Blender Git Commits

Blender Git "soundsystem" branch commits.

Page: 2 / 3

July 30, 2009, 18:52 (GMT)
Added audio device settings. You can even switch them while playing!
July 30, 2009, 10:33 (GMT)
Added ffmpeg audio mixdown.
July 29, 2009, 11:56 (GMT)
More accurate seeking with ffmpeg.
July 29, 2009, 08:02 (GMT)
Sound Branch:

Readded scrubbing.
July 28, 2009, 18:42 (GMT)
Sound Branch

Sequencer audio update, still not perfect, but improving.
July 26, 2009, 09:28 (GMT)
* 2.5 merge revision 21713 to 21915
* fixed a bug in the OpenAL Device resulting in a crash when exiting while sounds are playing
July 24, 2009, 18:28 (GMT)
Initial (ugly) sequencer sound support.
July 22, 2009, 20:23 (GMT)
cmake update for win32 regarding libsamplerate aka SRC
July 22, 2009, 14:14 (GMT)
Added support for 3D audio and other GE stuff, like volume, pitch and ping pong looping.
July 21, 2009, 13:21 (GMT)
blender sound structure internals update:
* file writing/loading
* bSample removed
* blenkernel/BKE_sound.h updated
* fixed a bug in AUD_OpenALDevice that crashed the app if quitted after no sound played

July 21, 2009, 13:15 (GMT)
copy samplerate dll too
July 21, 2009, 11:51 (GMT)
with correct libname it even links properly
July 21, 2009, 11:34 (GMT)
some fixes so this compiles on windows.
July 20, 2009, 16:06 (GMT)
New (updated) C-API!

July 20, 2009, 12:05 (GMT)
audaspace update including build system adoptions for linux, all other OSs are not expected to work yet due to missing libsamplerate aka SRC

July 20, 2009, 07:50 (GMT)
svn merge with 2.5 branch from revision 21504 to 21713

July 11, 2009, 18:39 (GMT)
* fixed error of msvc complaining about empty structs in C
* fixed bug of non stopping sound actuator on replay
July 11, 2009, 15:07 (GMT)
BGE now uses the audaspace library for sound output. 3D sound and several settings have been lost for the moment.
July 10, 2009, 19:55 (GMT)
Merged with 2.5 branch revision 21504
July 10, 2009, 11:50 (GMT)
Implemented a basic C API.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021