June 20, 2008, 18:19 (GMT) |
Fixed updating displacements for meshes with more than one polygon |
June 19, 2008, 15:35 (GMT) |
Fixed updating of normals during sculpting for non-smooth multires meshes. |
June 19, 2008, 07:35 (GMT) |
Enabled updates of normals when sculpting on a multires mesh (only works for smooth meshes now) |
June 19, 2008, 03:13 (GMT) |
Big commit with initial support for sculpting of meshes with the multires modifier. With this commit, the displacement custom data is being applied to a subdivided version of the base mesh using a modification of CCGSubsurf. Sculpting on the highest level of the multires mesh now works, with (at least) these caveats: * Only the plain 'Draw' brush works for now * Normals aren't being updated during sculpting, so it doesn't actually look right yet * When displacements are applied or calculated, only interior face points are handled, so original vertices and edge vertices will look wrong after switching levels. |
June 6, 2008, 02:21 (GMT) |
Merged with trunk (15144) |
May 30, 2008, 01:02 (GMT) |
== Multires == * Added an MDisps customdata layer to store multires displacements in |
May 29, 2008, 22:14 (GMT) |
== Multires == Hid the old Multires panel. |
May 29, 2008, 22:08 (GMT) |
== Multires == Added a Multires modifier, including a simple interface. (The modifier and interface are entirely nonfunctioning.) |
May 25, 2008, 19:16 (GMT) |
creating gsoc branch for Nicholas Bishop |
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