July 21, 2008, 23:41 (GMT) |
Started removing the old multires code. Also removed a few pointers in the DNA data that won't be needed for backwards-compat. Put a warning in the Python code as a reminder that it'll need to be updated to work with the new multires code. |
July 20, 2008, 16:21 (GMT) |
Fixed applying the multires modifier. |
July 20, 2008, 05:41 (GMT) |
Updating for all multires levels should work now. |
July 18, 2008, 21:23 (GMT) |
July 18, 2008, 20:57 (GMT) |
More progress with subdividing disps for editing the inbetween levels. |
July 14, 2008, 18:34 (GMT) |
Some refactoring in multires. |
July 12, 2008, 03:30 (GMT) |
* Turned off multires updates if mode isn't sculptmode * Changed displacement matrices so that edges of faces deform more smoothly * Force a displacement update on leaving sculptmode |
July 12, 2008, 01:53 (GMT) |
Removed some more unused code. |
July 11, 2008, 23:46 (GMT) |
Removed old code and cleaned up compiler warnings. |
July 11, 2008, 23:43 (GMT) |
Finally, subdivision with multires modifier works fully. |
July 5, 2008, 19:53 (GMT) |
Added displacement subdivision; displacements aren't lost when multires-subdividing now. Subdivision is not yet entirely correct; edges and corners aren't handled correctly, so there is still a visible seam. |
July 3, 2008, 20:16 (GMT) |
Force an update of mesh disps before subdividing |
June 22, 2008, 21:56 (GMT) |
June 22, 2008, 21:33 (GMT) |
Re-grouped the three sculpt panels. |
June 22, 2008, 21:06 (GMT) |
Fixed going into editmode with unsaved disps. |
June 22, 2008, 19:43 (GMT) |
Fixed saving/loading of MDisps. This took longer than it should have because of a bug in SDNA, noted in the MDisps struct. Undo/Redo should work correctly as well. |
June 21, 2008, 23:00 (GMT) |
Fixed "exploding" vertices in the base mesh. |
June 21, 2008, 21:56 (GMT) |
Fixed the other sculpt brushes so they work on multires meshes. |
June 21, 2008, 20:21 (GMT) |
Vertices in the base mesh now get displaced. |
June 21, 2008, 18:20 (GMT) |
Displacements over subdivided edges work correctly now (both for display and updating the highest level.) |
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