June 14, 2019, 11:49 (GMT) |
Cycles: First attempts at making OpenVDB modifier show up in render |
June 13, 2019, 21:31 (GMT) |
OpenVDB: Added backwards compatibility with Tangent 2.78 builds. |
June 11, 2019, 15:07 (GMT) |
Merge branch 'master_upstream' into luca_openvdb_import_28 |
June 11, 2019, 14:03 (GMT) |
Fixed split option UI for OpenVDB modifier |
June 11, 2019, 09:18 (GMT) |
Fix volume not visible in render with "hide volume" This fixes an issue that caused volumes to disappear in renders when the "hide volume" or "hide uunselected" display options are enabled. The issue was that the modifier is called prior to rendering, with the "MOD_APPLY_RENDER" flag, as expected. However immediately after, and while still rendering, the modifier is called again, without the render flag, causing it to be recomputed as it should be for the viewport display. This happens because Blender allows you to work while rendering, and thus the display version of the modifiers has to be computed. The issue is of course that while this is not a problem for meshes, as they are copied and passed along the modifier stack, data which is read directly (such as volume data), is still subject to side-effects. This commit prevents the modifier from updating the data while a render is in progress, thus keeping the render data intact. This unfortunately causes the minor side-effect of full resolution smoke being displayed in the viewport after rendering, even when the "simplify" option is used. Note however that this causes no extra data loading, and thus performance is unaffected. Also note that the hiding options don't suffer from this side effect, and so if the volume is hidden, it's hidden state will still be in effect after the render, as hiding does not rely on the cache being reloaded. |
June 11, 2019, 09:09 (GMT) |
Fix mistake in VDB modifier UI code When implementing the split grid channels and the velocity grids, I forgot to update a bit of code in the UI. This fixes that issue. |
June 11, 2019, 09:07 (GMT) |
Fix crashes and errors with internal smoke sims Some special properties for VDB were causing Blender smoke sims to crash. |
June 11, 2019, 09:05 (GMT) |
Import OpenVDB velocity grids This imports the OpenVDB velocity grid into Blender's own data structure, making it available for rendering. |
June 11, 2019, 08:45 (GMT) |
Fix OpenVDB start/end frame on copy Start/end frames were being reset when copying the OpenVDB object. |
June 11, 2019, 08:44 (GMT) |
Clean VDB UI a bit |
June 11, 2019, 08:43 (GMT) |
Add flame display thickness to the VDB options |
June 11, 2019, 08:38 (GMT) |
Add smoke display thickness to the VDB settings |
June 11, 2019, 08:34 (GMT) |
Add voxel value display threshold options |
June 6, 2019, 13:13 (GMT) |
VDB modifier now updates grids after file selection. This is probably done in the wrong place, but better than nothing. |
June 5, 2019, 14:02 (GMT) |
Fixed build without OpenVDB enabled. |
June 3, 2019, 12:42 (GMT) |
Merge 'master' into 'luca_openvdb_import_28' |
June 3, 2019, 10:02 (GMT) |
Merge 'master' into 'luca_openvdb_import_28' |
June 3, 2019, 10:02 (GMT) |
Merge 'master' into 'luca_openvdb_import_28' |
June 3, 2019, 09:06 (GMT) |
Fix crash when selecting things in other scenes Any time a selection was attempted where the Base was NULL, Blender wound segfault (distraction when adding the update hack for commit 8111d289) |
June 3, 2019, 09:03 (GMT) |
Fix update bug when removing density grid Removing density grid while having another grid assigned, did not cause the density to disappear from the scene. |
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