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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> tangent28_openvdb_import
"Tangent28_openvdb_import" branch
Total commits : 119
Total committers : 2
First Commit : May 7, 2019
Latest Commit : August 21, 2019
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2019 | 2 | |
July, 2019 | 1 | |
June, 2019 | 89 | |
May, 2019 | 27 |
Committers
Author | Number of Commits |
---|---|
Luca Rood | 96 |
Stefan Werner | 23 |
Popular Files
Filename | Total Edits |
---|---|
pointcache.c | 45 |
rna_modifier.c | 39 |
MOD_openvdb.c | 34 |
DNA_modifier_types.h | 27 |
properties_data_modifier.py | 26 |
openvdb_capi.cc | 24 |
openvdb_capi.h | 20 |
openvdb_dense_convert.h | 12 |
openvdb_reader.cc | 11 |
openvdb_dense_convert.cc | 9 |
Latest commits
August 21, 2019, 13:53 (GMT) |
OpenVDB: Fixed in-memory rendering. |
August 6, 2019, 15:16 (GMT) |
OpenVDB: Applied `make format` to apply the correct code style. |
July 22, 2019, 02:29 (GMT) |
OpenVDB: Enabled viewport drawing. |
June 18, 2019, 12:01 (GMT) |
OpenVDB: Fixed Windows build. |
June 18, 2019, 08:39 (GMT) |
OpenVDB modifier: Fixed path resolution |
June 17, 2019, 14:36 (GMT) |
Making OpenVDB compile. |
June 17, 2019, 11:24 (GMT) |
Cycles: VDB lookup transformation is now entirely derived from Blender input, no more lookups into VDB world transform. This fixes some VDB files that rendered incorrectly. |
June 17, 2019, 11:07 (GMT) |
Cycles: fixed Linux build with gcc |
June 17, 2019, 11:05 (GMT) |
Cycles: Fixed VDB grid lookup when several grids in a file have the same name |
June 17, 2019, 11:03 (GMT) |
Cycles: Changed isovalue compaison for volume meshes to include equals - probably suboptimal volume meshes, but correct renders at least |
June 17, 2019, 11:03 (GMT) |
OpenVDB modifier: Changed the "sparse render" name to "in memory render", defaulting to sparse data structure |
June 17, 2019, 11:00 (GMT) |
Cycles: Enabled direct sampling of OpenVDB data in the CPU kernel. |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Disable simplification when rendering sparse Simplification would mess up some values that Cycles needs when doing sparse renders, so this commit disables render simplification when sparse rendering is enabled, ensuring the values will be correct. |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Expose `index_offset` property in RNA |
June 17, 2019, 09:04 (GMT) |
OpenVDB: Set `clipping` to 0.0 |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Make filepath of current frame available This makes `abs_path` in the OpenVDB modifier return the path to the frame that should currently be read (taking into account the current frame, the frame offset, and frame overrides). This is a bit hackish, as it duplicates the frame calculation and path generation code, but it was the quickest and easiest way to achieve this, in contrast to adapting and exposing the existing functions to work with this use-case. |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Add sparse render option This option prevents the cache from being loaded into memory. |
June 14, 2019, 13:02 (GMT) |
OpenVDB: Make "simplify" available for render |
June 14, 2019, 13:02 (GMT) |
Cycles: Fixed OpenVDB path names, there was a possible memory corruption when generating the absolute path to a VDB file. |
June 14, 2019, 13:01 (GMT) |
Cycles: More work on OpenVDB rendering. Moved it out of ImageManager to a VolumeManager. Added custom transforms to OpenVDB to swap and mirror XYZ. |
MiikaHweb - Blender Git Statistics v1.06