April 10, 2017, 02:22 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
April 5, 2017, 13:33 (GMT) |
Fix building on gcc. |
April 5, 2017, 10:15 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
April 5, 2017, 10:11 (GMT) |
added union in sculpt session for modes. Sculpt fields could use some tidying, but that might be outside the scope of this branch. Swapped out some free patterns with MEM_SAFE_FREE. Swapped a long out for an int, since there's no size difference. |
April 5, 2017, 05:00 (GMT) |
fixed masking bug, & pbvh freeing bug. Still trying to figure out grids... |
January 10, 2017, 05:18 (GMT) |
Fixed vertex selection being ignored. |
December 18, 2016, 04:38 (GMT) |
Added a comment |
December 18, 2016, 04:29 (GMT) |
Fixed multires bug. |
December 17, 2016, 01:03 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
December 16, 2016, 09:18 (GMT) |
Cleanup some more indentations... |
December 16, 2016, 08:07 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
December 15, 2016, 01:41 (GMT) |
fixed c++ comments to be c style. Fixed indentation. |
December 15, 2016, 01:09 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
November 30, 2016, 18:48 (GMT) |
Fixed bug where projection handle for vertex paint wasn't being allocated, causing texture paint to crash. |
November 30, 2016, 15:26 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
November 28, 2016, 11:27 (GMT) |
Cleanup: remove include of ED_view3d.h from paint_intern.h Really always better to avoid includes in includes, unless totally impossible/unreasonable to do otherwise... |
November 28, 2016, 11:20 (GMT) |
Cleanup: get rid of unused functions and vars, and indentation fixes. |
November 28, 2016, 10:28 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
September 25, 2016, 00:29 (GMT) |
Modiffied vertex paint's done step to be more efficient. WPaint could use a fast update mode like vpaint currently has... |
September 24, 2016, 21:37 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
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