July 30, 2009, 18:52 (GMT) |
Added audio device settings. You can even switch them while playing! |
July 30, 2009, 10:33 (GMT) |
Added ffmpeg audio mixdown. |
July 29, 2009, 11:56 (GMT) |
More accurate seeking with ffmpeg. |
July 29, 2009, 08:02 (GMT) |
Sound Branch: Readded scrubbing. |
July 28, 2009, 18:42 (GMT) |
Sound Branch Sequencer audio update, still not perfect, but improving. |
July 26, 2009, 09:28 (GMT) |
* 2.5 merge revision 21713 to 21915 * fixed a bug in the OpenAL Device resulting in a crash when exiting while sounds are playing |
July 24, 2009, 18:28 (GMT) |
Initial (ugly) sequencer sound support. |
July 22, 2009, 20:23 (GMT) |
cmake update for win32 regarding libsamplerate aka SRC |
July 22, 2009, 14:14 (GMT) |
Added support for 3D audio and other GE stuff, like volume, pitch and ping pong looping. |
July 21, 2009, 13:21 (GMT) |
blender sound structure internals update: * file writing/loading * bSample removed * blenkernel/BKE_sound.h updated * fixed a bug in AUD_OpenALDevice that crashed the app if quitted after no sound played |
July 21, 2009, 13:15 (GMT) |
copy samplerate dll too |
July 21, 2009, 11:51 (GMT) |
with correct libname it even links properly |
July 21, 2009, 11:34 (GMT) |
some fixes so this compiles on windows. |
July 20, 2009, 16:06 (GMT) |
New (updated) C-API! |
July 20, 2009, 12:05 (GMT) |
audaspace update including build system adoptions for linux, all other OSs are not expected to work yet due to missing libsamplerate aka SRC |
July 20, 2009, 07:50 (GMT) |
July 11, 2009, 18:39 (GMT) |
* fixed error of msvc complaining about empty structs in C * fixed bug of non stopping sound actuator on replay |
July 11, 2009, 15:07 (GMT) |
BGE now uses the audaspace library for sound output. 3D sound and several settings have been lost for the moment. |
July 10, 2009, 19:55 (GMT) |
Merged with 2.5 branch revision 21504 |
July 10, 2009, 11:50 (GMT) |
Implemented a basic C API. |
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