009, 08:43 (GMT)
Added files missed during the merge.
January 4, 2009, 07:47 (GMT)
Nasty merge from trunk's r18216.

January 1, 2009, 03:40 (GMT)
Handle the (extremely unlikely) case that the max multires levels is exceeded

January 1, 2009, 03:25 (GMT)
A couple of very minor cleanups

December 30, 2008, 23:36 (GMT)
Updated sculptmode's anchored brush to work with the new multires.

December 30, 2008, 18:14 (GMT)
Subsurf UVs with the multires modifier.

December 30, 2008, 04:41 (GMT)
Based on user feedback, changed the default curve from the sinusoidal shape to a sharper point. Makes the default brush less blobby.

December 30, 2008, 03:56 (GMT)
Moved the Multires/Sculpt undo data into the multires modifier. Also fixed up the way the data is free'd to fix a bug that made it appear sculpting had been lost after doing an undo.

December 30, 2008, 00:31 (GMT)
Fixed a bug caused by counting DM faces rather than faces in the original mesh.

Also removed an unused function.

November 23, 2008, 02:42 (GMT)
Better support for triangles with the new tangent calculations.

November 20, 2008, 08:25 (GMT)
WIP: Fixed tangents for vertices of valence 3. Still need to look at handling triangles better.

November 20, 2008, 06:44 (GMT)
WIP: Switched the displacer over to using the new tangents. Mostly works, except for valence-3 vertices.

November 20, 2008, 06:00 (GMT)
WIP: Moved calculating the TS matrix into it's own function, since it's getting a bit complicated now.


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